Hi everyone! Sorry for bothering you with this on the Toki Tori 2+ page. We're just really proud of our latest (and last) game, the shooter/platformer RIVE, and we want to spread the word! Besides updates, we've been working on RIVE's marketing recently. So far, we've reached a core group that's very enthusiastic (with a 95% positive rating here on Steam!), but we hope to find a broader audience in the coming months. You can help us a lot by filling out the RIVE Marketing Questionnaire we've prepared. It doesn't matter whether you're familiar with RIVE, or have played it or not. We'd just like to get as much input as possible! Hopefully this will give us some insights into how to talk about the game better. Completing the form should only take a few minutes, so don't hold back :-) It also helps us if you share the above link with your friends and relatives. Thanks a bunch!
Hi everyone! Sorry for bothering you with this on the Toki Tori 2+ page. We're just really proud of our latest (and last) game, the shooter/platformer RIVE, and we want to spread the word! Besides updates, we've been working on RIVE's marketing recently. So far, we've reached a core group that's very enthusiastic (with a 95% positive rating here on Steam!), but we hope to find a broader audience in the coming months. You can help us a lot by filling out the RIVE Marketing Questionnaire we've prepared. It doesn't matter whether you're familiar with RIVE, or have played it or not. We'd just like to get as much input as possible! Hopefully this will give us some insights into how to talk about the game better. Completing the form should only take a few minutes, so don't hold back :-) It also helps us if you share the above link with your friends and relatives. Thanks a bunch!
Two months after RIVE's release, we're pushing out a major update featuring Challenges, Battle Arenas and a new Normal campaign difficulty level. The update is released on Steam today and will be available for PS4 later this year. Also, as we've previously said, RIVE is Two Tribes' last game, and we felt that this would be a good time to give you a status update. RIVE came out a little over two months ago, and it's been a wild ride. Players loved it, which is reflected in the amazing 95% "very positive" Steam user review score. Reviewers dug it too, calling it A heart attack inducing crazy nostalgia rollercoasterfeaturing Some of the most memorable moments in a shoot-em-up in years. It was The perfect combination of bullet hell and platformer and An awesome game from start to finish. All in all, A very serious candidate for the title Surprise Game of 2016! We got totally addicted to watching people play RIVE on YouTube and Twitch, often late at night due to differing time zones. We saw people set unbelievable Speedrun times and even complete the entire Single-Credit Mode (without ever dying), something we didn't reallythink was possible!
Longevity
People are having a ton of fun with our final game, so it's no surprise that the feedback we get most often is: it should go on longer! We totally understand, especially as the existing extra modes (Speedrun and Single-Credit) focus on hardcore players who want to refine their RIVE skills. For this update we wanted to add more real content, but new levels with the production value of the main campaign just weren't an option (more on that at the end of this post). Ultimately we found a great way to extend RIVE and provide more variety with the new Challenges and Battle Arenas. Challenges has something new for you every day, in bronze, silver and gold variations. We challenge you to complete special tasks in familiar backdrops, with a cumulative difficulty level. Essentially, there will be something to do every time you return to RIVE. Battle Arenas, on the other hand, offers endless fighting, begging the question just how long you could possibly survive. We've taken three popular scenes from the game and extended them forever or until you inevitably crash and burn. (Active Steam players were able to playtest this idea in the temporary Skywhale Survivor special mission.)
Difficulty
There's another oft-heard piece of feedback. While RIVE met our goal of making a hardcore game for fans of classic shooters and platformers, some people just find it too difficult. A few even called us sadistic! Although, to be fair, we also had a guy complaining the game was too easy Many people told us RIVE is "the hardest game of the year", often as a compliment, but sometimes as a complaint too. Well, it's impossible to please everyone, and trying to do so will often result in something shapeless and bland. But let's just say that now that we've reached the hardcore, we want to make RIVE a bit more fun for all of you less hardcore players too. We already tweaked the game's difficulty in earlier updates, but for v1.1 we've really gone in to polish some of the tougher parts. The in-game statistics helped us a lot as we could see where people died the most. On top of that, we added a Normal difficulty level to the campaign and separate missions. We still feel Hard is the way RIVE is meant to be played, but for those who need it, Normal comes with stronger bullets, less damage from enemies and stronger health pick-ups.
Changelist
If you're curious, here's the full changelist for RIVE v1.1:
- CHG: Lots of difficulty tweaks in earlier missions, including increased field of view in some difficult areas
- CHG: Mission 1 extended
- ADD: Replaced the in-game Soft Mode with a Normal difficulty level, which is directly selectable from the main menu. (The teddy bear icon has left the building. Instead, you now get a star when you play on Hard. Because you're a star to us, geddit?)
- ADD: Daily Challenges (descriptions only in English for now), including new Shield pick-up, low-gravity condition and auto-rotating fire
- ADD: 3 endless Battle Arenas
- FIX: Secret pick-ups can be picked up again (sorry about that)
- DEL: Norris achievement (we replaced it with three Challenges achievements)
- CHG: Lots of small fixes
Two Tribes Update
So what else is going on at Two Tribes? We said last summer that RIVE would be our last game, and that we'd support it as well as we could. Today, Two Tribes is a bare-bones version of what it once was. Co-founder Collin just left for Vietnam, the first stop on his world trip, and artist Meinte has been working at MediaMonks for a while So we're just co-founder Martijn and writer Niels now. However, the above is still true. We're not working on any new projects, and we hope this new update shows that we're committed to making RIVE the best possible version of itself. If you have questions or suggestions, feel free to get in touch! In case you're wondering about ports: yes, other versions of RIVE are still in the cards, but we're not ready to announce any details, and they won't happen this year. If you want to enjoy RIVE now like many others are, your best chance is playing it on PS4 or Steam!
Two months after RIVE's release, we're pushing out a major update featuring Challenges, Battle Arenas and a new Normal campaign difficulty level. The update is released on Steam today and will be available for PS4 later this year. Also, as we've previously said, RIVE is Two Tribes' last game, and we felt that this would be a good time to give you a status update. RIVE came out a little over two months ago, and it's been a wild ride. Players loved it, which is reflected in the amazing 95% "very positive" Steam user review score. Reviewers dug it too, calling it “A heart attack inducing crazy nostalgia rollercoaster” featuring “Some of the most memorable moments in a shoot-em-up in years”. It was “The perfect combination of bullet hell and platformer” and “An awesome game from start to finish”. All in all, “A very serious candidate for the title Surprise Game of 2016”! We got totally addicted to watching people play RIVE on YouTube and Twitch, often late at night due to differing time zones. We saw people set unbelievable Speedrun times and even complete the entire Single-Credit Mode (without ever dying), something we didn't really think was possible!
Longevity
People are having a ton of fun with our final game, so it's no surprise that the feedback we get most often is: it should go on longer! We totally understand, especially as the existing extra modes (Speedrun and Single-Credit) focus on hardcore players who want to refine their RIVE skills. For this update we wanted to add more real content, but new levels with the production value of the main campaign just weren't an option (more on that at the end of this post). Ultimately we found a great way to extend RIVE and provide more variety with the new Challenges and Battle Arenas. Challenges has something new for you every day, in bronze, silver and gold variations. We challenge you to complete special tasks in familiar backdrops, with a cumulative difficulty level. Essentially, there will be something to do every time you return to RIVE. Battle Arenas, on the other hand, offers endless fighting, begging the question just how long you could possibly survive. We've taken three popular scenes from the game and extended them forever… or until you inevitably crash and burn. (Active Steam players were able to playtest this idea in the temporary Skywhale Survivor special mission.)
Difficulty
There's another oft-heard piece of feedback. While RIVE met our goal of making a hardcore game for fans of classic shooters and platformers, some people just find it too difficult. A few even called us “sadistic”! Although, to be fair, we also had a guy complaining the game was “too easy”… Many people told us RIVE is "the hardest game of the year", often as a compliment, but sometimes as a complaint too. Well, it's impossible to please everyone, and trying to do so will often result in something shapeless and bland. But let's just say that now that we've reached the hardcore, we want to make RIVE a bit more fun for all of you less hardcore players too. We already tweaked the game's difficulty in earlier updates, but for v1.1 we've really gone in to polish some of the tougher parts. The in-game statistics helped us a lot as we could see where people died the most. On top of that, we added a Normal difficulty level to the campaign and separate missions. We still feel Hard is the way RIVE is meant to be played, but for those who need it, Normal comes with stronger bullets, less damage from enemies and stronger health pick-ups.
Changelist
If you're curious, here's the full changelist for RIVE v1.1:
- CHG: Lots of difficulty tweaks in earlier missions, including increased field of view in some difficult areas
- CHG: Mission 1 extended
- ADD: Replaced the in-game Soft Mode with a Normal difficulty level, which is directly selectable from the main menu. (The teddy bear icon has left the building. Instead, you now get a star when you play on Hard. Because you're a star to us, geddit?)
- ADD: Daily Challenges (descriptions only in English for now), including new Shield pick-up, low-gravity condition and auto-rotating fire
- ADD: 3 endless Battle Arenas
- FIX: Secret pick-ups can be picked up again (sorry about that)
- DEL: Norris achievement (we replaced it with three Challenges achievements)
- CHG: Lots of small fixes
Two Tribes Update
So what else is going on at Two Tribes? We said last summer that RIVE would be our last game, and that we'd support it as well as we could. Today, Two Tribes is a bare-bones version of what it once was. Co-founder Collin just left for Vietnam, the first stop on his world trip, and artist Meinte has been working at MediaMonks for a while… So we're just co-founder Martijn and writer Niels now. However, the above is still true. We're not working on any new projects, and we hope this new update shows that we're committed to making RIVE the best possible version of itself. If you have questions or suggestions, feel free to get in touch! In case you're wondering about ports: yes, other versions of RIVE are still in the cards, but we're not ready to announce any details, and they won't happen this year. If you want to enjoy RIVE now like many others are, your best chance is playing it on PS4 or Steam!
So this is it, RIVE is out! http://store.steampowered.com/app/278100/ Our final game, and it's the best one we've ever made! And that's all due to your continued support these last years! Thanks for being a Two Tribes fan and we hope you enjoy RIVE as much as we enjoyed making it! Greetings from Collin, Martijn and Meinte!
So this is it, RIVE is out! http://store.steampowered.com/app/278100/ Our final game, and it's the best one we've ever made! And that's all due to your continued support these last years! Thanks for being a Two Tribes fan and we hope you enjoy RIVE as much as we enjoyed making it! Greetings from Collin, Martijn and Meinte!
Our last game ever will see the light of day, just four days from now! High time for a roundup of the latest information, don't you think? http://store.steampowered.com/app/278100/ - PC / Mac / Linux - Launch price $12.75 / 12.75 (normally $14.99 / 14.99) - Six hour campaign - Voiced by Mark Dodson (Star Wars and Gremlins) - Speedrun and Single Credit modes - Dozens of leaderboards Stay tuned for the launch trailer, which will be released on Tuesday. Exciting times!!
Our last game ever will see the light of day, just four days from now! High time for a roundup of the latest information, don't you think? http://store.steampowered.com/app/278100/ - PC / Mac / Linux - Launch price $12.75 / €12.75 (normally $14.99 / €14.99) - Six hour campaign - Voiced by Mark Dodson (Star Wars and Gremlins) - Speedrun and Single Credit modes - Dozens of leaderboards Stay tuned for the launch trailer, which will be released on Tuesday. Exciting times!!
Hi Toki Tori 2 player! Checking in to see if you've put RIVE in your wishlist already. http://store.steampowered.com/app/278100/ With so many games on Steam, it's difficult to reach you when our new game launches. Putting it in your Wishlist allows us to communicate directly with you, so if you're interested, please help us out! Thanks in advance, The guys from Two Tribes!
Hi Toki Tori 2 player! Checking in to see if you've put RIVE in your wishlist already. http://store.steampowered.com/app/278100/ With so many games on Steam, it's difficult to reach you when our new game launches. Putting it in your Wishlist allows us to communicate directly with you, so if you're interested, please help us out! Thanks in advance, The guys from Two Tribes!
It's time to learn more about Toki Tori 2+'s back story! We've enhanced the experience by adding Telepathic Ancient Frogs that guide you through the story and can help out where needed, now also in Polish and Chinese! Enjoy! The Two Tribes Team!
It's time to learn more about Toki Tori 2+'s back story! We've enhanced the experience by adding Telepathic Ancient Frogs that guide you through the story and can help out where needed, now also in Polish and Chinese! Enjoy! The Two Tribes Team!
Hi all! Here's some news! Two Tribes is retiring, RIVE will be our last game! https://www.youtube.com/watch?v=wQyPIHAOd98 After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes final game. For this occasion we've created a brand new trailer, which you can see below. Feel free to share it with your readers, friends and family. We're committed to making RIVE the best game we've ever made, and will support it as we've always supported our games, but we won't make a new one after that. See you in September when RIVE launches, feel free to add it to your wishlist! Collin and Martijn.
Hi all! Here's some news! Two Tribes is retiring, RIVE will be our last game! https://www.youtube.com/watch?v=wQyPIHAOd98 After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. For this occasion we've created a brand new trailer, which you can see below. Feel free to share it with your readers, friends and family. We're committed to making RIVE the best game we've ever made, and will support it as we've always supported our games, but we won't make a new one after that. See you in September when RIVE launches, feel free to add it to your wishlist! Collin and Martijn.
We're almost ready to launch a new update to Toki Tori 2+ (PC only for now), but we're not quite sure if everything with regards to the saved data works. Would you mind helping us out by testing the new update before it goes live? WARNING: Might corrupt your data! If you are okay with this, here's what we'd like you to do: - Start up the game so you know where you left off. - Back up your saved data from Toki Tori 2+ - Enter this code to enable the beta Axd235Dhy12SftvZIt - Start up the game and see if it remembered your progress, tokidex, songs learned. - If so: report here! :) - If not, back up your saved data again both the first and the second backup to us at office@twotribes.com Thanks a million!! Collin
We're almost ready to launch a new update to Toki Tori 2+ (PC only for now), but we're not quite sure if everything with regards to the saved data works. Would you mind helping us out by testing the new update before it goes live? WARNING: Might corrupt your data! If you are okay with this, here's what we'd like you to do: - Start up the game so you know where you left off. - Back up your saved data from Toki Tori 2+ - Enter this code to enable the beta Axd235Dhy12SftvZIt - Start up the game and see if it remembered your progress, tokidex, songs learned. - If so: report here! :) - If not, back up your saved data again both the first and the second backup to us at office@twotribes.com Thanks a million!! Collin
Hiya! RIVE's got a brand new trailer that clearly shows the hacking in action and has a ton of new content created after the PAX demo. We call it the SHMUPSTRAVAGANZA trailer, check it out below: http://youtu.be/DRYcWhhKVLc Let me know what you think! Thanks for your time! Collin
Hiya! RIVE's got a brand new trailer that clearly shows the hacking in action and has a ton of new content created after the PAX demo. We call it the SHMUPSTRAVAGANZA trailer, check it out below: http://youtu.be/DRYcWhhKVLc Let me know what you think! Thanks for your time! Collin
We've been making great progress with our next game guys! Feel free to check out our new trailer that shows you we're making something quite different this time around! https://www.youtube.com/watch?v=A0bl3HWvzzU Thanks! Collin
We've been making great progress with our next game guys! Feel free to check out our new trailer that shows you we're making something quite different this time around! https://www.youtube.com/watch?v=A0bl3HWvzzU Thanks! Collin
It's been a while since we released the announcement trailer for our upcoming shooter game RIVE. Time to show you some new footage! We’ve been relatively quiet lately, but we’ve been super busy visiting a number of expositions to demo RIVE. We’ve been to Gamescom, Tokyo Game Show, INDIGO and the EGX. In the meantime we obviously continued working on the game, as can be shown in the first official gameplay trailer! Enjoy! https://www.youtube.com/watch?v=3tmDyoJGRag More news coming up soon.... As always, do let us know what you think! Cheers, Martijn
Six months after the Two Tribes reboot, we're SUPER happy to announce our new 2D shooter / platformer RIVE! Thanks for all the support everyone, the game's coming to Steam of course! Check out the trailer: https://www.youtube.com/watch?v=lDRvMMpDwtk More details here: http://twotribes.com/message/rive/ As always, do let us know what you think! Collin
Hi everyone! We've added a Two Tribes Classics Pack for those who like our older stuff. Feel free to check it out at: http://store.steampowered.com/sub/46384/ Thanks! Collin
Check back every Monday at 10AM PST to see new Weeklong Deals on Steam!
This week's deals include:
Toki Tori 2+ - 70% Off
Jagged Alliance 2 - Wildfire - 80% Off
Worms Revolution - 66% Off
Deponia Trilogy - 66% Off
CastleStorm - 66% Off
Lords of Football - 50% Off
Eruo Truck Simulator - 66% Off
Velvet Assassin - 85% Off
and many more...
Discounts last until 10AM Pacific Time the following Monday.
Today's Deal: Save 75% on Toki Tori 2+!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Hi! We finished the Toki Tori 2+ demo, grab it now from the normal game page! http://store.steampowered.com/app/201420/ It gives you an hour to explore the game world at your own pace. It will remember your progress should you upgrade to the full version, how convenient is that!? Thanks! Collin
Hi! Here's a small update to Toki Tori 2+. - Fixed controller rumbling when using the keyboard. - Added a new mystery object to the user level editor. - Misc. gameplay tweaks. - Prepared full version for the demo. Thanks! Collin
Hi guys, We're going to be releasing a demo soon. The plan is to have a timer that lets you play the game for an x-amount of minutes before it ends. The questions we'd like to ask you, experienced Toki Tori 2+ players is: How long should we let players play before moving to the upsell screen? Thanks! Collin
Hi,
We've just updated Toki Tori 2+ with some features that were requested by the community. Here's what we did:
Custom keybindings
The keyboard keys used to control the game can now be changed via a configuration file. Marco posted more details about this here:
http://steamcommunity.com/app/201420/discussions/0/846961716367483202/
Expanded controller support
The game now supports all kinds of game controllers, not just the Xbox
360 controller any more. Even better: this works on Mac OS X as well as Windows!
Volume controls
The volumes of the sound effects and the music can now be changed. You can find these settings in the pause/options menu.
Level editor changes
The 'special' frogs can now also be used in your own levels.
Furthermore, you can now place underwater stairs.
'Show in Workshop" button added to Workshop menu We've added a button to the Workshop level menu that will take you to the Steam Workshop page of the selected level. This makes it easier to comment on the level, unsubscribe or find out more about the author.
Translated to Bulgarian
Steam user WildBeλ³st has kindly offered a translation of the game into Bulgarian. Thank you WildBeλ³st!
Hi! We've updated Toki Tori 2+ again, this time with expanded controller support (both PC and Mac now, and not just 360 controller) and volume controls for music and sound effects. Let us know what you think! Collin
Hi all, I've never been the best Toki Tori 2+ player at Two Tribes. I find some sections of the game to be pretty difficult, from time to time I ask around for tips and I've decided to share it with you! Hopefully they'll help you make the most of your Toki Tori 2+ experience. Tips for playing Toki Tori 2+ Cheers, Shan
- Fixed achievement issues when resetting progress data.
- Reduced maximum required texture size from 8K to 4k.
- Fixed rare issues where Toki Tori would stop moving.
- Fixed repeatedly pressing a (or z) to delay transition to new level.
- Animation fixes.
- Translation fixes.
- Performance improvements.
- Misc bugfixes and improvements.
Hi All, We've updated Toki Tori 2+ for the third time. Here are the changes: - Fixed achievement issues when resetting progress data. - Reduced maximum required texture size from 8K to 4k. - Fixed rare issues where Toki Tori would stop moving. - Fixed repeatedly pressing a (or z) to delay transition to new level. - Animation fixes. - Translation fixes. - Performance improvements. - Misc bugfixes and improvements.
Coupons coming in SLOWLY, so we made sure you have the time to make the most out of them when they reach your inventory. For the duration of the summer sale, Toki Tori 2+ will now be 34% off. Sorry for the inconvenience, hopefully this will fix itself soon. Thanks! Collin
Not even 24 hours old and here's the first update. It fixes some bugs with achievements and removes a dead end when exiting the mountain. Cheers, Collin
Toki Tori 2+
Two Tribes
Two Tribes
2013-07-11
Indie Casual Singleplayer
Game News Posts 36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(665 reviews)
http://www.tokitori2.com
https://store.steampowered.com/app/201420 
The Game includes VR Support
tokitori2_full_linux [621.22 M]
Toki Tori 2+ may look cute, but it’s a challenging puzzle adventure game. Whistle and stomp are the only moves you need to solve increasingly complex puzzles, as you go anywhere, anytime on a lush forest island.
- A unique take on the Metroidvania formula: progress by exploring, observing and experimenting
- Meet strange critters, study their behaviour and manipulate them with your whistle and stomp moves
- Find the Ancient Frogs and destroy the crystal at the heart of the island
- Whistle songs for special abilities, including rewind and fast travel
- Use the in-game camera and snap creature pictures to complete the Tokidex
- Push the game’s mechanics to their limits to find 100s of golden wings
Steam features
- Level editor: create and share levels through Steam Workshop
- 38 Achievements
- For PC & Mac using SteamPlay
- Processor: Intel Core 2 Duo or comparableMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce 8000 series (discrete) or Intel HD 3000 (integrated) GPUHard Drive: 1 GB HD spaceController: Gamepad support
- Processor: Intel i5 or comparableMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9800 GT or better with 1 GB of dedicated VRAMHard Drive: 1 GB HD spaceController: Gamepad support
[ 5951 ]
[ 3198 ]