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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Stash in the Attic


  Hello! A few things from the big list of what’s cooking:

MAP STASHES


In the next IWBUMS beta release there’ll be a system that we’ve added to our new in-game maps. In essence on the maps you loot from zombie corpses in SP (specifically the ‘survivor’ zombies post-anims, when we have more control over clothing and appearance) they will often come with annotations written on them by that pre-zombie survivor, or perhaps their friends/family who tried to help them. Sometimes annotations won’t help (zombie hordes that have since moved on etc) but more often than not there’ll be directions to interesting finds that have been left in buildings on the map. A weapon cache, tools, a booby-trapped safehouse, a dangerous building of boarded-up zeds and the like. Depending on where in the PZ timeline you are, the more apt the different variety of ‘treasure’ that’s marked on the map. This will also be tied into our ‘random house’ system, meaning that we will also have control over how boarded up the places are, zombie numbers inside etc. https://www.youtube.com/watch?v=_miSFTS_mys [url=https://projectzomboid.com/blog/wp-content/uploads/2017/02/luaexample.png] All stash description, contents and locations are done in lua, meaning that the community will be able to easily add to the system – and of course how frequent you can find these maps will also be a sandbox option. The system will also work in MP, but because the system is reliant on highlighting unvisited locations it won’t last for long on big servers. Clearly, however, the annotated maps will be discoverable written by ‘real’ people in this instance though – so it shouldn’t be too much of an issue. Unseen in the above video is an improved ‘handwritten’ font, and also new stamps for the maps system. We also intend to have stashes be a bit more visually appealing without them just appearing in crates or ‘underneath the sink’ – so things look like they’ve actually been hidden by someone in a hurry.

VEHICLES


Okay, so here’s what’s happening with vehicles. Yuri, one of our inestimable friends from General Arcade, is currently making the streets and streaming of Muldraugh and environs a smoother ride for EasyPickins’ fab work on vehicles and physics. The results have been really exciting, and at a later date the vehicle movement interpolation code can also be extended over into player movement to make life smoother for non-drivers too. We’re not looking at a release in an imminent build, but we clearly are at a stage when we’re more comfortable with talking out loud about them – and Yuri’s engine-smoothening, performance-improving and zombie/player collision work over the past few weeks has been great to see. In terms of visuals, meanwhile, Martin (whose name you’ll know for his animating mentions) has been tasked with creating various different vehicle models that’ll be found on the Zomboid map – and the various skins that’ll pretty them up and differentiate them. He’s working on these whenever he’s not working directly with us on the animations (or the other wilderness features the anims will unlock) so here’s an example of his current work on two different varieties of ‘pick up truck’.

COOL MAPS


There’s something of a community mapping frenzy at the moment with lots of cool projects bubbling away on our forum and in the mapper Discord. We just wanted to highlight Cardenaglo’s awesome sequence of islands known as ‘Bungil’ which is a really imaginative ‘Zomboid journey’ we’d love to see in action. Xeonyx has also recently updated his New Denver map on Steam so that it plays nicely with Rosewood Prison, while it also sounds like he has the Rosebery expansion brewing nicely. Also a quick shout-out to Pat_Bren and his small Irish village of Ballincoolin. We saw your plea for love Pat. Happy Valentines. This week’s featured image from the, hopefully not rude-named, Kobrakum. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right hereOur Discord is now open for chat and hijinks too. A general overview of the content of PZ builds past, in testing and upcoming can be found here.


[ 2017-02-14 00:05:32 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 5968 ]

17.99$ (28%)
41.44$ (17%)
50.39$ (16%)
2.66$ (11%)
2.27$ (92%)
12.44$ (17%)
41.96$ (16%)
16.97$ (15%)
17.79$ (41%)
43.94$ (12%)
24.89$ (17%)
17.19$ (14%)
12.71$ (15%)
22.39$ (10%)
17.59$ (12%)
41.49$ (17%)
16.79$ (16%)
15.28$ (62%)
3.94$ (74%)
8.89$ (11%)
21.20$ (15%)
17.79$ (11%)
8.79$ (12%)
25.17$ (16%)
16.96$ (15%)
16.90$ (15%)
16.99$ (15%)
12.74$ (15%)
5.92$ (15%)
24.87$ (17%)
GAMERSGATE

[ 1939 ]

4.5$ (77%)
17.99$ (40%)
11.89$ (41%)
14.99$ (25%)
8.5$ (83%)
3.4$ (66%)
4.5$ (77%)
7.5$ (50%)
1.7$ (83%)
0.6$ (85%)
0.45$ (85%)
6.37$ (36%)
7.5$ (75%)
20.7$ (59%)
1.7$ (91%)
0.75$ (85%)
0.9$ (85%)
7.5$ (70%)
2.98$ (70%)
4.46$ (70%)
11.69$ (35%)
3.84$ (81%)
0.85$ (91%)
1.7$ (91%)
0.51$ (83%)
0.75$ (81%)
6.38$ (57%)
6.8$ (66%)
1.7$ (91%)
7.53$ (50%)
MacGamestore

[ 1814 ]

1.19$ (83%)
24.49$ (18%)
3.49$ (65%)
3.49$ (86%)
1.09$ (89%)
17.99$ (10%)
61.49$ (12%)
23.73$ (20%)
42.99$ (14%)
10.99$ (27%)
12.99$ (13%)
44.69$ (11%)
8.99$ (10%)
8.39$ (58%)
1.19$ (88%)
6.89$ (86%)
1.19$ (88%)
16.99$ (32%)
32.49$ (19%)
1.19$ (76%)
36.49$ (9%)
20.99$ (16%)
22.99$ (23%)
21.99$ (12%)
63.99$ (15%)
1.19$ (88%)
14.99$ (25%)
16.42$ (18%)
43.79$ (12%)
17.99$ (10%)

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