In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
[b]MAKE SURE TO BACK-UP before continuing a save.
This is an unstable ("I Will Back Up My Save) release and you can expect bugs.[/b]
Server operators will find .zip files with their server backups, should they need to revert. 5 cycling incremental backupseach server run, and a special backup per version change. It can also be configured to backup periodically while the server is running, but you may expect a few seconds of lag if you do this.
Accessible via the "unstable" Steam branch, server and client.
Right-click PZ (or the Dedicated Server tool if you are hosting) in your Steam library, select "Properties" and navigate to the "Betas" tab. Then, select "unstable" from the dropdown menu.
MP CHANGES
[/*]
- Players connecting to a full server will be placed in a login queue, connecting automatically once a slot freed up. The queue will advance after the client has finished loading the game.
- LoginQueueConnectTimeout=60 server option determines for how long the server should wait for a connection of the client before they are timed out.
[/*]
[/*]
[/*]
- if AllowDestructionBySledgehammer is enabled, you can set SledgehammerOnlyInSafehouse to true to allow destroying stuff with sledge only in player's safehouse.
[/*]
- This is a function to set the haveConstruction flag on a zone to prevent loot respawn if ConstructionPreventsLootRespawn is enabled in the server sandbox settings.
- set haveConstruction on zone for building, movable, barricading events and when claiming a safehouse, so a home won't spawn loot after being claimed, even if a player hasn't built anything in them yet.
[/*]
[/*]
- with only ShowFirstAndLastName enabled, show player nam
- with only DisplayUserName enabled, show username
- with both options enabled, show player name with username in brackets
[/*]
- Fixes issue with players becoming trapped when a safehouse owner goes offline with DisableSafehouseWhenPlayerConnected enabled
- Fixes issue with players intruding in safezone areas via movement exploits
[/*]
admins and moderators can quit safehouse (if not owner)
admins and moderators can invite themselves to a safehouse
do not show the 'Quit Safehouse' button to admins who are not in this safehouse
[/*]
NEW
BALANCE
[/*]
NOISEWORKS
[/*]
IN-GAME MAP
[/*]
KNOX EVENT MAP
FORAGING / SEARCH SYSTEM
- Big bonuses to spot categories for professions.
- Small/medium bonuses to spot categories for traits.[/*]
Balance:
Splitscreen fixes:
MODDING
Vehicles.Init.XXX
Vehicles.InstallComplete.XXX
Vehicles.UninstallComplete.XXX
Mods that define "init", "install.complete" and/or "uninstall.complete" Lua functions can now choose to hide or show whichever models they want.
Additionally, VehiclePart.repair() now calls the part's "init" Lua function (if it is defined) when creating a missing item.
This allows the "init" function to hide or show models.
[/*]
- If true, this hides the recipe on the crafting menu
- Hidden recipes are still able to be crafted via the right click menu
- Evolved recipes are hidden unless a result item exists
- This allows adding additional ingredients via the crafting menu[/*]
CONTROLLER
- Left shoulder button changes focus between the text entry and keyboard.
- D-pad navigates in the text entry.[/*]
FIXES
AND SEVERAL MORE FIXES
Full changelog here due to character limitation:
https://theindiestone.com/forums/index.php?/topic/49401-4166-unstable-released/
Minimum Setup
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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