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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Stabboid


This week we’re going back over to Animation man Martin. Martin’s currently finishing up a fairly laborious re-export of all his anims, which needed some adjustments to bring them up alongside the way visible backpacks are working. In the midst of all this, then, he seemed quite pleased to dole out some new animated treats for us. “Animation-wise I’ve been doing some new zombie hit reactions, new player melee attacks, some more incidental anims like eating, drinking and a whole host of other stuff.” “Beyond that I’ve modelled a couple of new items of clothing, but a lot of the work has really been new textures – adding some variety to what the player can wear. With Captain Binky’s new player character models we’ve been trying to optimise the models and textures so we can have layered clothing with the addition of dirt and blood splatter; but doing it in such a way that it won’t overly impact performance.”
“Then, as we showed two weeks ago we’ve got new items, some of which are derivatives of existing weapons like the hammer which, along with the original, now has variations like ballpeen, mallet and clubhammer. Other items are everyday objects a survivor may use to fend off zombies who get too close, like a toilet plunger, saucepan, pipe wrench etc.” “As I mentioned last time though, there’s a lot of stuff to implement and balance. Creating the assets is only one part of the process – so don’t expect everything in the very first anim update.”
“With that in mind, then, I’ve also made a batch of improvised “spears” that have their own set of melee attacks. Whilst their material cost and damage still need to be worked out and balanced, the intention is that anything you can use to stab with will also have an improvised ‘spear’ version.” https://www.youtube.com/watch?v=qihdLM1QdrQ “You’ll also be able to fix a bayonet or other improvised stabby thing to certain guns and use them in a similar way to a spear. Finally, as I said last week, please keep your suggestions coming on the forums. I read everything and people have come up with some great ideas!” There’s plenty more cooking that we’ll discuss next week, although it might be worth mentioning that last week’s Operation Big Tree is done and awaiting the first internal test build of Build 35. Thanks to the hard work of community translators like Teesee, Geras and their teams, meanwhile, it’s looking likely that French, Polish (and maybe a few other localizations) of the Radio and TV channels will also be in 35. Oh, and we also just wanted to spotlight a new PZ RP server that’s sprung up over the past week. So, if you’re of an RP persuasion, then please do check out ZomboidRP.com. This week’s featured image by AwesomeMMM off of Steam. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List  that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!


[ 2016-06-06 19:46:49 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

24.59$ (18%)
13.14$ (12%)
12.44$ (17%)
24.87$ (17%)
39.95$ (11%)
26.34$ (12%)
26.34$ (12%)
25.19$ (16%)
17.54$ (12%)
16.18$ (19%)
8.74$ (13%)
16.59$ (17%)
30.74$ (12%)
24.87$ (17%)
16.94$ (15%)
2.28$ (85%)
16.97$ (15%)
17.79$ (11%)
24.87$ (17%)
4.19$ (16%)
6.61$ (17%)
41.97$ (-5%)
6.71$ (16%)
25.19$ (16%)
16.79$ (16%)
3.13$ (84%)
16.79$ (16%)
20.74$ (17%)
17.54$ (12%)
2.59$ (96%)
GAMERSGATE

[ 2031 ]

0.89$ (87%)
1.58$ (77%)
1.58$ (77%)
0.43$ (91%)
3.83$ (74%)
1.88$ (62%)
10.04$ (50%)
0.58$ (92%)
5.1$ (66%)
7.5$ (75%)
5.31$ (79%)
3.75$ (92%)
1.88$ (92%)
1.91$ (79%)
1.58$ (77%)
0.58$ (92%)
10.13$ (77%)
5.31$ (79%)
3.52$ (82%)
1.28$ (91%)
1.5$ (70%)
3.3$ (78%)
12.74$ (58%)
1.58$ (77%)
1.58$ (77%)
7.2$ (64%)
1.7$ (79%)
8.49$ (58%)
0.43$ (91%)
0.9$ (91%)
MacGamestore

[ 4226 ]

1.49$ (85%)
1.24$ (75%)
1.19$ (88%)
1.19$ (76%)
8.99$ (10%)
2.59$ (80%)
8.99$ (10%)
1.19$ (88%)
8.79$ (78%)
2.99$ (75%)
7.48$ (75%)
23.96$ (20%)
5.99$ (80%)
4.99$ (50%)
15.99$ (20%)
3.99$ (80%)
1.99$ (85%)
1.99$ (89%)
1.19$ (80%)
1.09$ (86%)
0.99$ (75%)
1.69$ (72%)
1.99$ (80%)
1.19$ (40%)
2.49$ (83%)
2.49$ (75%)
1.99$ (90%)
1.19$ (88%)
4.99$ (80%)
1.39$ (80%)

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