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Crusader Kings II: 3.1 Great Works Update is now live!

The worlds favorite medieval grand strategy role-playing experience was updated today with Great Works, a new upgrade to Crusader Kings II. This update, free to all Crusader Kings II players, allows you to relive the era of cathedrals by investing your royal power in building great feats of architecture and wonders that will increase the prestige of all who build them.
True wonders will take decades to build, not to mention further improvements and expansions, but your majesty must demonstrate the material power of the realm.

  • Build Great Works: Construct grand gardens, majestic cathedrals, celebrated universities, libraries and more, increasing the glory of your empire and bringing further bonuses to your rulers.
  • Marvel at Historical Wonders: Control the great wonders of the world - Pyramids, the Pharos, the Apostolic Palace, and others - to increase your prestige. All are represented on the map itself.
  • Upgrade and Improve Great Works: Your descendants will take up the reins to improve the wonders youve started. Make a cathedral an artistic masterpiece with gargoyles and stained glass. Make your special fortress an almost unconquerable center of your military power.
This update is free for everyone that owns Crusader Kings II, and it should be downloading via your Steam Client as we speak. It should be possible to continue your ongoing games from 3.0.1.1 after updating to 3.1. But we can't guarantee there won't be any unforeseen issues doing so. You can lock your game to any previous version by following these instructions. You will not be able to have any historical wonders if you load up an older save in 3.1. Only games started with 3.1 or later will have that feature! Please do not report any issues with the update in this thread. We will not be able to collect bug reports from Steam unfortunately. If you experience problems, please post in our Official Bug Report Forum [quote] ################### # Free Features ################### - Added Great Works Feature allowing independent rulers to take on massive construction projects. ################### # Balance ################### - Added some secret stuff. - Disabled event 6080. - Reduced the strength of the vassalized mercenary companies. - Architect trait now has a Great Work cost modifier. - Construction technology now has a Great Work cost modifier. - Order Government can now hold temples. - Prosperity events now take Great Works into its calculation. ################### # Interface ################### - The societies view will now show the player's current society when opened, if they have one. - Added a description of what the colors indicate in the map mode for China. ################### # User modding ################### - Unlocked all DLC event pictures! - Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database. - The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played. - Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key. - Added propagate_bloodline_from effect. - All scope types should now be saved as global event targets. - Added support for custom_modifier_text in modifier fields. - Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works) - Modders should now get an error if they add history commands that marry characters that have not been born yet. ################### # Database ################### - Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus. - Added decision to form the Russian Tsardom early. - Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus. - Cleaned up Anatolian province culture/religion in some of the later start dates. - Fixed a broken dynasty in Bolzano. - Fixed a broken dynasty in Saarbrcken. ################### # Bug Fixes ################### - Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character". - Blocked Holy orders from spontaneously building Tribal holdings. - Fixed missing effects and tooltips for receiving news of the Aztec Invasion - if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens. - Fixed the crucible steel event chain sometimes breaking just before its final outcome. - Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war. - Made Songs of Byzantium work for Roman culture as well as the Byzantine group. - Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name. - Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter. - Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain. - In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison. - Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved. - Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question. - Fixed holes in the reconquered Roman Imperial Provinces events. - Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages. - Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic. - Adjusted positions of some units and on map shields in Russia. - Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over. - England no longer end up as the tributary of Gwynedd in the 12th century. - Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture. - Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time. - Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer. - Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games. - Fixed not being able to rename tribal settlements. - Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event. - Fixed the credits screen not closing when the credits were over. - Fixed a bug affecting duel results calculation for Pagan characters. - Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty. - Fixed a bug where in elective succession law it was not possible to nominate the own sons. - Fixed a bug where the designated regent would not always work if you were not independent. - Fixed a rare bug that caused a crash when setting the liege upon character death. - Fixed a crash when setting the religion on a dead character from script. - Historical characters will no longer attempt to marry characters that have not yet been born. - The AI is now allowed to pass out vice royalties even when they're a vassal. - Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled. - Fixed incorrect achievement indicator when loading a save where achievements are possible. - Fixed a bug affecting religious conversion speed. - Fixed an inheritance problem of matrilineal bloodlines combined with male consorts. - Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing.[/quote]


[ 2019-04-02 11:09:05 CET ] [ Original post ]

Crusader Kings II
Paradox Development Studio Developer
Paradox Interactive Publisher
2012-02-14 Release
Game News Posts: 206
🎹🖱️Keyboard + Mouse
Very Positive (72254 reviews)
The Game includes VR Support
Public Linux Depots:
  • CKII Linux [48.38 M]
Available DLCs:
  • Crusader Kings II: Dynasty CoA Pack 1
  • Crusader Kings II: Mongol Graphics Pack
  • Crusader Kings II: Songs of Albion
  • Crusader Kings II: Songs of Faith
  • Crusader Kings II: Ruler Designer
  • Crusader Kings II: Songs of the Holy Land
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: African Unit Pack
  • Crusader Kings II: Songs of the Caliph
  • Crusader Kings II: Dynasty Shields II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Byzantine Unit Pack
  • Crusader Kings II: Mediterranean Portraits
  • Crusader Kings II: Russian Unit Pack
  • Crusader Kings II: Russian Portraits
  • Crusader Kings II: Songs of Byzantium
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Songs of the Rus
  • Crusader Kings II: Norse Portraits
  • Crusader Kings II: Norse Unit Pack
  • Crusader Kings II: The Republic
  • Crusader Kings II: Songs of Prosperity
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Hymns to the Old Gods
  • Crusader Kings II: Celtic Unit Pack
  • Crusader Kings II: Celtic Portraits
  • Crusader Kings II: Dynasty Shield III
  • Crusader Kings II: Europa Universalis IV Converter
  • Crusader Kings II Customization Pack DLC
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Military Orders Unit Pack
  • Crusader Kings II: Warriors of Faith Unit Pack
  • Crusader Kings II: Hymns of Abraham
  • Crusader Kings II: Songs of Yuletide
  • Crusader Kings II: Saxon Unit Pack
  • Crusader Kings II: Finno-Ugric Unit Pack
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Turkish Unit Pack
  • Crusader Kings II: Turkish Portraits
  • Crusader Kings II: Songs of India
  • Crusader Kings II: Persian Unit Pack
  • Crusader Kings II: Persian Portraits
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Early Western Clothing Pack
  • Crusader Kings II: Early Eastern Clothing Pack
  • Crusader Kings II: Dynasty Shields Charlemagne
  • Crusader Kings II: The Song of Roland Ebook
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Iberian Unit Pack
  • Crusader Kings II: Iberian Portraits
  • Crusader Kings II: Tales of Treachery EBook
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Horse Lords Content Pack
  • Crusader Kings II: Orchestral House Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Conclave Content Pack
  • Crusader Kings II: Viking Metal
  • Crusader Kings II: The Reaper's Due
  • Crusader Kings II: The Reaper's Due Content Pack
  • Crusader Kings II: Full Plate Metal
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: South Indian Portraits 5 Year Anniversary Gift

The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops - and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

Key features:

  • Start a game at any point between 1066 and 1337 and play until 1453
  • Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
  • Gain Prestige for every successive character you play, furthering the glory of your Dynasty
  • Expand your feudal domain - and keep it from falling apart
  • Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
  • Take up the Cross and fight the Moor, the Heathen and the Heretic.
  • Defend against the onslaught of the Mongol Horde
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode

MINIMAL SETUP
  • OS: Ubuntu 16.04 x64
  • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
  • Memory: 4 GB Hard disk space: 2 Gb Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce> 9600 or higher. 1024MB graphics memory required.
GAMEBILLET

[ 5944 ]

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MacGamestore

[ 1755 ]

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