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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
In-Game Mappage


Howdy survivor. Hope your apocalyptic nightmare scenario is going well. Here’s some news from the land of zeds…

IN-GAME MAPS


For many PZ players the alt-tab to Blindcoder’s map has become something of a ritual, but for a long time we’ve needed a way for players to get their bearings in-game. Using the power of Turbo’s CartoZed tool we now have the power to create top-down maps, which means that we can now also feed them to our resident artist Mash to create lootable in-game items like this. [Still somewhat work in progress – town slogan to change!]
These maps won’t track your position, but you will be able to get you bearings and make markings on them. After all, what’s a map if you can’t mark safehouses, the homes you’ve looted and whatever other vital survival locations on it? Using this initial March Ridge template map RJ has been implementing mouse zoom, the ability to mark notes and also a ‘symbol stamping’ system that will let you annotate the maps that you find with skulls, house images, crosses etc. You can even choose your own text and icon colours. Please note that the following video is a work-in-progress! https://www.youtube.com/watch?v=yPt_59M-tok Importantly, too, the work has been done to make sure that these are transferable between co-op and MP players. This is a fully moddable system too, and the .png files could be expanded to faction leaflets, community maps and various other world-building materials. Right now the system is in place, but it’ll take a little while for maps of each major town area to be produced – West Point and Muldraugh are sizeably bigger than the March Ridge test case after all. At first, meanwhile, we will only be concentrating on urban areas and avoiding any areas that are still in-flux or could potentially change in the main game.

IN OTHER NEWS


  • Turbo’s development and modding tool ItemZed has just been released in beta form for community testing. It lets you easily play around with loot locations, item attributes, recipe contents, spawn rates and all that jazz. For further information please go here.
  • Work at the anims coalface continues, as mentioned last week we’re turning our focus back to getting an SP build out in a Steam beta branch.
  • We have General Arcade on the case with improving PZ’s netcode and map streaming to pave the way for EasyPickins’ vehicles work, again as discussed last week, but now also have an extra body from the Russian Mothership in the form of Eugene for the next few months. He’ll be working on engine and quality of life stuff and we’re super-excited to have him with us for the next little while.
  • Our apologies for the delay of the recent build releases on GOG. The new versions are with the GOG guys, and should be going live very soon, if not already.

COMMUNITY MAPPAGE


A quick shout out to Z3759xy on our forums who has had to step away from some, quite frankly, incredible PZ map-making projects due to the amount of spare time he has on his hands – and we dearly hope that someone else picks up his .tbx baton, or performs a team-up operation. Some really great stuff in here! Featured image from Mashie. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right hereOur Discord is now open for chat and hijinks too. A general overview of the content of PZ builds past, in testing and upcoming can be found hereToday’s image of desolation and destruction from .exe


[ 2017-01-23 22:52:36 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

12.59$ (16%)
12.44$ (17%)
16.79$ (16%)
2.32$ (91%)
8.74$ (13%)
8.39$ (16%)
2.93$ (80%)
5.19$ (91%)
2.28$ (85%)
16.59$ (17%)
8.39$ (16%)
50.37$ (16%)
2.32$ (91%)
24.89$ (17%)
8.39$ (16%)
6.71$ (16%)
5.03$ (16%)
41.47$ (17%)
8.74$ (13%)
16.59$ (17%)
13.04$ (78%)
19.59$ (22%)
4.95$ (17%)
17.54$ (12%)
7.96$ (68%)
4.18$ (16%)
3.78$ (53%)
17.54$ (12%)
25.47$ (15%)
8.27$ (17%)
GAMERSGATE

[ 2031 ]

2.4$ (76%)
0.34$ (91%)
1.28$ (87%)
1.58$ (77%)
1.58$ (77%)
0.51$ (74%)
1.58$ (77%)
1.58$ (95%)
1.69$ (89%)
0.43$ (91%)
2.38$ (66%)
1.58$ (77%)
1.02$ (74%)
0.85$ (83%)
3.83$ (74%)
0.17$ (83%)
0.43$ (91%)
4.25$ (79%)
0.58$ (92%)
2.03$ (77%)
0.53$ (89%)
1.7$ (91%)
1.11$ (91%)
1.58$ (77%)
1.58$ (77%)
6.38$ (57%)
1.58$ (77%)
2.48$ (77%)
2.55$ (83%)
0.51$ (91%)
MacGamestore

[ 4226 ]

49.99$ (17%)
1.99$ (87%)
2.59$ (80%)
1.19$ (88%)
0.99$ (75%)
0.99$ (80%)
1.99$ (85%)
3.99$ (73%)
1.99$ (80%)
1.09$ (82%)
1.09$ (84%)
9.99$ (80%)
15.99$ (20%)
3.99$ (87%)
2.99$ (70%)
1.19$ (92%)
3.74$ (75%)
4.99$ (50%)
1.99$ (87%)
7.49$ (50%)
1.24$ (75%)
3.99$ (69%)
3.99$ (87%)
1.09$ (91%)
3.98$ (80%)
4.98$ (75%)
1.19$ (76%)
9.99$ (80%)
2.49$ (88%)
1.10$ (89%)

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