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Animated Antics


Hey all, lots of ‘under the hood’ whatnots this week.  We’ve got a few nuggets of info on how various things are progressing though.

ANIMATION GOINGS ON


Lots of cool animation stuff but it’s not yet clear exactly what’s going to drop into Build 34, the most recent public test build of which is 34.14 and was released over the weekend. Some new animation sexiness to come from Martin’s direction are various shoving animations for the player while sprinting and bashing into zombies (that could go backfire terribly for the player, we should remind the one concerned Zomboid survivor on the forums wondering if being able to bash zombies over would make getting through them easier), more hit reactions for combat, as well as dedicated ‘walking/running through bushes / trees’.  We’re really excited to see it come together!

ANIMATION RELATED GOINGS ON


Since we got the double sized tiles in, and seen the new animation system and clothing in the game, there is one element of the zombies and characters that still needs to be updated to complete the zombie experience, and Binky’s undergoing an overhaul on the texture mapping across the characters and clothes. While this may sound rather dull (and Binky made it clear it is very dull) it will allow the characters skin to no longer be mirrored across both halfs of the body, allowing for more varied detail on the zombies. One particular benefit from UVs shared across clothing and skin is it will allow us to construct varied blood overlays for injuries and more crucially zombie damage / decomposition. We want to be able to overlay more gore and blood onto their clothing and skin (astute viewers already spotted a hint of what else is to come related to this at the end of the animation video a few weeks back).

ONLINE COOP UPDATE


We’ve current got a new build of the ‘easy co-op’ stuff that General Arcade have been conjuring up for us in internal testing, and so far so good, so *fingers crossed* that might drop in soon too, GA just looking into a few remaining issues with friend invites – alongside all the lovely server option stuff that EasyPickins has prepared for it in 34.14.

METALWORK


As we mentioned last week in our brief Easter Mondoid blog, meanwhile, we’re also rethinking, recoding and rearting our previous plans for late-game metalworking. A lot of valid points were raised both within the dev team and in the wider community, so hopefully our retooled (and now ingot-free) version will feel a lot more in-keeping with the game. It’s a hot topic, so we’ll talk about it in a Mondoid when it’s in a test build and we’re sure it’s working well.

In other news…


Blindcoder is pleased to report that the PZ map now has a beta version showing off all Mash’s cool new higher definition sprite-work. It can be found here. Some interesting stats from Blindcoder: The old map was 537600px x 230400px, and the new one is now 1075200px x 396800px. The old map was 36 gigabytes, the new one is 132 gigabytes. The number of files in the map project has also gone up from 630.450 per level to 2.171.000 per level. Our thanks to Blindcoder for creating something that can handle such gargantuan figures! This week’s featured image by Exjia over on Steam. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!


[ 2016-04-04 21:21:45 CET ] [ Original post ]

Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 212
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (269117 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET

[ 6045 ]

4.19$ (16%)
5.73$ (18%)
33.97$ (15%)
2.54$ (15%)
4.87$ (19%)
17.79$ (11%)
10.19$ (15%)
16.59$ (17%)
8.39$ (16%)
33.96$ (15%)
4.14$ (17%)
7.46$ (17%)
4.95$ (17%)
4.95$ (17%)
11.04$ (15%)
8.59$ (14%)
8.49$ (15%)
13.19$ (18%)
16.88$ (16%)
24.87$ (17%)
33.97$ (15%)
15.27$ (15%)
26.68$ (11%)
8.39$ (16%)
33.59$ (16%)
33.17$ (17%)
8.46$ (15%)
17.80$ (55%)
8.89$ (11%)
12.59$ (16%)
GAMERSGATE

[ 687 ]

9.0$ (70%)
5.0$ (75%)
4.5$ (85%)
1.5$ (81%)
0.56$ (81%)
3.48$ (83%)
2.99$ (25%)
6.38$ (57%)
2.0$ (75%)
13.99$ (30%)
0.51$ (87%)
6.0$ (70%)
8.0$ (60%)
0.83$ (92%)
11.69$ (10%)
31.99$ (20%)
6.0$ (70%)
12.0$ (60%)
2.1$ (79%)
1.5$ (81%)
3.0$ (80%)
0.68$ (89%)
0.83$ (91%)
0.56$ (81%)
1.8$ (77%)
2.94$ (58%)
0.56$ (81%)
4.8$ (60%)
11.99$ (40%)
2.7$ (77%)

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