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41.69 Unstable - Niiice


Heya everyone, so today were pushing the 41.69 patch out into the Unstable beta, which you can subscribe to by right-clicking PZ in your Steam library, selecting Properties, now go to the Betas tab and select the "unstable" branch from the dropdown menu.
This is a the first release of a wide-ranging version that touches many parts of the codebase including some fairly foundational stuff to improve the smooth running of MP, some handy new hooks for modders and many and various different fixes and improvements. The full and unexpurgated changelistis pretty vast, but a quick topline run-through of its contents will now follow:

  • In MP: improvements to car physics, admin improvements, anti-cheat fixes, better handling of dead bodies, PvP and safehouse fixes, fixed grass growing through safehouse floors and much much more.
  • VHS fix an end to the peril of one-time-use video tapes on servers.
  • A raft of Steamdeck compatibility improvements.

  • New items, new forage finds, updated 3D models, new hair types and more.
  • Scarecrows and Lab Skeleton mannequins that can be kitted out in player clothes.


  • Quality of life features: renamed Skill books, better item placing, movable minimap and many and various other things.
  • 3D items now shown as textures rather than models. As such they now slide around less when the player moves, and have far less of a performance impact when all piled up.
  • New/improved tag system for modders, and other general mod-side improvements.
  • Added ambiance noise for different areas on the map tied to particular buildings and items, such as a little bit of mall muzak.
[previewyoutube=kWIk1drRVJU;full][/previewyoutube]
  • Relevant power down noises for the above-mentioned sounds to flag the power/water cutting out.
[previewyoutube=nZyIgwBQ9uQ;full][/previewyoutube]
  • New sounds for arcade machines, gas pumping, vehicle headlights and car window opening (both via handle and electric windows). Also BBQ noises, campfire sounds, fireplaces and more zed trip/thump stuff.
  • Improved treatment of inside/outside sounds depending on whether doors and windows are open or closed.
  • Loads of UI and controller improvements that are universally handy, but have primarily been put in for (you lucky!) Steamdeck users. 41.68 works okay with the new handheld device, but 41.69 should provide some vast improvements.
  • Lots of general balance, including a spotlight on foods and recipes.
  • A shitload of general fixes.
We would be hugely grateful if players could move over to 41.69 and report any oddness or hiccups, and likewise to inform the creators of any mods that have been broken. We have done our best to bypass disruption, but in such a wide-ranging patch there willalwaysbe mod toes that the code has unavoidably trodden upon. (Creators of radio/TV-related mods should especially pay attention to the MP VHS fix, as it may cause some issues.)

OTHER STUFF


Elsewhere work continues on Build 42 and 43 content continues, with RJ still focusing on farm animals, and also the introduction of some basic AI versions of wild beasts also. Please consider these WIP!
Also coming to you today with a WIP tag (as we are working on far better player directional strain and lean animations rather than a repeated pull animation) is a video from Aiteron showing his current work on the fishing update. A lot of work these past few weeks has also been into making it work online, and our testers have been having some impromptu fishing competitions already. Here, also, you can see:
  • Water splashes (visuals WIP) to show placement of groups of fish, ultimately we plan to move to a more constant surface disturbance to show the positions of fish at any given time, as well as use the current splashes instead when the fish is struggling on the line.
  • Lines and hooks that can be changed on the fishing rod that have an impact on your fishing.
  • A fishing net you can catch items in, and a new generic trash item that can also become snared up in your tackle and provide you with a random item (not always a shoe!)
[previewyoutube=v3olwEab7Oo;full][/previewyoutube] In the land of MP meanwhile the Strike Force are currently working on vehicle smoothness, and rare strange physics during and after vehicle collisions. They also have some imminent plans for better hit-fall position prediction, which should make corpse placement much closer to how it looks in SP. We are also partway through a longer term process of making the inventory system completely server side (or rather authenticated server side) to avoid any kind of item spawning cheats. This is something we really need to do to close up the potential for item hacks on MP servers. It will not likely appear for a while, most like coming in a major build rather than an iterative patch as it is a major piece of work and will also come with the potential for mod breakage for mods that spawn items directly on the client. (Well make sure to keep it unstable a good period to give mod authors a chance to fix when it rolls around, and will provide some method for modders to legitimately spawn items recognized by the server when needed.) This weeks stand-offfrom Viicius. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discordis open for chat and hijinks too.


[ 2022-04-28 18:02:05 CET ] [ Original post ]

Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (245853 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET

[ 6132 ]

8.25$ (17%)
6.25$ (75%)
12.42$ (17%)
16.52$ (17%)
12.59$ (16%)
25.49$ (-2%)
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3.38$ (92%)
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2.50$ (75%)
4.95$ (67%)
30.04$ (40%)
4.07$ (18%)
15.00$ (50%)
9.19$ (8%)
16.77$ (16%)
16.00$ (60%)
1.24$ (79%)
16.79$ (16%)
16.57$ (17%)
1.51$ (92%)
12.09$ (45%)
20.99$ (16%)
11.42$ (71%)
2.43$ (93%)
11.99$ (52%)
5.04$ (83%)
8.39$ (16%)
3.79$ (81%)
16.79$ (16%)
GAMERSGATE

[ 2625 ]

0.51$ (83%)
1.72$ (89%)
1.2$ (85%)
0.87$ (71%)
2.64$ (91%)
13.5$ (55%)
13.59$ (20%)
27.99$ (30%)
6.11$ (49%)
9.0$ (70%)
1.73$ (75%)
0.87$ (71%)
1.2$ (92%)
6.5$ (50%)
2.0$ (90%)
20.24$ (33%)
15.0$ (75%)
6.0$ (70%)
16.19$ (46%)
2.36$ (66%)
3.25$ (75%)
12.99$ (35%)
3.0$ (62%)
4.0$ (75%)
19.8$ (67%)
3.04$ (70%)
17.59$ (20%)
13.5$ (55%)
10.0$ (80%)
3.14$ (37%)

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