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Greetings Sky Captains and Crews!
In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think!
Crusader
The Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.
Armor: 530 -> 600
Shrike
Top speed: 38.01 -> 40
Turning speed: 13.01 -> 15
Immortal Gaze Heavy Accelerator Mk. S
The response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible.
Reload time: 10s -> 5s
AOE radius: 1m -> 30m (purely visual)
Immortal Gaze Heavy Accelerator
Fire rate: 2 -> 10 (to fix desync bug)
Immortal Gaze Heavy Accelerator Mk. II
Fire rate: 0.5 -> 10 (to fix desync bug)
Lumberjack Heavy Mortar
Lumberjack has been dominating lately. This change makes it more difficult to use at close range.
Arming distance: 200m -> 250m
Nemesis Heavy Carronade
Secondary: 100 impact -> 110 impact
Roaring Tiger Heavy Detonator Mk. S
The Detonator is very good at starting fires.. we've toned that down a bit. If you want to start fires with it, you'll want to use Incendiary Ammo now.
Base fire chance: 0%/4% -> 0%/0%
Damage: 8/34 -> 10/42
Projectiles: 5 -> 4
Projectile speed: 150 -> 135
Increased projectile lifetime (range stays at 300m)
Echidna Light Flak Cannon
Primary: 25 -> 40
Secondary: 55 -> 40
Burst Rounds
Clip size: -12.5% -> 0
Arming time: -25% -> 0
Burst Rounds
Burst rounds are very strong right now. This removes the ammo's ability to reduce arming range so that it isn't so good in so many situations.
Clip size: -12.5% -> 0 Arming time: -25% -> 0
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