Key Features:
- Not a Match 3 In Containment, you don’t match three of anything—you eliminate zombies by surrounding them with survivor tiles.
- These Tiles are Alive Each tile is a fully animated character that interacts not just with its fellow survivors and zombies, but also with the environment.
- Unique Storytelling There's no time for cutscenes or dialog boxes when the undead are trying to eat you—the story of Franklin County and its survivors is told through in-world text as you make your escape through what's left of the city.
- Real-Time/Turn-Based Containment combines the cerebral strategy of a puzzle game with all the real-time action you'd expect from a zombie attack.
- WMD’s Playing the game well rewards you with useful items that you can use against the zombie horde to devastating effect.
- The Environment is Your Friend Franklin itself becomes a weapon as you knock over signs, power up heavy cranes, and roll cars over zombies.
- Boss battles Yeah, that’s right. We even have boss battles. You haven’t seen zombies like these before.
Survival:
- Added a new survival level. Freeway Survival which is 7 blocks long.
- Added a survival bonus zombie. Surround the bonus zombie to get bonus points.
Controls:
- Right click will deselect zombies and clear any item loaded.
- Fixed some issues with not deselecting zombies when clicking in open space.
- Can now click on crates and objects in the world with a tile selected. The tile will be deselected but the crate, etc will be interacted with.
- Fixed a bug where you could only drag out items during the final boss fight.
Main Menu:
- Added some "How to Play" screens in the main menu.
- Added sound volume option in the main menu options screen.
- Added click/drag control selection in main menu.
General:
- Most animations re-exported with new animation events added to fix a lot of bugs where events wouldn't always happen.
- Updated some mip data for the characters.
- Fix VC Redist trying to install every time game loads.
[ 6492 ]
[ 2037 ]
[ 1998 ]