To both of you out there who arent playing Red Dead Redemption 2 right now, we have a treat! Build 40 has been officially released!
Build 40 contains a simulated weather and climate system recreating true-to-life weather patterns through 365 days of the year following a virtual warm and cold front system.
Once this version is out and fully patched, then the team will moving into the animation codebase currently being prepped by our friends at T.E.A. for Build 41.
As far as Build 40 goes, the following video gives you a brief taster of what to expect.
https://www.youtube.com/watch?v=1UmCQZNf5hU
New stuff that can be seen in the above video includes:
- Storms that pass over the Zomboid map.
- Different levels of fog and mist, that will often clear during the day.
- Simulated wind speeds that can be seen in the moving foliage around you, and in how precipitation falls. Trees sway, and move when crashed into or hordes pass through them.
- New shaders and post-processing effects to give a better feeling of different times of day, and for different seasons and times of year.
- Improved rain effects, with more realistic ground impact.
- Improved snow and snow effects.
- Improved player character temperature system, moodles and inventory clothing types to help you fight against the more extreme temperatures. (Stuff the game now tracks seen here][/*)
- New Chatbox. Primary features include separate chat streams (safehouse, local, global, etc), customizable chat and more intuitive usage and commands. Its hopefully a lot more convenient now.
- Reflective windows on vehicles and skybox generation. This takes into account: the time of day, the Global illumination color, fog, cloudiness, precipitation intensity, wind direction, wind speed and the temperature of the ambient air / cloud level.
- Added shake sprite effects for hits on doors, chops on trees and zeds/players walking through vegetation.
- System to convert objects placed by mappers so they can be used as functional game objects. This covers items like barricades, campfires, rain barrels, traps, composters, crops etc.
- MP Admin Items list UI that can be used to quickly search through, and spawn, items.
- New MP host Sandbox options that can be enabled, where possible, in-game without a restart.
- New C++ version of ZombiePopulationManager. This system is what governs the placement and movement of zombies when theyre not directly on your screen, and this updated version should be an optimization for SP and MP hopefully helping out lower spec machines and busy servers.
- New weather-based challenges: A Storm is Coming, and The Descending Fog. Improved Winter is Coming challenge.
- Also: Car battery charger now available. Driving drunk is no longer recommended. MP players can now be damaged by cars. Clearer weight gain and loss. Revamped PZ sound system. Loads of optimizations, MP and Admin improvements, map fixes, improved UI readability, a fair bit of balance and 300+ general fixes.
[ 2018-10-30 14:31:48 CET ] [ Original post ]
🕹️ Partial Controller Support
- Project Zomboid Linux Depot [1.41 G]
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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