Key Features:
- Not a Match 3 In Containment, you don’t match three of anything—you eliminate zombies by surrounding them with survivor tiles.
- These Tiles are Alive Each tile is a fully animated character that interacts not just with its fellow survivors and zombies, but also with the environment.
- Unique Storytelling There's no time for cutscenes or dialog boxes when the undead are trying to eat you—the story of Franklin County and its survivors is told through in-world text as you make your escape through what's left of the city.
- Real-Time/Turn-Based Containment combines the cerebral strategy of a puzzle game with all the real-time action you'd expect from a zombie attack.
- WMD’s Playing the game well rewards you with useful items that you can use against the zombie horde to devastating effect.
- The Environment is Your Friend Franklin itself becomes a weapon as you knock over signs, power up heavy cranes, and roll cars over zombies.
- Boss battles Yeah, that’s right. We even have boss battles. You haven’t seen zombies like these before.
Post-PAX Feedback Patch
- Added Act and Chapter headings at the beginning of each campaign level.
- Added final block text to each level that isn't a boss fight.
- Added Checkpoints so you can leave the game and resume at the same block. These are stored in Steam Stats so they are secured on Steam servers and work like a cloud save.
- More fixes to animations not always triggering an event.
- Added a fix that would sometimes prevent the game from proceeding when a dude was killed.
- Fix Gorilla texture.
Let us know if you have any feedback or find bug
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