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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
New Model


The Thursdoids continue. They will not be stopped.

Build 38 Released


We released Build 38 last Friday and people have been getting their first tastes of Riverside, the new worldview features and much else beside. (Release notes here). As you would probably expect, a lot of this week has involved collating and fixing up the various issues that arose when 38 was revealed to the wider public audience. To this end we’ve released 38.1638.1738.18 and 38.19 in the interim to patch things up. Most critical issues have now been resolved, but there are still MP issues that we still need to get to the bottom of (generators faltering when players log out, magically unlocking doors etc) amongst other gremlins that need battering (zombie-proof windows, misplaced radio sounds, some Linux-y stuff). As such we anticipate 38.20 tomorrow, and likely some follow-ups and a GOG release next week. Blindcoder is also in the process of updating the official PZ Map with Riverside and the Knox Heights Country Club – it takes a very long time to process the map into an image, however, so it too will hopefully be surfacing at some point next week.

Build 39 (Vehicles)



Elsewhere work continues on our next build – which will be the first release of the vehicles initially constructed by EasyPickins, and now being knocked into shape by General Arcade’s Yuri and our own RJ. We released Vehicles Build 21 last week, and discussed much of its keys/hotwire/loot content in the Thursdoid. Vehicles Build 22, meanwhile, will be released once the bug-chasing on the main public build slows down a bit. Vehicles 22 will introduce ‘Zombie thump’ when zeds flock round a car, meaning that they will act in the same way that they currently do around building windows and doors – as opposed to their current habit of falling over next to the car and taking damage themselves. It should also sync up motor activity for different players in co-op, as well as hopefully put an end to lost trunk loot. After various calls for more vehicle variety, meanwhile, the build will also feature a new modern car, an SUV, a two door smaller car and a taxi that Martin has created, and Mash has textured up. Many of these can be seen in the following video. https://www.youtube.com/watch?v=gwO0fOsSil4 From another community request, emergency vehicles will also now have sirens and flashing lights alongside as a part of their UI – which will clearly be something of an attractant for zed-kind. https://www.youtube.com/watch?v=6SkmlXkLKL8 Finally, shown here in full WIP mode, are the beginnings of how the Mechanic Skill and Car Repair will work. Clearly there’ll be less references to ‘rubber bands’, the car diagram will be improved and only max-level characters will be able to see percentages in this way – but as you can see it’s much like how the current Health panel works. [As you can probably tell, this still needs a fair amount of work and won’t be a part of the next Vehicle Build.] https://www.youtube.com/watch?v=yyZuCYcp7lk A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right hereOur Discord is open for chat and hijinks too.


[ 2017-09-28 15:27:59 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

16.57$ (17%)
25.19$ (16%)
19.59$ (22%)
39.95$ (11%)
3.33$ (78%)
16.79$ (16%)
16.96$ (15%)
12.44$ (17%)
8.25$ (17%)
8.39$ (16%)
8.29$ (17%)
41.96$ (16%)
4.95$ (17%)
17.54$ (12%)
13.34$ (11%)
8.39$ (16%)
6.61$ (17%)
50.96$ (15%)
19.97$ (20%)
8.38$ (16%)
4.95$ (17%)
16.96$ (15%)
8.27$ (17%)
33.19$ (17%)
5.87$ (80%)
20.72$ (-4%)
8.39$ (16%)
16.57$ (17%)
16.59$ (17%)
0.84$ (92%)
GAMERSGATE

[ 2031 ]

1.28$ (87%)
1.88$ (92%)
2.03$ (89%)
0.75$ (92%)
0.9$ (91%)
1.05$ (85%)
0.43$ (91%)
0.85$ (83%)
2.16$ (86%)
1.88$ (81%)
30.0$ (50%)
1.7$ (91%)
1.58$ (77%)
1.58$ (77%)
1.88$ (92%)
1.58$ (77%)
1.58$ (77%)
0.85$ (83%)
3.75$ (81%)
0.45$ (85%)
1.58$ (77%)
0.6$ (91%)
0.58$ (92%)
1.58$ (77%)
10.91$ (22%)
1.58$ (77%)
0.53$ (89%)
1.58$ (77%)
5.31$ (79%)
1.8$ (82%)
MacGamestore

[ 4226 ]

7.48$ (75%)
1.49$ (85%)
3.99$ (90%)
10.39$ (77%)
1.99$ (80%)
1.19$ (76%)
1.49$ (85%)
0.99$ (86%)
2.49$ (50%)
1.79$ (90%)
1.19$ (88%)
0.99$ (75%)
1.39$ (91%)
17.99$ (10%)
2.29$ (88%)
1.09$ (91%)
1.09$ (82%)
2.98$ (85%)
1.19$ (88%)
2.99$ (93%)
1.49$ (94%)
1.99$ (90%)
4.99$ (50%)
1.09$ (86%)
0.99$ (90%)
2.29$ (85%)
3.99$ (80%)
1.71$ (91%)
1.19$ (91%)
25.99$ (13%)

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