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Intriguing quality of life changes


Good afternoon. I’m Magne Skjæran, and you might remember me from my modding and optimization dev diary at the end of summer. My last day at Paradox was a few days after that, but since I had a great time working there this summer, I returned to the CK2 team about a month ago to work on the game part-time. Today I will be covering a topic that’s been briefly mentioned earlier in the Easing Executions dev diary: quality of life changes in regards to the intrigue screen and plotting. While the image shown in that dev diary was a mockup, the planned changes have now been implemented. However, the actual art isn’t done yet, so most images in this dev diary are touched up based on mockups rather than showing my programmer art. There is after all a reason I work as a programmer rather than an artist. So let’s go through all the changes we’ve made to the Intrigue screen in detail:
I’ve numbered the changed aspects. First, at #1, we’ve got the new decisions menu. It now shows 6 decisions at once rather than the old 4, making it easier to find what you’re looking for. At #2, you can see that each decision now has a button allowing you to mark it as important or not important, thus allowing you to control which decisions you get alerts for. Marking a decision as important will change the background to gold, enable alerts, and move it to the top of the list. The last bit only happens once you exit and return to the decisions screen, since decisions jumping around when you click on them would be rather annoying. #3 is a button allowing you to reset the priority settings to default. What decisions are important is saved across campaigns, so you won’t have to mark decisions as important or not important every single game. Further, at #4, we have a new tab: My Plots. This mostly just moves the plot functionality out of the way to give more space to the decisions list, but it does have one new addition: you can now clearly see who the target of each backed plot is, shown at #5. Next, let’s go to the Prisoners screen:
At #1, 2, and 3 you can see the new prisoner mass actions. These allow you to release, ransom, or execute all prisoners currently shown on the screen, except those that have been marked as locked using the button you see at #4. Further, prisoners can now be filtered by the eight different criteria you see at and below #6. This can then of course be reset back to being unfiltered using the button at #5. A minor change is that this tab now fits 6 prisoners at once rather than 5. When using the mass actions you’ll be asked to confirm and told about the ramifications of your actions:
This ensures you’re never caught unawares by tyranny or similar. Next up, Known Plots:
Here there’s two new additions. At #1, we’ve got a new button that lets you ask the plotter to end their plot, saving you a few clicks. At #2 we’ve got a new feature: if you know about a plot and you’re in the group of people that’s possible to invite, you can ask to join. The AI will always accept this, while if you’re playing multiplayer the other player can refuse if they want to. The “auto stop plots” button has also been moved to only show up within this tab. As to the Threats tab there’s nothing new there except for six threats being shown at once rather than five. That’s it for the Intrigue screen, but we still have a couple of tidbits related to plotting left.
When invited to a plot you’ll now be able to see who the target is, saving you from having to use the character or title finder in order to figure it out. Finally, when a plotter tries and fails to kill your spymaster due to them discovering their plot, you now have the option to keep the plot a secret, which is ideal for cases where you would rather join the plot than expose it. That sums up all the changes we’ve made to make the intrigue aspects of the game simpler to interact with, and providing you the information you need to make decisions. Hopefully you’ve found this dev diary as intriguing to read as it was to write! Read the original post [quote]Useful links Official Website Crusader Kings II Wiki Crusader Kings II Development Diary Archive


[ 2016-11-28 15:03:00 CET ] [ Original post ]

Crusader Kings II
Paradox Development Studio Developer
Paradox Interactive Publisher
2012-02-14 Release
Game News Posts: 206
🎹🖱️Keyboard + Mouse
Very Positive (72233 reviews)
The Game includes VR Support
Public Linux Depots:
  • CKII Linux [48.38 M]
Available DLCs:
  • Crusader Kings II: Dynasty CoA Pack 1
  • Crusader Kings II: Mongol Graphics Pack
  • Crusader Kings II: Songs of Albion
  • Crusader Kings II: Songs of Faith
  • Crusader Kings II: Ruler Designer
  • Crusader Kings II: Songs of the Holy Land
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: African Unit Pack
  • Crusader Kings II: Songs of the Caliph
  • Crusader Kings II: Dynasty Shields II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Byzantine Unit Pack
  • Crusader Kings II: Mediterranean Portraits
  • Crusader Kings II: Russian Unit Pack
  • Crusader Kings II: Russian Portraits
  • Crusader Kings II: Songs of Byzantium
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Songs of the Rus
  • Crusader Kings II: Norse Portraits
  • Crusader Kings II: Norse Unit Pack
  • Crusader Kings II: The Republic
  • Crusader Kings II: Songs of Prosperity
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Hymns to the Old Gods
  • Crusader Kings II: Celtic Unit Pack
  • Crusader Kings II: Celtic Portraits
  • Crusader Kings II: Dynasty Shield III
  • Crusader Kings II: Europa Universalis IV Converter
  • Crusader Kings II Customization Pack DLC
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Military Orders Unit Pack
  • Crusader Kings II: Warriors of Faith Unit Pack
  • Crusader Kings II: Hymns of Abraham
  • Crusader Kings II: Songs of Yuletide
  • Crusader Kings II: Saxon Unit Pack
  • Crusader Kings II: Finno-Ugric Unit Pack
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Turkish Unit Pack
  • Crusader Kings II: Turkish Portraits
  • Crusader Kings II: Songs of India
  • Crusader Kings II: Persian Unit Pack
  • Crusader Kings II: Persian Portraits
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Early Western Clothing Pack
  • Crusader Kings II: Early Eastern Clothing Pack
  • Crusader Kings II: Dynasty Shields Charlemagne
  • Crusader Kings II: The Song of Roland Ebook
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Iberian Unit Pack
  • Crusader Kings II: Iberian Portraits
  • Crusader Kings II: Tales of Treachery EBook
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Horse Lords Content Pack
  • Crusader Kings II: Orchestral House Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Conclave Content Pack
  • Crusader Kings II: Viking Metal
  • Crusader Kings II: The Reaper's Due
  • Crusader Kings II: The Reaper's Due Content Pack
  • Crusader Kings II: Full Plate Metal
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: South Indian Portraits 5 Year Anniversary Gift
The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops - and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

Key features:

  • Start a game at any point between 1066 and 1337 and play until 1453
  • Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
  • Gain Prestige for every successive character you play, furthering the glory of your Dynasty
  • Expand your feudal domain - and keep it from falling apart
  • Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
  • Take up the Cross and fight the Moor, the Heathen and the Heretic.
  • Defend against the onslaught of the Mongol Horde
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode

MINIMAL SETUP
  • OS: Ubuntu 16.04 x64
  • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
  • Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
GAMEBILLET

[ 6105 ]

26.34$ (12%)
12.59$ (16%)
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4.12$ (17%)
50.96$ (15%)
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5.99$ (85%)
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33.59$ (16%)
4.00$ (80%)
13.11$ (74%)
33.59$ (16%)
13.34$ (11%)
GAMERSGATE

[ 1086 ]

22.77$ (43%)
3.75$ (75%)
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5.78$ (71%)
12.74$ (58%)
1.34$ (93%)
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0.64$ (87%)
3.28$ (84%)
2.55$ (91%)
10.49$ (30%)
8.92$ (40%)
0.85$ (91%)
5.31$ (79%)
6.25$ (75%)
10.2$ (74%)
7.2$ (76%)
0.9$ (77%)
10.5$ (65%)
3.83$ (87%)
9.4$ (53%)
1.7$ (91%)
6.8$ (83%)
16.99$ (32%)
14.99$ (50%)

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