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You got red on you


It’s been a week of awesome progress in anims-land, which means a new video for Mondoid. Hurrah! Have a look-see at this. We’ll also highlight the notable stuff in the blog once you’ve returned from all the violence.   https://www.youtube.com/watch?v=b4I2PE5MqxY So, what are we seeing here?  

  • Blood spatter now accumulates on zombies, players and even weapons.
  • We only have males in t-shirts, vests and jeans active in the build currently (pending the new clothing/women being made to work with the new texture overlay system) but we already have much greater variation in zombies - and there will be more to come.
  • The new blood effects mean that on the player character blood from wounds will be able to spread, and give the player a visual cue that they are bleeding. Or, perhaps, their companions an indication that they've taken a bite...
  • Clothing that gets bloody will need washing or replacing, though when we code that in we'll be sure to underline that blood stains are a nightmare to get out...
  • Next on the list are visible bandages, while it's also worth pointing out that the overlay system means that t-shirt logos can easily be placed as overlays allowing for any texture placed in a marked PZ directory to appear on shirts.
Caveat time! As mentioned in past blogs, we've done a ton of optimization work in preparation for the animations update - but there's no guarantee that these features will all look as good, or indeed be present at all, on really low spec machines. It's too early to tell how much we'll be able to do, but as ever we'll have everything set up so it can be toggled on, off and in-between in the graphical options menus. The sheer amount of blood on display in this vid is also fairly high, and will be balanced once we've got everything integrated - but will also be turned down/up in the options if you're no fan of gore, or perhaps like it that little bit too much...   So that covers the Binky/Lemmy/Martin triumvirate in terms of ‘big stuff’ that leads into all our future planned content. In the mean-time while his metalwork and nutrition awaits its testing form, RJ is starting work on the sleep system improvements that we hope will bring a degree more anxiety to your nightly routine (as prefaced in this Mondoid). Turbo’s getting dug into the visual niceties and usefulness of TV/Radio/VCRs when it comes to gameplay proper, and hopes to get you a vid next week, and EP continues to plough his mysterious way through complex engine and zed navigation improvements for later on. Oh and finally, the Redboid server is having a bit of a reset – so if you fancy getting on-board with an online crew from the earliest days of the infection then you can find them here. This week’s highly dramatic featured image by Sandra on Steam. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!


[ 2016-07-04 13:48:05 CET ] [ Original post ]

Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (245853 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET

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GAMERSGATE

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3.0$ (85%)
1.72$ (87%)
11.24$ (55%)
6.75$ (55%)
3.61$ (82%)
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9.0$ (64%)
7.49$ (63%)
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3.4$ (80%)
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4.59$ (74%)
0.87$ (71%)
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0.9$ (92%)
2.61$ (83%)
15.0$ (75%)
3.05$ (69%)
2.63$ (62%)
1.72$ (89%)
9.99$ (50%)
15.0$ (75%)
13.49$ (25%)
3.0$ (70%)
18.74$ (25%)
15.99$ (20%)
4.0$ (90%)
1.53$ (83%)

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