
Hello!
As per our traditions tomorrows expansion, Monks and Mystics, will be accompanied by a free update. And we have now reached version 2.7.
Our testing shows that it should be possible to continue save games from 2.6.x in 2.7.0. But as per usual we strongly recommend that you finish off any ongoing games in the previous patch level before you update your game to avoid unpleasant surprises. This is especially important if you are achievement hunting in ironman.
To play on a previous patch level:
- Right click Crusader Kings II in Steam and select properties.
- Go to the tab named BETAS and select the desired patch level in the dropdown list
- Close the window and let the game update
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# Free Features
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- Religious Cults:
- Gone are the days when you are forced to abandon the old ways, as you are able to falsely confess to a new religion while still keeping true to your faith in secret
- When you convert, you can choose to secretly still worship your old religion
- With enough Prestige, a ruler with a secret religion can create a cult to recruit more members
- Powers include the ability to:
- Evoke Sympathy for your secret religion in other rulers
- Induct rulers to your secret religion
- Openly Adopt Faith to openly convert to your secret religion, forcing other members within your realm to do the same
- Treasury:
- Rulers now possess a treasury, a place in which to store collected artifacts and items
- Several old items that used to be Character Modifiers have been replaced with actual artifacts and will instead be placed within the Treasury
- Map Update:
- The Ural mountains are now impassable
- Removed the duplicate island of Kolguyev, in the Barents Sea
- The most northern part of the Onega is now properly filled with water
- The mountains in southern Abyssinia no longer stretches onto the frame of the map
- Fixed an issue in the lower part of the river Don, where the river bed would go above water level
- Removed a bunch of trees that were placed in major rivers
- The terrain around lake Balkhash has been smoothed, to avoid sharp/rough edges
- The terrain around lake Baikal has also been smoothed, no longer will the steep cliffs surround the lake
- The Indus and the Ganges have both been cleaned up:
- The terrain now matches the actual river
- Smaller rivers no longer flow so far into the major rivers
- The borders of the rivers has been made smoother to avoid sharp/rough edges
- The Danube has been redrawn, to better respresent its actual location (!)
- The county of Constantinople is now only located on the western side of the Bosphorus, merging the eastern side into the county of Nikomedeia, connected with a strait
- The duchies of Samos and Cibyrrhaeot are now de jure part of the kingdom of Anatolia, rather than Greece
- The duchies of Trebizond and Armeniacon is now de jure part of the kingdom of Trebizond, rather than Anatolia
- Removed the kingdom of Taurica
- The duchy of Crimea is now de jure kingdom of Khazaria
- The duchy of Cherson is now de jure kingdom of Khazaria
- The coastal counties of Croatia and Serbia have been adjusted and moved slightly to better represent their actual locations
- The eastern counties of Hungary and the surrounding area has been moved and adjusted in order to properly place the kingdom within the Carpathian mountains
- Changed the name of b_mirabel to "Majdal Yaba"
- b_mirabel will be named "Mirabel" if ruled by most European cultures
- b_mirabel will be named "Antipatris" if ruled by Byzantine cultures
- The county of Tobruk is now only located along the coast
- Moved the northern part of c_dalarna to c_herjedalen
- Moved k_venice to de jure e_italy
- Improved the character finder:
- Added a "Reset Browser Filters" button
- Added a "Diplo Range" filter
- Added a "Join Court" filter
- Characters that will join your court if bribed now get a yellow hand rather than a red thumbs down
- Added functionality for saving and loading a set of filters. Allowing for up to four slots of different configurations. These persist across campaigns
- The "Great House" character filter now includes the option "Not Mine" to avoid characters of your dynasty to to appear in the search
- Improved the game rules screen:
- Now possible to filter the rules by a variety of groups
- Now possible to save and load sets of rule options
- Updated the Intrigue interface:
- Now shows 7 decisions rather than 4
- Decisions can now be marked as important/not important, allowing you to decide what decisions you want alerts for
- Your plot and backed plots has been moved to a tab of its own
- Backed plots now show their target
- Known plots have "Join Plot" and "End Plot" buttons
- Auto-stop Plots has been moved to the "Known Plots" tab
- Now shows 6 prisoners/threats at a time instead of 5
- The plot choice list now shows 6 plots at a time instead of 5
- Added an on-map Combat Indicator:
- The indicator will show if a battle will happen in a county as a result of the movements of adjacent units
- The indicator will highlight any defensiv bonuses, river crossing or strait crossing
- Added an "Embark All" button when having multiple armies selected. It loads as many of the selected units as possible onto ships
- Added alert for councillors having no job assigned to them
- Remastered the volume of all existing songs and sound effects for an improved soundscape
CONCLAVE:
- When selecting councillors, you will now be able to see what voting archetype they're likely to pick
- You can now send law changes to consideration by the council
- The council view tells you how your councilors are voting (or would vote) on a law change
And more... (click here to read it all)[/quote]
We hope you will enjoy this update!
[ 2017-03-06 11:59:35 CET ] [ Original post ]