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41.73 UNSTABLE Released


Barring any necessary hotfixes, this will likely be the last unstable patch before pushing the contents of 41.72 and 41.73 into the main stable branch.

NEW


  • Gas container tooltip tweaks: 1) When adding fuel to a generator, tooltips show the percentage the generator's fuel percentage will increase. 2) When adding/siphoning fuel to/from a vehicle, tooltips show the item capacity in liters (to match the mechanics ui). 3) When taking fuel from a gas pump, tooltips show the item capacity in drainable units.
  • Updated Community Translations
  • Added icons + textures for Medical/Trauma Bag and Canned Fruit Beverage.

    MODELS AND ANIMS


  • Added masks to extended idle xmls to not clip as much,
  • Added relevant extended idle anims where needed
  • Capped off hoodieUP xfiles to stop transparency
  • Adjusted hoodieUP texture for new cap
  • Added blood locations to a couple of missing shirts
  • Re-exported female and zombie female base textures after eliminating some erroneous pixels causing holes
  • Adjusted Hat_Spiffo mask to display properly on character
  • Re-exported missed zombie body textures that had outlying pixels
  • Adjusted male and female HighViz vests to visually work similar to hunting vests
  • Reworked Male and Female HighViz vests
  • Changed HighViz vest body location
  • Tweaked Hunting vest masks to work better with underlying clothes

    MODDING


  • Added additional check to Vehicle Create, Update and Install Radios that may help prevent mods that modify what data is sent to it from causing errors.

    FORAGING / SEARCH MODE


  • Changed double click behaviour of search mode pins to place items into the current selected player inventory panel if possible
  • Adjusted the search mode snow cover penalty limit as snowy weather combination could easily hit the penalty cap
  • Fixed an exploit with search focus when spamming the search mode button which could force items to change type
  • Fixed a visual issue with search focus trigger after spotting items which caused picked up items to sometimes be the original item

    BALANCE


  • Ginseng now provides an Endurance Buff when used to make a Hot Beverage as a spice.
  • Added Basil to more recipes.
  • Better handling of evolved recipe item name when they only have spice ingredients.
  • Added the ability to install Makeshift Radios into vehicles; this was done for consistency with the requested fix of allowing Makeshift HAM radios to be installed in Ham radio vehicles.
  • Allow vehicles that have HAM radios to allow any sort of HAM radio installed in them; Luxury and Modern Cars will also always spawn with Premium Radios installed.
  • CDs in Premium radios will transfer to/from the vehicle they are being installed into/uninstalled from.

    FIXES


  • Fixed mapper-placed broken windows not being smashed IsoWindow objects.
  • Fixed vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping). The SirenShutoffHours sandbox option already exists to prevent griefing in multiplayer. Is there any need for zombies to destroy the lightbar?
  • Fixed the lightbar option not appearing in the vehicle radio menu after the part is destroyed. The option appears now, but the lights and siren won't operate at zero condition.
  • Fixed multiple lightbar parts appearing in the vehicle mechanics ui.
  • Fixed incorrect effect of distance on critical-hit chance with firearms.
  • Fixed pans holding less water than pots.
  • Fixed issue with zombie maggots + fishing; zombie corpses now spawn poisoned Base.Maggots and not Base.Maggots2 which are now obsolete.
  • Fixed issues with new gas bottles and containers in backpacks.
  • Fixed missing distributions for barbequestore and bathroom/shelves.
  • Fixed Canned Fruit Beverage not having reduce thirst value.
  • Fixed Obese and Fit not being fully mutually exclusive in MainCreationMethods.lua.
  • Fixed missing translation string ContextMenu_FuelCapacity.
  • Fixed inconsistent GoodHot from WildEggs tooltip.
  • Fixed ContextMenu_PanicNoSleep not being translated in one instance.
  • Fixed IsWaterSource parameter from BleachBottleGasoline.
  • Fixed issues with eating quarter and half portions of small amounts of food.
  • Fixed recipes to tear denim and leather - temporary fix pending improvement.
  • Fixed adding whole and uncooked animal as a bait, removing and butchering it returning a "full" hunger reduction value animal
  • Fixed missing tooltip for SafehouseAllowNonResidential server option
  • Fixed ContextMenu_ContextMenu_FuelCapacity typo.
  • Fixed the wrong sprites being used for windows sometimes.
  • Fixed one of the molotov cocktail producing unwanted empty bottles.
  • Fixed added AddIngredientIfCooked:true to the Burger evolved recipe so baked bread slices can be used to make burgers
  • Fixed missing period in Tooltip_item_RainFromGroundOnlyPurifyMicrowave.
  • Fixed missing period in Tooltip_item_RainFromGround.
  • Fixed hot drinks with alcohol being too strong.
  • Fixed better tooltips for tainted water items in plastic containers that can only be boiled in microwaves.
  • Fixed baked bread slices not being usable when making sandwiches; this was on account of them being cooked, the evolved recipe for sandwiches was changed to allow cooked bread slices.
  • Fixed missing item Violets that got accidentally removed
  • Fixed Peaches having evolved recipe food type "Berry"
  • Fixed various mapping issues

  • [ 2022-07-18 17:15:05 CET ] [ Original post ]

    Project Zomboid
    The Indie Stone Developer
    The Indie Stone Publisher
    2013-11-08 Release
    Game News Posts: 212
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (269117 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Project Zomboid Linux Depot [1.41 G]
    Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

    In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

    Current Features


    • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
    • Online multiplayer survival with persistent player run servers.
    • Local 4 player split-screen co-op
    • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
    • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
    • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
    • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
    • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
    • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
    • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
    • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
    • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
    • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
    • Full, open and powerful Lua modding support.
    • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

      We’re a small team at the moment, but we’re also committed to providing the following:

      Planned Features:


    • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
    • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
    • Constant expansion of the countryside and cities around Muldraugh and West Point
    • Full wilderness survival systems, animals and hunting for food.
    • More items, crafting recipes, weapons and gameplay systems.
    • Steam Workshop and Achievements support

    For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

    A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

    MINIMAL SETUP
    • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
    • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
    GAMEBILLET

    [ 6045 ]

    8.89$ (11%)
    5.51$ (8%)
    12.59$ (16%)
    7.11$ (11%)
    12.95$ (78%)
    26.09$ (13%)
    1.64$ (18%)
    17.54$ (12%)
    4.50$ (70%)
    16.79$ (16%)
    33.17$ (17%)
    12.29$ (18%)
    5.09$ (92%)
    5.03$ (16%)
    8.25$ (17%)
    12.59$ (16%)
    4.21$ (16%)
    16.97$ (15%)
    8.46$ (15%)
    30.74$ (12%)
    9.94$ (50%)
    16.39$ (18%)
    20.00$ (50%)
    4.19$ (16%)
    38.99$ (22%)
    2.66$ (11%)
    34.79$ (13%)
    17.39$ (13%)
    13.34$ (11%)
    61.54$ (12%)
    GAMERSGATE

    [ 687 ]

    3.19$ (81%)
    4.35$ (83%)
    1.94$ (84%)
    2.5$ (50%)
    1.35$ (89%)
    1.0$ (90%)
    25.0$ (50%)
    0.56$ (81%)
    1.8$ (82%)
    20.0$ (50%)
    2.61$ (83%)
    7.5$ (70%)
    1.05$ (85%)
    2.81$ (81%)
    0.75$ (85%)
    4.19$ (30%)
    2.94$ (58%)
    8.5$ (79%)
    2.18$ (78%)
    18.74$ (25%)
    1.58$ (95%)
    9.99$ (50%)
    5.63$ (77%)
    1.5$ (75%)
    4.95$ (67%)
    9.99$ (50%)
    3.75$ (81%)
    0.83$ (92%)
    2.03$ (86%)
    3.96$ (67%)

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