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Rosewood and March Ridge


  Two new areas have been added to the Project Zomboid map in the latest IWBUMS public beta build 35.20f. They are called Rosewood and March Ridge, and are a first for PZ in that we’re straying slightly away from a fictional version of the real world map so we can get in a few more interesting and engaging places for you to loot and survive in. If you want to get involved with the public beta then please go here. We always like people to explore our new areas rather than just dump a load of screenshots on you and ruin any feeling of exploration, so we have made this spoiler thread for community discoveries. The primary areas with new content can be found in the directions shown by these very professional looking arrows, but there are other small areas on the existing map that have been updated too.
If you spot anything that looks like a map bug, then, as ever please report in the mapping section of the TIS Bug Tracker. We will be adding extra visual detail to these areas and fixing the issues you find as the Build 35 IWBUMS beta continues. Good luck out there!

OTHER STUFF


  • We invited a bunch of MP community host people into a test of the latest VOIP build yesterday and the results were great, and as such we anticipate merging this into the current IWBUMS public beta this week. Voice quality is significantly improved, the build is way more stable, the system seems easy to use and the only issues that really came up were those of finetuning, in-game audibility distance and minor bugs. As such it makes sense to cast the net wider into the IWBUMS beta testers for its final tweaks while cherries are placed atop its audio cake. (If you want to check out how it’s currently shaping up then Mark.exe’s stream can be found here, though please note there are period when his streaming software causes issues – this was at Mark’s end rather than a problem with the build.)
  • Animation work continues with the hook system we described last week – transplanting the existing governance over zombie and character ‘action states’ at any given frame of animation (‘Biting!’, ‘Bitten!’ etc) into the system. This is tying together all the underlying gameplay dynamics of the old sprites into the bright new animated dawn – alongside standardising the code format we’ve written for all the new combat, weapons, outfits, backpacks and big-name features the animations will bring with them.
  • Also landing this week on a separate branch for community translation teams to check out, and also liable to be merged with the main IWBUMS channel pretty quickly if everything is in its right place, is Turbo’s work on translated Radio/TV content and mod support for the now released WordZed. This will allow players to add to existing broadcast content, as well as create their own for reasons of roleplay and roleplay servers.
  • We should also mention that in IWBUMS Build 32.20F are the many and varied MP Admin improvements we discussed last week. Admin panel polish, the ability to draw out ‘Non PVP Zones’, a new Safehouse UI and various other upgrades to make running PZ servers more tolerable have all been added. Our thanks to the various server hosts who helped us with guidance and bug testing in this mission.
Thanks everyone! Same bat time, same bat channel next week… The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right hereOur Discord is now open for chat and hijinks too. A general overview of the content of PZ builds past, in testing and upcoming can now be found here.


[ 2016-10-31 22:33:23 CET ] [ Original post ]

Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (245853 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET

[ 6132 ]

7.35$ (8%)
16.39$ (18%)
7.49$ (25%)
1.80$ (91%)
50.39$ (16%)
5.00$ (50%)
10.00$ (50%)
4.24$ (15%)
0.92$ (91%)
16.79$ (16%)
16.00$ (60%)
1.26$ (87%)
6.75$ (83%)
8.39$ (16%)
0.88$ (87%)
15.29$ (39%)
21.99$ (12%)
12.74$ (15%)
8.25$ (17%)
1.00$ (80%)
3.01$ (80%)
8.18$ (80%)
8.46$ (15%)
20.25$ (50%)
3.99$ (80%)
4.39$ (12%)
8.19$ (18%)
19.42$ (61%)
2.63$ (80%)
14.44$ (15%)
GAMERSGATE

[ 2625 ]

0.9$ (92%)
9.74$ (35%)
22.74$ (35%)
2.18$ (78%)
6.37$ (36%)
0.64$ (87%)
10.62$ (58%)
1.32$ (91%)
9.9$ (67%)
1.91$ (87%)
3.0$ (70%)
2.5$ (75%)
10.13$ (77%)
2.4$ (80%)
3.38$ (77%)
7.5$ (75%)
9.0$ (70%)
4.0$ (80%)
3.38$ (77%)
14.4$ (64%)
8.49$ (58%)
4.5$ (77%)
1.5$ (85%)
3.04$ (70%)
14.99$ (25%)
9.9$ (67%)
3.19$ (79%)
1.28$ (87%)
0.51$ (83%)
4.5$ (77%)

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