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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Nightzedding


Hey all, Thursday greetings.

40 PATCHING


Weve currently got the final Build 40 patch in a public IWBUMS beta, and since last week have released40.37and40.38into it. This includes Turbos new night shaders and more colourful/useful interior lights, flashlights and headlights as we felt that Build 40 had moved away from what we wanted in this respect. You can see the video of this from a previous Thursdoidhere. So far IWBUMS testers have reacted really positively the new nights, which is heartening to see. Weve had quite a few comments like Night-time looks like the old PZ nights and flashlights finally have a function, this is amazing! and similar, which is exactly what we were hoping for. IWBUMS beta 40.39 was due for release today ready for the public patch, but Stas is still hitting a chatbox whisper bug with a code hammer. It will also add in, upon arrival, a fix for players getting wet in some player constructions and add back in the system we have that governs on how dark nights are depending on how bright the moon is. Turbo has also added the dither circle stencil to the weathermask system (the ring of visibility around the player) when it comes to being inside buildings, which really improves the look of it all. Heres a video of itwithout, and heres a video of itwith.

41 ANIMS AND MODELS


Work continues with the AnimZed tool, clothing, layering, spawned zed outfits and similar. Theres still loads of stuff to do under the hood for 41, but were now in a position to hopefully provide more visual updates in blogs each week. This first video touches on what we discussed last week the ability to layer clothing in whatever order we/you please for added player/zombie variety. This allows for full length clothing items like dresses, different sorts of shoes, the ability to wear an apron under a jacket, different underwear etc. https://www.youtube.com/watch?v=0mfKRC1c258 This week Zac has also added a zombie spawn test function that creates zeds wearing different outfits from our assigned collection or all dress the same. This is so we have a convenient way of testing all the different randomized and non-randomized clothing items at once. https://www.youtube.com/watch?v=eD-2fUw69Mg Finally for this section, here are some of the dev-defined Career Zed outfits that the systems easily conjuring up for Martin.

WATERZED


Yuri this week has continued working on the code for calculating the direction of water movement that we discussed last week meaning that the game now knows where water should be still and where it should flow. Hes also fixed some model issues he was having with the anims build, and improved the way banks look. As weve said before, it might look too realistic in some aspects of it but the different quality options give us room to play here. https://www.youtube.com/watch?v=wRl2Z1wlC1w https://www.youtube.com/watch?v=TZLwe8OHAwU

SIMS-STYLE CUTAWAYS


Chris W is back with us and back in the code, picking up where he left off with improving the way that building interiors are displayed to the extent that one day our aforementioned friend the dithered visibility circle stencil will no longer be a requirement. Im replacing the old method of stencilling out walls that obscure the interiors he explains. The new method will cut the walls down to ankle height, so you can still see where they should be. The system uses shaders to combine multiple texture samplers, while the old method used multiple passes. When its finished, itll include curved transitions between the full walls and the cutaway walls. You can see my first work on this in the screen below, but theres still a lot to change and fix.

OTHER STUFF


  • Stas continues his work on the ControllerTest Build, with a fixes version released to testerstoday. If you would like to join in the test beta and earn yourself a free PZ code,enquire within.
  • Bitbaboon Steve is back with us and investigating ways to optimize MP.
  • RJ is looking into ways to allow us better control over our loot spawn system and difficulty levels, given the many new items that future builds will bring.
  • Mash continues with her work/marathon in the creation of our take on Louisville, and is currently creating the crumbier/seedier end of town.
This weeks plea from the forumfrom Sick Boy. A general list of stuff added to PZ, and vids of features being worked on, is kepthere so you dont have to plough through endless dev blogs for info.TheCentralized Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send blogs like this and patch notes direct to your mailbox. We also live on Twitterright here!Our Discordis open for chat and hijinks too.


[ 2018-12-06 22:05:47 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

12.59$ (16%)
8.27$ (17%)
16.57$ (17%)
16.97$ (15%)
12.44$ (17%)
7.54$ (16%)
5.03$ (16%)
2.32$ (91%)
42.46$ (15%)
3.93$ (21%)
39.95$ (11%)
19.97$ (20%)
12.44$ (17%)
2.59$ (96%)
25.19$ (16%)
9.78$ (61%)
2.74$ (73%)
20.72$ (-4%)
4.95$ (17%)
16.59$ (17%)
7.96$ (68%)
17.54$ (12%)
6.71$ (16%)
16.79$ (16%)
5.03$ (16%)
41.49$ (17%)
7.74$ (48%)
7.44$ (17%)
4.69$ (88%)
2.74$ (73%)
GAMERSGATE

[ 2031 ]

1.02$ (91%)
1.58$ (77%)
1.58$ (77%)
1.28$ (79%)
1.19$ (83%)
1.58$ (77%)
1.58$ (77%)
1.28$ (87%)
3.0$ (85%)
0.68$ (90%)
1.58$ (77%)
1.58$ (77%)
0.9$ (91%)
0.43$ (91%)
0.75$ (92%)
1.58$ (77%)
1.7$ (79%)
3.3$ (78%)
2.48$ (77%)
4.0$ (80%)
0.51$ (91%)
5.0$ (75%)
0.51$ (91%)
7.44$ (79%)
0.17$ (83%)
2.64$ (82%)
1.58$ (77%)
2.69$ (91%)
4.36$ (71%)
0.58$ (92%)
MacGamestore

[ 4226 ]

10.39$ (77%)
2.98$ (85%)
1.99$ (90%)
23.49$ (22%)
1.09$ (84%)
1.19$ (88%)
1.49$ (85%)
4.99$ (80%)
43.99$ (27%)
2.98$ (80%)
1.19$ (76%)
4.99$ (50%)
2.99$ (75%)
1.19$ (60%)
2.24$ (85%)
4.39$ (87%)
2.99$ (80%)
4.99$ (75%)
1.99$ (85%)
15.99$ (20%)
15.99$ (80%)
8.99$ (10%)
1.19$ (88%)
0.99$ (90%)
1.89$ (81%)
9.99$ (80%)
9.99$ (75%)
1.49$ (85%)
1.28$ (87%)
1.24$ (75%)

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