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41.72 Unstable

Today we are releasing version 41.72 to the Unstable beta. If you need directions to this, then heres a handy gif!
As always with the Unstable beta be aware that some mods might break. We dont anticipate a huge amount of disruption with 41.72, but should any of your workshop mods become non-operational then please inform the relevant creators and be patient while they find the time to update their wares. They have jobs / families / lives too! So whats in 41.72? Well the changelist can be found here on our forums, and theres a lot of small tweaks and fixes to scroll through, but well detail the main stuff here also. Its always HUGELY helpful for us when people, and server owners, jump over to the unstable beta so please dive in and let us know how you find it.

41.72


  • Lots of general stability and security work has gone into MP and specifically work on vehicles when you are driving alongside (or are a passenger sitting next to) players with far higher or lower pings than your good self.
  • The first of several layers of polish to the games food and recipes. New foodstuffs, improved containers, expanded recipes and all manner of different things to put together to feed yourself and your doomed friends. Various elements of balance too and, as mentioned before, no more footballs that can be jammed into a toaster.
  • Fellow co-op, faction and safehouse member positions can now be seen on your in-game map should you choose to enable it.

  • An improvement to the way in which mod errors are reported. A list of mods has been added to the pause menu, and whenever one is erroring out then itll be flagged within the list. This is going in alongside an improved lua error log that shows whether any files reported in call stacks are being overridden by mods. This should help modders and our support teams no end.
  • The games foraging system will now understand polygonal foraging zones on the map, rather than rely on its former basic rectangular brain. This should help with decreasing the amount of non-forageable spaces on the map.
  • A slight tweak to zed pathfinding, which means zombies targeting players have a higher priority in the game code than those shambling around more aimlessly.
  • The final large map export that well be doing before Build 42, most likely. This is primarily to fix user reported map bugs, but also contains improved farmsteads, scarecrows (that might be bugged and appear as mannequins currently sorry) and improved Louisville upper class districts.

  • Alongside the above there are various new tiles going into the game: including baby cribs, heavy factory machinery, standing floor lamps, farm related tiles, ATM machines, heavy safes, medical related tiles, and car wash tiles.

  • For MP: new admin powers and tools for example a brush tool that will allow server chiefs to create tiles, walls, fire, smoke, water etc. in-game. Also: a thunder trigger, better synced health panels, improved vehicle/trailer spawning, player weight changing and heightened control over zombie movement, zed spawning and locked doors. [previewyoutube=re09QALrvl8;full][/previewyoutube]
  • New loot maps for Louisville which previously didnt have any. There are nine different maps in all, due to the size of LV, which all unlock the area they show in your in-game map alongside a wide range of different survivor treasure map annotations.
  • A smidgen of improvement to corpses. More of these will now be fake dead zombies, alongside improvement to their rotting such as the chance of spawning maggots in their inventory and on the floor around them. Handy for fishing!
  • Polish to player emotes and idles. Better representation of weapon-part upgrades. Generator/battery improvements. New action music track. Fixed blood appearing on destroyed objects, and about a million other fixes best to check the changelist!
  • JOBZ


    While we have your attention: another quick flag to the fact that we are back on the hunt for an Animations Engineer / Technical Wizard. This will most likely be someone from the AAA game development space who has pines for joining a close-knit team of indie devs. If this is you, or someone you know, then our job page lives here! This weeks exciting and no doubt doom-laden story-via-map from Athiuk! A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games dev and want to work with us? Details here. Oh, and Spanish-speaking community! Be aware of a biiiig PZ streaming event on Twitch starting this Sunday, hosted by @EscocesSL. Spiffo hopes everyone has fun!


    [ 2022-07-07 15:28:18 CET ] [ Original post ]

    Project Zomboid
    The Indie Stone Developer
    The Indie Stone Publisher
    2013-11-08 Release
    Game News Posts: 206
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (245853 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Project Zomboid Linux Depot [1.41 G]
    Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

    In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

    Current Features


    • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
    • Online multiplayer survival with persistent player run servers.
    • Local 4 player split-screen co-op
    • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
    • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
    • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
    • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
    • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
    • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
    • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
    • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
    • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
    • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
    • Full, open and powerful Lua modding support.
    • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

      We’re a small team at the moment, but we’re also committed to providing the following:

      Planned Features:


    • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
    • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
    • Constant expansion of the countryside and cities around Muldraugh and West Point
    • Full wilderness survival systems, animals and hunting for food.
    • More items, crafting recipes, weapons and gameplay systems.
    • Steam Workshop and Achievements support

    For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

    A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

    MINIMAL SETUP
    • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
    • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
    GAMEBILLET

    [ 6132 ]

    12.59$ (16%)
    9.40$ (53%)
    2.67$ (79%)
    1.72$ (78%)
    12.89$ (14%)
    0.89$ (70%)
    6.25$ (75%)
    3.29$ (18%)
    13.60$ (66%)
    26.29$ (12%)
    5.77$ (17%)
    16.00$ (60%)
    52.74$ (12%)
    12.42$ (17%)
    8.79$ (12%)
    3.90$ (70%)
    1.68$ (79%)
    5.31$ (73%)
    2.00$ (80%)
    12.74$ (15%)
    25.47$ (15%)
    16.89$ (16%)
    8.78$ (12%)
    1.18$ (83%)
    2.51$ (16%)
    13.19$ (18%)
    12.59$ (16%)
    15.00$ (50%)
    16.97$ (15%)
    8.47$ (15%)
    GAMERSGATE

    [ 2625 ]

    11.62$ (54%)
    7.04$ (65%)
    0.64$ (87%)
    7.5$ (75%)
    3.25$ (75%)
    8.99$ (55%)
    1.31$ (81%)
    12.99$ (35%)
    2.2$ (78%)
    7.49$ (63%)
    4.0$ (80%)
    2.0$ (80%)
    19.8$ (67%)
    13.49$ (55%)
    8.69$ (57%)
    4.0$ (80%)
    10.0$ (80%)
    2.03$ (86%)
    0.59$ (40%)
    1.28$ (87%)
    1.28$ (87%)
    3.0$ (80%)
    14.99$ (25%)
    1.35$ (89%)
    0.85$ (91%)
    2.5$ (90%)
    1.2$ (85%)
    7.2$ (64%)
    1.5$ (90%)
    1.41$ (93%)

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