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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Career Zeds


With Martin the animator’s great big anims export ongoing (the one necessitated by an update to the way the visible backpacks, blood overlays and layered clothing are going to work) we haven’t got a great big exciting new vid for you this Mondoid, but perhaps we can extrapolate a little deeper from what we’ve already put on show. Namely, the introduction of different sorts of zeds. Zeds who were once people who collapsed while at work, and rose again wearing their uniform, carrying their work tools and can (most likely) be found shambling near to their place of employment. We introduced survivor corpses, ‘occupation’ homes, pre-barricaded homes and the like back in Build 33 – and having this sort of variation in zombies will let us double-down on this.

[Please note we’ll be adding a lot of dirt and blood splatter to clothing. These are WIP images.] ‘Career’ zombies will not be common, but if you spot a policeman zombie in the horde then you’ll know there’s a high chance he’ll be carrying a police radio and a firearm. If you head into a restaurant and notice a chef zed in the kitchen then it could well be carrying a high quality knife. Likewise, workmen zombies at in the McCoy logging will carry a high chance of having decent tools and axes in their inventories. The hope is that you’ll feel an element of risk and reward when you spot a Career Zed in a huge crowd, and weigh up the pros and cons of trying to separate it and take it down.  

It’s still unknown just how much of Martin’s work will be going into the first animation build, we’re not sure whether backpacks-on-zombies will be in there for example. As we go along, however, then zombies with severed limbs will clearly have less chance of scratching you. In terms of firemen zeds, meanwhile, we can populate areas around burnt out buildings with them – to suggest that they were called out to the fire during the opening days of the outbreak when the occupants had been laid low with sickness. And, of course, if you so choose these are all clothes you can strip from the bodies of the deceased and wear yourself. The impact the new system will have on RP servers online will, hopefully, be quite profound. Likewise, that feeling of excitement you feel when you’re playing online or off, and you see the zombie of a recently turned survivor. For the first time, we’re hoping, that the horde will be able to give you an enticing risk/reward amidst all the sneaking around. More next week, but before you go (and because it’s always nice to have moving images) here’s a quick video to show the new trees that are going into forests. It’s mainly a visual thing, sure, but we hope you agree that it’ll be a cool addition for those who favour wilderness survival. [Please note we’ll likely play around with line of sight a bit more than what’s shown in the video] https://www.youtube.com/watch?v=ddj7e9vUx6c This week’s featured image from FIRE over on Steam The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List  that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!


[ 2016-06-13 20:47:05 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

3.93$ (21%)
12.44$ (17%)
24.87$ (17%)
35.14$ (12%)
41.96$ (16%)
16.89$ (16%)
25.18$ (16%)
3.05$ (85%)
17.54$ (12%)
17.54$ (12%)
4.19$ (16%)
25.59$ (15%)
26.34$ (12%)
16.96$ (15%)
8.27$ (17%)
16.97$ (15%)
7.54$ (16%)
42.34$ (15%)
9.38$ (53%)
17.54$ (12%)
16.79$ (16%)
4.69$ (69%)
4.95$ (17%)
26.34$ (12%)
52.19$ (13%)
25.46$ (15%)
39.95$ (11%)
41.97$ (-5%)
8.27$ (17%)
4.75$ (76%)
GAMERSGATE

[ 2031 ]

0.43$ (91%)
5.31$ (79%)
1.11$ (91%)
0.68$ (91%)
0.43$ (91%)
1.5$ (70%)
1.05$ (85%)
1.58$ (77%)
0.45$ (85%)
0.75$ (92%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
0.9$ (91%)
1.58$ (77%)
0.85$ (91%)
0.85$ (83%)
3.75$ (81%)
0.85$ (83%)
1.58$ (77%)
4.25$ (83%)
1.19$ (83%)
0.85$ (83%)
1.02$ (91%)
1.58$ (77%)
0.42$ (79%)
3.75$ (92%)
6.38$ (57%)
6.85$ (47%)
0.51$ (74%)
MacGamestore

[ 4226 ]

3.99$ (87%)
4.98$ (75%)
0.99$ (75%)
2.99$ (70%)
1.19$ (88%)
1.99$ (87%)
2.59$ (80%)
5.99$ (85%)
1.09$ (84%)
1.19$ (76%)
3.99$ (90%)
8.99$ (10%)
5.09$ (66%)
9.99$ (75%)
3.74$ (75%)
17.49$ (12%)
1.99$ (80%)
23.49$ (22%)
6.24$ (75%)
4.99$ (80%)
0.99$ (90%)
1.29$ (84%)
2.39$ (85%)
1.99$ (80%)
39.99$ (20%)
1.99$ (90%)
25.99$ (13%)
1.09$ (82%)
1.59$ (68%)
1.19$ (87%)

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