Greetings all!
One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. For example, two things that were brought up last week were how annoying the “Fabricate Claim” job is, and the fact that Siege Assaults are rather overpowered when you have the numbers to just blitz down even heavily fortified Holdings. So, we decided to experiment with some changes…
First off, we’re going to deemphasize the “Fabricate Claim” job by giving all playable entities (including Christians) a form of “Unjustified War” Casus Belli that will allow you to seize a single County for an upfront cost of Piety, Prestige or Gold (depending on your Religion and Government Form.) Ideally, I’d also like to replace the “Fabricate Claim” job with something else (maybe something to do with foreign embassies and arranging marriages, or something to do with Laws. Suggestions are welcome!) However, we might decide leave it there as it is (it does still have some uses.)
Next, we’re adding a Game Rule for Siege Assaults. The options are “Unlimited”, which works like before, “On”, which disables Assaults against Holdings at Fort Level 6 or above, and “Off”, which disables Assaults entirely. We’re currently playing around with these changes, so the exact rules for the “On” setting might change. On a related note, the time it takes to siege down Holdings is also being tweaked, to make it quicker overall but also making the Fort Level matter more.
When we sat down and talked about the above tweaks, we also decided to (rather dramatically) increase the “Ticking Warscore” rate for the attackers in wars. This necessitated splitting some defines (CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS, etc) into defender and attacker versions.
We are still evaluating how well these changes turned out. It’s likely we’ll tweak some numbers (or even backtrack on something.) So far though, it appears quite promising, positively altering the “rhythm” of warfare!
That’s all for now, stay tuned for the CK2 livestream, starting at 16:00 CET today. Until next time!
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[quote]Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
[ 2017-05-22 11:51:16 CET ] [ Original post ]
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A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...
Key features:
- Start a game at any point between 1066 and 1337 and play until 1453
- Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
- Gain Prestige for every successive character you play, furthering the glory of your Dynasty
- Expand your feudal domain - and keep it from falling apart
- Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
- Take up the Cross and fight the Moor, the Heathen and the Heretic.
- Defend against the onslaught of the Mongol Horde
- Struggle with the Pope for control of the bishops
- Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode
- OS: Ubuntu 16.04 x64
- Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
- Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
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