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Build 41 IWBUMS Beta out
The IWBUMS beta is accessible to anyone who plays Project Zomboid. Right click Project Zomboid in your Steam library and hit Properties. Then, navigate to the betas tab and select the iwillbackupmysave branch from the dropdown menu.
Those who test IWBUMS beta builds must be aware that what theyre playing is a work in progress. IF YOU HAVE ANY PROBLEMS - MAKE SURE ALL MODS ARE DISABLED - then please try verifying the steam local cache within those same options. If this doesn't work, try a full uninstall and reinstall (while also deleting or renaming the installation folder as well as your user folder in C:\Users\YourUsername\Zomboid). Sometimes Steam updates can be buggy with big updates. The beta is put out for public consumption for player feedback and bug reports. Please direct gameplay feedbackto our forum beta release thread, and bugsto this section of our forums. For further details on what IWBUMS testing entails,please check here.
Build 41 is the most fundamental and wide-ranging update that Project Zomboid haseverhad. We intend it to be a stable foundation for us to build on for many years ahead. For this reason too,however, we anticipate a fairly long public beta while all the various issues presented to us by community testers are spotlit and remedied. Some key features, primarily MP, are initially disabled in the IWBUMS beta build and will be turned on during the testing process. Build 41 currently contains:
During the IWBUMS beta process for Build 41 the following features will be re-enabled and/or improved.
Due to the extent of engine and gameplay changes in Build 41, existing savegames will NOT be compatible. At the time of the full build release, for those wishing to continue playing on old saves, a Steam beta branch of the current Build 40 will be available and will continue to be available at all times. This will be known as PZ Classic, and will also allow people to continue to play with their favourite mods until such a time as they are updated. Click here for a sneak vision into the future beyond build 41!
[ 2019-10-16 15:47:37 CET ] [ Original post ]
The public I Will Back Up My Save beta for the long-awaited Build 41 is now open for testing by the Project Zomboid community.
HOW?
The IWBUMS beta is accessible to anyone who plays Project Zomboid. Right click Project Zomboid in your Steam library and hit Properties. Then, navigate to the betas tab and select the iwillbackupmysave branch from the dropdown menu.
Those who test IWBUMS beta builds must be aware that what theyre playing is a work in progress. IF YOU HAVE ANY PROBLEMS - MAKE SURE ALL MODS ARE DISABLED - then please try verifying the steam local cache within those same options. If this doesn't work, try a full uninstall and reinstall (while also deleting or renaming the installation folder as well as your user folder in C:\Users\YourUsername\Zomboid). Sometimes Steam updates can be buggy with big updates. The beta is put out for public consumption for player feedback and bug reports. Please direct gameplay feedbackto our forum beta release thread, and bugsto this section of our forums. For further details on what IWBUMS testing entails,please check here.
WHAT?
Build 41 is the most fundamental and wide-ranging update that Project Zomboid haseverhad. We intend it to be a stable foundation for us to build on for many years ahead. For this reason too,however, we anticipate a fairly long public beta while all the various issues presented to us by community testers are spotlit and remedied. Some key features, primarily MP, are initially disabled in the IWBUMS beta build and will be turned on during the testing process. Build 41 currently contains:
- New gameplay styles: Builder, Brawler and Survivor
- More deadly Survivor (Survival) gameplay balance player can be dragged down by horde and feasted upon etc.
- New survivor abilities: sitting, sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
- New combat, new weapons, new difficulty balance.
- New character creation many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
- New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
- Blood system that progressively bloodies bodies and clothing of survivors and zombies
- New injury system movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
- Improved gunplay: green/red aiming outline, new guns, improved racking and reloading, increased gun loot spawn.
- Zombie Death Scenes zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc.
- Situational zombie type/clothing and inventories cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
- Clothing protection: different clothing provides different levels of protection from zombie attacks.
- Visibly ripped and damaged clothing.
- New Sims-style cutaway vision system.
- Vehicle handling improvements, resizing and appearance tweaks.
- Updated, remastered and improved Kentucky-themed soundtrack. Original music still in rotation, and also accessible through game options.
- New SFX: weaponry, zombie moans etc.
- New water visuals including visible flow direction.
- New puddle system during heavy rain.
- Broken glass and related injuries.
- Garage doors may be opened / closed and shake when hit.
- New Challenge maps: Film Set and Kingsmouth Vacation Island
- 3D Store Mannequins can be dressed however you like
- Working washing machines and driers
- Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages.
- New game cursor
- New level-up sound, and tweaked levelling system.
- Faint isometric aiming cursor that shows where youre aiming in iso space.
- New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life and not in a jumble.
- Two tiers of loot priority allowing for more realistic filler loot amidst the more valuable gameplay items.
- Many, many general fixes including remedies for: floating cars, farming issues, inaudible house alarms, erosion shrubs blocking vehicles, desensitized survivors being panicked by crawlers and much more.
- VISIBLE BACKPACKS!
WHAT NEXT?
During the IWBUMS beta process for Build 41 the following features will be re-enabled and/or improved.
- Multiplayer alongside significant MP Networking improvements
- Improved visual fidelity of survivor character and zombies
- Further optimization to improve performance on both low and high end systems.
- Sprinter Zeds
- Fire visuals
- Tutorial
- Zombie skin appearance/decay
- Ability to repair ripped clothing
WHAT ELSE?
Due to the extent of engine and gameplay changes in Build 41, existing savegames will NOT be compatible. At the time of the full build release, for those wishing to continue playing on old saves, a Steam beta branch of the current Build 40 will be available and will continue to be available at all times. This will be known as PZ Classic, and will also allow people to continue to play with their favourite mods until such a time as they are updated. Click here for a sneak vision into the future beyond build 41!
[ 2019-10-16 15:47:37 CET ] [ Original post ]
Project Zomboid
The Indie Stone
Developer
The Indie Stone
Publisher
2013-11-08
Release
Game News Posts:
206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(245853 reviews)
The Game includes VR Support
Public Linux Depots:
- Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
MINIMAL SETUP
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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