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Build 38 Changelog

[New]


  • New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
  • Added an easy way for modders to add columns to their scrolling lists.
  • [MP] Added an UI for admin to manage player's inventory.
  • [MP] When a server save will occur all client will be unable to perform anything (paused, server option).
  • [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
  • [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
  • First Aid kits now spawn with sterilized bandages, rather than regular bandages.
  • Can now sterilize cloth bandages in a boiling pot of water.
  • Mattress can now be made using a suture needle as well as a regular needle.  
  • You can now add spices as first item in pasta/rice (eg. marinara).
  • Can use CTRL + A to select all items in a container.
  • Command console in Debug now autosuggests functions and shows return types.
  • Command console version now accurately reflects the current version of the game.
  • Items used for fuel in campfires can now be used for fuel in BBQs.
  • Sheet of paper can now be written on.
  • Updated credits.
  • Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
  • You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
    • If you're carrying a corpse, you can bury it in an empty grave.
  • Added new sub menu in carpentry "Misc".
    • In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
  • Changes in clothing:
    • Clothing can now become dirty over extended periods, dependant on your activities.
    • Fighting zombies will make your clothing bloody.
    • If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
    • Clothing now also has durability, every time you get hit you'll lose a little.
    • Some clothing is more resistant than others.
  • Added new sandbox options:
    • Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
    • Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
    • Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
    • Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
    • Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
    • Free Trait Points: Adds free points during character creation.
    • Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
    • Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
    • Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
    • Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
    • Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
    • Time Before Corpse Removal: Number of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
    • Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
    • Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
    • Added random selection on zombie's: Strength, Toughness and Cognition.
    • Fire spread (previously No Fire spread on server): allow or not spreading fire.
  • TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
  • [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
  • Changed how custom maps are loaded:
    • After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion.
    • Every map mods enabled is now loaded, including their spawnpoints.
    • It means you don't need to code your own multiple maps mod to load more than one.
    • Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map!
  • Changes on world view:
    • Building levels above the player are ONLY hidden for the "current building".
    • "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
    • To peek through a window stand adjacent and face it.
    • Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
    • Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character.

[Balance]


  • Increase player's constructions hit points.
  • Removed starting year sandbox option.
  • Increased a tad the nutrition values of fishes & berries.
  • Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.
 

[Bug Fix]


  • Fixed zombie memory "none" sandbox option not working.
  • Fixed a bug with season making moon not afecting ambient lights at night.
  • Fixed water pouring bug.
  • Fixed lampost still active when electricity was down.
  • Fixed being able to build thing inside player's safehouse.
  • Fixed being able to climb through windows into a player's safehouse.
  • Fixed bodies corpses zone sometimes overlapping.
  • Fixed bodies corpse zone not being properly synced in multiplayer.
  • Fixed bugs on the new riverside map.
  • Fixed lot of UI non-working with a gamepad.
  • Large amount of smaller items will now correctly fill up container space available.
  • Book Reading is now interrupted when player aims a weapon.
  • Fixed Characters losing fraction of xp on save.
  • Added missing "spawn point" options in the server settings GUI.
  • Added missing world filler.
  • Fixed possible bug with alarm being reset.
  • Fixed Rare bug with the craftingUI.
  • Fixed Mod order button being missplaced.
  • Fixed Bug with the getLightFoodMod() calculation.
  • Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
  • Fixed Crafting issue with Hot Cuppa.
 

[Optimization]


  • Optimized Garbage Collection
  • Added WorldReuserThread
  • LightingJNI optimized
  • Fixed surge in memory usage of 2-300 MB that can stall the game
  • Optimized map loading
  • Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]


[ 2017-09-22 07:42:43 CET ] [ Original post ]

Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (245853 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET

[ 6132 ]

16.57$ (17%)
8.39$ (16%)
2.53$ (83%)
1.40$ (80%)
24.87$ (17%)
4.95$ (67%)
5.94$ (34%)
24.00$ (60%)
22.74$ (35%)
14.85$ (58%)
24.00$ (60%)
8.79$ (65%)
3.00$ (85%)
17.59$ (12%)
4.12$ (17%)
8.49$ (15%)
5.07$ (15%)
3.29$ (18%)
2.43$ (92%)
1.60$ (84%)
26.09$ (13%)
4.19$ (16%)
8.47$ (15%)
10.19$ (15%)
25.49$ (15%)
15.99$ (20%)
3.72$ (75%)
3.26$ (84%)
8.27$ (17%)
16.96$ (15%)
GAMERSGATE

[ 2625 ]

3.6$ (80%)
6.38$ (57%)
0.45$ (85%)
9.99$ (50%)
2.0$ (90%)
10.0$ (75%)
8.0$ (60%)
15.0$ (70%)
3.44$ (80%)
0.45$ (85%)
0.9$ (91%)
0.45$ (85%)
8.99$ (55%)
7.2$ (64%)
2.55$ (83%)
17.99$ (10%)
5.31$ (79%)
3.0$ (62%)
13.49$ (46%)
15.0$ (75%)
0.45$ (85%)
7.04$ (65%)
15.0$ (62%)
0.9$ (85%)
1.58$ (77%)
3.0$ (70%)
11.99$ (25%)
14.18$ (68%)
13.59$ (32%)
5.0$ (80%)

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