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Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Re-Animator

A nice treat for us all this Mondoid. An update on the new animation system, along with a video that we feel really underlines just how much of an impact it will all have on PZ once it goes live. Alongside the fruits of The Secret Mission it’s a great thing to see in motion! First the video, then a few explanations… https://www.youtube.com/watch?v=Z0jwcqjdELk Background work featuring Martin the animator man has been ongoing for a while now, and we now have a huge library of animations for players and zombies that we’re in the process of implementing. We’ve got everything in the can from core stuff like combat and character movement, all the way to vomiting, rubbing painful body parts and swigging from bottles. In the recent implementation work one aspect we got working far better than expected were ‘masked animations’ and more specifically ‘upper body only’ ones. This means that we can play animations on the player’s top half (and that of the zombies) without interrupting what their feet are doing. This is proving useful for zombie attacks and player emotes – seeing them work on characters who are standing, walking, sneaking or shambling. Some things to note about the video:

  • Please be aware that not all the zombie and clothing variants are in. You’ll probably notice a lack of ladies, and an awful lot of ‘professional’ zombie. Ladies are coming, but it’s easier to focus on one model at a time. Likewise, there’ll be a bunch more civilian zeds in the final thing, in fact ‘profession zeds’ will likely be found in/around relevant buildings and areas. We just wanted to ramp up the cool hat-wearing zombies during the testing process.
  • Also, bear in mind that if there are any glitches visible in the video or non-synced animations then they’ll be fixed by release.
The new animation system has come on a long way, and we now have what feels close to a working system. There is, however, still some work required before it could be put into internal testing. It’s not clear if this will make it into the Build 34 IWBUMS public test or not, and similarly not clear if Animation or Creative will be first out of the gate. It largely depends on how both of these go, what unforeseen problems we may hit, and which passes the finishing line first. We hope you agree that it’ll be awesome when it arrives though! It’s fantastic to have the animation system at the stage it’s at so that we can show off all Martin’s amazing work who, like Mash with the Secret Mission, has been working out of the spotlight for so long. Oh and the ‘easy set-up’ co-op is in testing. There are still a few UI things to sort out, as well as a few bugs that have cropped up, but it’s edging closer. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. Oh, and we live in Twitter here!


[ 2016-03-14 10:47:27 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

16.79$ (16%)
5.87$ (16%)
8.27$ (17%)
35.14$ (12%)
5.03$ (16%)
4.95$ (17%)
2.74$ (73%)
8.39$ (16%)
16.79$ (16%)
13.14$ (12%)
16.39$ (18%)
25.19$ (16%)
16.57$ (17%)
16.59$ (17%)
13.02$ (13%)
16.96$ (15%)
5.27$ (12%)
33.19$ (17%)
26.34$ (12%)
4.75$ (76%)
8.29$ (17%)
52.19$ (13%)
17.54$ (12%)
17.79$ (11%)
16.59$ (17%)
16.97$ (15%)
8.29$ (17%)
3.68$ (82%)
5.88$ (71%)
16.59$ (17%)
GAMERSGATE

[ 2031 ]

1.69$ (89%)
1.45$ (91%)
3.06$ (74%)
0.34$ (91%)
1.58$ (77%)
1.58$ (77%)
0.9$ (91%)
2.03$ (89%)
1.7$ (91%)
3.75$ (81%)
3.19$ (81%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.05$ (85%)
2.55$ (87%)
10.19$ (49%)
1.58$ (77%)
1.58$ (95%)
0.6$ (91%)
1.58$ (77%)
1.88$ (92%)
1.58$ (77%)
30.0$ (50%)
2.38$ (66%)
7.92$ (74%)
13.19$ (47%)
0.85$ (91%)
10.91$ (22%)
MacGamestore

[ 4226 ]

2.89$ (86%)
2.98$ (85%)
4.99$ (50%)
1.19$ (88%)
2.98$ (85%)
1.19$ (76%)
2.99$ (70%)
1.19$ (88%)
1.19$ (88%)
1.99$ (80%)
9.99$ (80%)
1.99$ (87%)
1.19$ (76%)
1.19$ (92%)
2.29$ (88%)
2.49$ (75%)
1.19$ (88%)
5.99$ (85%)
0.98$ (95%)
15.99$ (80%)
0.99$ (90%)
15.99$ (20%)
4.49$ (70%)
1.98$ (80%)
2.24$ (85%)
1.24$ (75%)
5.49$ (84%)
1.69$ (72%)
3.55$ (88%)
1.19$ (88%)

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