





🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Benedikt][David Martínez Martí]
We've just released the 2.5.2 patch publicly on the live branch!
In the patch we're including a rework of Coalitions into Defensive Pacts, Battle and Retreat changes as well as a lot of minor fixes, for example adding a "Next song"-button, and mod fixes.
[quote]
Major:
- Reworked Coalitions into Defensive Pacts:
- Renamed Infamy to Threat, and Coalition to Defensive Pact
- Defensive Pacts are entirely Defensive and will never launch Offensive wars against the target
- Coalition/Defensive Pact Mapmode now only shows the Defensive Pacts against selected Realms
- Split up defensive pacts based on religious groups
- Threat level controls the size of realms which are allowed to join defensive pacts to protect themselves from a threat
- Threat level controls how far away realms can be in order to join in defensive pacts
- AI Realms with equal or greater troop strength than a target will never join Defensive Pacts against them
- Your own religious group have a lower defensive pact distance
- As a Realm's threat increases, the different Defensive Pacts will be willing to work together to contain them.
- Updated Threat alert tooltip with detailed information
- Maximum Threat from a single source capped at 100%
- Maximum threat from a province capped at 15%
- Minimum threat from a province set to 2%
- Minimum monthly threat decay set to 0.21%
- Maximum monthly threat decay set to 0.4%
- Claims for yourself now only gives 85% threat.
- Claims for someone else now only gives 50% threat.
- Dejure claim for yourself now only gives 50% threat.
- Dejure claim for someone else now only gives 30% threat.
- Liberate nomad duchy generates only 75% of threat
- Battle and Retreat changes:
- Made battles give 25% more warscore, to get battle warscore closer to what it was before the casualty reduction
- Won battle vs hosts give twice the warscore
- Shattered retreat no longer count distance through sea or wasteland
- Added attrition during shattered retreat
- Shattered armies ignore leader attrition reduction
- Shattered retreat now considers province size (through movement cost) when computing distance to target
- Looters who shatter won't be able to loot that province's owner for a while anymore
- Looters will shatter to their boats if they can
- Total Warscore from battles capped at 75% for attacker
- Shattered retreat favors slightly coastal provinces adjacent to boats you can embark in
- Added faction to force abdication of kings and emperors
- Fixed game over caused by daughters running away and becoming mercenaries
- Added events for skilled educators to influence children during adolescence
- Added a button for playing the next song
- Added a setting for ignoring context sensitive music (ie regardless of culture and if being in war or not).
- Added additional favor events
- Added Groom an Heir ambition
- Fixed instant OOS between different platforms
- AI no longer transforms matrilineal betrothal into regular marriages (and vice versa)
- No longer possible to break betrothal set up as from a favor
- Added new law, Council Authority
- Added character modifier Rejecting Seduction Attempts
- Characters with Rejecting Seduction Attempts can not be targeted by the seduce decision
- Added options to seduction targets to ask seducers to go away
...and lots of smaller updates. Read full patch notes here![/quote]
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