Hi folks, I hope you all had a nice weekend!
Monks and Mystics has now been out for almost a week and we’ve been busy checking out your feedback and bug reports. As usual, some adjustments and additions will be made to the game in the upcoming patch 2.7.1, which should be ready in a few weeks (sorry, can’t be more specific than that.) It’s going to be a fairly substantial update… I can’t share the full patch log yet, but I can tell you about some of the bigger things we’re doing.
First off, there will be more risks and drawbacks to being a Devil Worshipper. As has been pointed out, they are a powerful type of Society and the rewards are great while the risks for members are rather low. Among other things, there will be more viciousness between members, a greater risk of discovery, and you’ll run the risk of giving your neighbors a reason to declare Holy War on you.
The Hunt Apostates is also being juiced up. The Court Chaplain will now be able to find more than just extremely suspicious characters and the penalties for being branded have been increased. For example, you now also gain a revocation reason on the target. When an apostate is dragged into your throne room, you now get to choose one of three options; let them go free, imprison them or burn them at the stake (something that the AI favors). It’s also possible, albeit rare, for your Court Chaplain to catch characters who are only a bit suspicious, secret members of another religion or - if the Court Chaplain isn’t the most talented - innocent.
Next up, the Hermetics will be given a proper use for all those strange Ingredients they can pick up. You will be presented with opportunities to spend various resources in order to improve the outcomes (or negate the negative effects) of a multitude of - mainly - Hermetic events.
Another issue related to Societies is that the subversive religious cults are too invisible. The AI will now handle both creating and running the Secret Religious Cults more effectively. Right now, it can feel as if you are the lone actor in the society, but with the patch your fellow AI members will make an effort to contribute. Also, the general costs of certain actions (like evoking sympathy) have been drastically reduced in order to make running the Society more manageable. We also aim to make the secret religious cult system more dynamic.
Then there’s the ability to give artifacts to other characters; it might not be something you folks have clamored for, but it was originally planned to be included in the expansion. It is a fairly simple action that gives you an opinion bonus from the more or less grateful recipient (similar to “Send Gift”.) You can only give away artifacts that are considered valuable by the recipient, so no Christian relics to pagans, etc (this is scripted in a new trigger in the artifacts).
Lastly, I think you will appreciate the Faction balancing and fixing that Alexander Oltner has been working on for a while on the side. No longer should you see everyone turn into Elective Monarchies and keep that succession law forever. AI characters will now also actually join Claimant factions as members. On a related note, the AI is now better at appointing powerful vassals to the Council.
- Massive update to Faction balance!
- The AI will now no longer join the Increase Council Power faction if they like their Liege 50 or more (down from 80 or more).
- Voter AI's will now be more likely to join Increase Council Power factions the more faction laws are set to 'Ruler', the steps are 2, 4 and 6.
- Non-Voter AI's will be less likely to join Increase Council Power factions the more faction laws are set to 'Council', the steps are 2, 4 and 6.
- The Increase Council Power faction has had its effect doubled (it now enacts two laws).
- The Increase Council Power faction now also revokes one level of 'Vassal Wars' laws.
- The AI is more inclined to join the Increase Council Power faction if their liege has enacted a 'Vassal War' law.
- The AI no longer wants to institute Elective Monarchy unless all council powers are enacted (except for Council Authority).
- The AI is less likely to join the Elective faction if their liege has Gavelkind succession.
- The AI is less likely to join the Elective faction unless their liege is a tyrant.
- The independence faction is more attractive to the AI if their liege is a Tyrant.
- The AI in now more inclined to start and join the Gavelkind faction.
- Discontent Councilors are very inclined to join the Gavelkind faction if the liege does not have all council powers enacted, if all powers are enacted they will prefer the Elective faction.
- The AI is now much more likely to stay by their backed Claimants.
- The AI is slightly more inclined to start factions backing women.
- Having bad opinion of your liege now makes the AI more likely to back a claimant.
- The AI is way more likely to back claimants that are part of their Society.
- The AI is way more likely to back a claimant if their liege is a tyrant.
- The AI is way more likely to back a claimant if they hate their liege.
- Culture is now less of a factor for the AI when backing claimants.
- The AI might join claimant factions even if they themselves have a claim on the same title, but it is still rare.
- The AI will now not back claimants if they like their liege by 40 or more (used to be 50 or more).
- Being a Sayyid/Mirza now only matters if the claimant is also Muslim.
- Having better opinion of the proposed Claimant now matters much more for the AI.
- More traits now affect the AI chances of joining the Claimant faction.
- The AI is now less likely to start another Claimant faction war if their liege is already fighting in another Claimant faction war.
- The Overthrow Liege faction is now unattractive to the AI if it is backing a claimant already.
- The AI will no longer form the Overthrow Liege faction if their liege is not a tyrant.
- The AI will now only use the Overthrow Liege faction if they hate their liege (-40 or lower for most AI's).
- The Overthrow Liege faction will now also enact two Council Power laws upon success.
- The Overthrow Liege faction will now only institute Elective monarchy if all Council Power laws are set to 'Council'.
- The Overthrow Liege faction now revokes any active vassal war laws.
That’s all for now. Next week, there will either be a dev diary on the feature survey results or another one on the subject of patch 2.7.1. Oh, and don’t miss today’s CK2 livestreams, starting at 16:00 CET!
Read the original post
[quote]Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
[ 2017-03-13 11:48:55 CET ] [ Original post ]
- CKII Linux [48.38 M]
- Crusader Kings II: Dynasty CoA Pack 1
- Crusader Kings II: Mongol Graphics Pack
- Crusader Kings II: Songs of Albion
- Crusader Kings II: Songs of Faith
- Crusader Kings II: Ruler Designer
- Crusader Kings II: Songs of the Holy Land
- Crusader Kings II: Sword of Islam
- Crusader Kings II: African Unit Pack
- Crusader Kings II: Songs of the Caliph
- Crusader Kings II: Dynasty Shields II
- Crusader Kings II: Legacy of Rome
- Crusader Kings II: Byzantine Unit Pack
- Crusader Kings II: Mediterranean Portraits
- Crusader Kings II: Russian Unit Pack
- Crusader Kings II: Russian Portraits
- Crusader Kings II: Songs of Byzantium
- Crusader Kings II: Sunset Invasion
- Crusader Kings II: Songs of the Rus
- Crusader Kings II: Norse Portraits
- Crusader Kings II: Norse Unit Pack
- Crusader Kings II: The Republic
- Crusader Kings II: Songs of Prosperity
- Crusader Kings II: The Old Gods
- Crusader Kings II: Hymns to the Old Gods
- Crusader Kings II: Celtic Unit Pack
- Crusader Kings II: Celtic Portraits
- Crusader Kings II: Dynasty Shield III
- Crusader Kings II: Europa Universalis IV Converter
- Crusader Kings II Customization Pack DLC
- Crusader Kings II: Sons of Abraham
- Crusader Kings II: Military Orders Unit Pack
- Crusader Kings II: Warriors of Faith Unit Pack
- Crusader Kings II: Hymns of Abraham
- Crusader Kings II: Songs of Yuletide
- Crusader Kings II: Saxon Unit Pack
- Crusader Kings II: Finno-Ugric Unit Pack
- Crusader Kings II: Rajas of India
- Crusader Kings II: Turkish Unit Pack
- Crusader Kings II: Turkish Portraits
- Crusader Kings II: Songs of India
- Crusader Kings II: Persian Unit Pack
- Crusader Kings II: Persian Portraits
- Crusader Kings II: Charlemagne
- Crusader Kings II: Early Western Clothing Pack
- Crusader Kings II: Early Eastern Clothing Pack
- Crusader Kings II: Dynasty Shields Charlemagne
- Crusader Kings II: The Song of Roland Ebook
- Crusader Kings II: Way of Life
- Crusader Kings II: Iberian Unit Pack
- Crusader Kings II: Iberian Portraits
- Crusader Kings II: Tales of Treachery EBook
- Crusader Kings II: Horse Lords
- Crusader Kings II: Horse Lords Content Pack
- Crusader Kings II: Orchestral House Lords
- Crusader Kings II: Conclave
- Crusader Kings II: Conclave Content Pack
- Crusader Kings II: Viking Metal
- Crusader Kings II: The Reaper's Due
- Crusader Kings II: The Reaper's Due Content Pack
- Crusader Kings II: Full Plate Metal
- Crusader Kings II: Monks and Mystics
- Crusader Kings II: South Indian Portraits 5 Year Anniversary Gift
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...
Key features:
- Start a game at any point between 1066 and 1337 and play until 1453
- Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
- Gain Prestige for every successive character you play, furthering the glory of your Dynasty
- Expand your feudal domain - and keep it from falling apart
- Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
- Take up the Cross and fight the Moor, the Heathen and the Heretic.
- Defend against the onslaught of the Mongol Horde
- Struggle with the Pope for control of the bishops
- Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode
- OS: Ubuntu 16.04 x64
- Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
- Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
[ 6105 ]
[ 1086 ]