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Hey all, weve had our heads deep in MP stuff this past ten days so please excuse a blog thats heavy on busywork and housekeeping. We released 41.73 to stable last week, which came with an unanticipated issue that saw Linux servers (of which there are many) having frequent crashes generally when multiple users tried to connect at the same time. This wasnt great, to say the least, so a lot of the B41 teams bandwidth has gone into investigating, testing and finding a solution for this over the last ten days. Weve recently released version 41.74 to the Unstable beta, which has fixed the crash issue at our end and we would ask that anyone who hasnt been able to play due to linux server crashes to try it out. This includes a full update to Valves latest Steam API. If you continue to experience crashes on the Unstable branch after this patch, please head to our Discord techsupport channel or forums and send us your hs_err_pid**.log file (youll find this in the server installation folder) in addition to a download link to a .zip file of your Home/Zomboid folder (remove the Saves folder from it to save space). Doing a wholesale update to the Steam networking interface like this isnt small beans, and it has thrown up a few issues that we will be remedying in the coming days but in the interest of getting folks missing out on their PZ ASAP we have released the fix to Unstable to get people back on-board, and report back on any other misbehaviour. We will also be making some of the new anti-cheat additions far less twitchy, as these too caused issues for some people on 41.73 launch.

NEXT PATCH


Slightly logjammed behind 41.74 is a wide-ranging patch full of many and various things. To minimise future disruption to B41 players we are thinking that it may well be the last major patch before all coders are moved to B42 and more feature-based development. Clearly there will still be fixes and maintenance where necessary. Well be wanting to leave 41 in the best state that we can, and with as many annoyances removed as possible. Plans can change of course, but this currently our direction. Some of the logjammed items ready-coded and awaiting internal integration and testing are:
  • New flatpack model for movable icons. Cleared up plastic/metal bucket confusion. New watering cans.
  • Added compass support for the forthcoming compass item. When an item with the Compass tag is in a players inventory, the tooltip on mouseover will include text indicating which direction the character is facing.
  • Recipe improvements: more food items capable of being added to tacos and burritos.
  • Rebalanced weights/encumbrance of: walkie talkies (for French speakers: talkie walkies), fire extinguishers, branches, spears, more.
  • Adjusted the capacities of pistol and revolver cases from 7 down to 4. Changed the sawed off shotgun recipes to only use the hacksaw, and not the garden saw.
  • Longstanding bugbear that using lighters with Molotovs completely drains them fixed. Also when a Lighter is equipped it will no longer automatically become lit, instead it will do so only if activated using the flashlight keybind or radial menu, or using the inventory context menu option to activate them.
  • Several new zed and building stories.
  • Added a new sandbox setting EnablePoisoning which has the settings True (default), False, and Bleach is Disabled. It governs if poison, or only bleach, is disallowed from being added to foods. Although this is primarily intended for MP servers, as an anti-griefing/no-PVP allowance, it has been requested for singleplayer as well, thus why it is a sandbox setting and not a server setting.
  • Building keys spawn on zombies and corpses when they spawn inside buildings, when appropriate, instead of when they die inside of one. (WIP may be B42)
  • Set some traits to be mutually exclusive to remove exploits or illogical combinations: Brave & Agoraphobic/Claustrophobic; Adrenaline Junkie & Agoraphobic/Claustrophobic/Cowardly.
  • Rebalanced the maggots that spawn on corpses so that they spawn less often in spring and fall, and also so that the maggots that spawn on zombie corpses have a poison value of 5 instead of 3.
  • Improved how current fakedead zombie spawns function.
  • Improvement to buffs and debuffs in terms of XP and moodles shown.
  • Fixed issues that involve spawning in barricaded/burnt/randomized locations.
  • House keys will no longer spawn with a long string of numbers in their display name. (Shouldve improved this previously apologies)
  • Added attachments to most food models so they appear in the players hand while eating
  • /gunshot command can now target a specific player
  • Some work-in-progress changes to zombie behaviour. Random offset to where zombies think a sound came from for unseen squares. Rain increases zombie hearing random offset range and decreases chance for zombies to react to player sounds. Zombies wander more during heavy rain. (Potentially B42 content)
  • Fixes and improvements to the admin tile picker system in MP.
  • Some logical improvements to clothing items. Motorcycle helmets protect from head fractures, firefighter gear protects from fire etc.
  • A fix to how youre unable to claim a safehouse unless standing on the ground floor, and how game currently doesnt check upper floors for other players or zombies when claiming.
  • Streamer Mode audio option which changes vehicle siren sounds to avoid bizarre copyright strikes.
  • Various improvements and fixes to the cutaway system.
  • Colour-blind friendly accessibility addition letting you add:another variant to red/green in aiming outline and also to reduce difficulty when zed is standing on snow.
  • Added highlight to crates so its easier to differentiate which one player is interacting with.
  • Optional Sandbox Setting To Disable The Tainted Water Tooltip/Warning For Hardcore Play
  • Improvements to level of damage burnt food does to players with weak stomach trait
  • Changes to how car alarms function in-game, seeing as currently they are an extremely rare threat.
  • Although its early days yet, and unconfirmed for B42, we are also currently spending some time doing some backstage experimentation with basements and improvements to our loot/inventory UIs. If these are successful we may well see them surface in future blogs. Thanks all! This weeks supermarket camping trip from . A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games dev and want to work with us? Details here.


    [ 2022-08-18 19:37:06 CET ] [ Original post ]

    Project Zomboid
    The Indie Stone Developer
    The Indie Stone Publisher
    2013-11-08 Release
    Game News Posts: 212
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (269117 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Project Zomboid Linux Depot [1.41 G]
    Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

    In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

    Current Features


    • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
    • Online multiplayer survival with persistent player run servers.
    • Local 4 player split-screen co-op
    • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
    • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
    • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
    • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
    • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
    • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
    • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
    • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
    • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
    • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
    • Full, open and powerful Lua modding support.
    • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

      We’re a small team at the moment, but we’re also committed to providing the following:

      Planned Features:


    • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
    • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
    • Constant expansion of the countryside and cities around Muldraugh and West Point
    • Full wilderness survival systems, animals and hunting for food.
    • More items, crafting recipes, weapons and gameplay systems.
    • Steam Workshop and Achievements support

    For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

    A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

    MINIMAL SETUP
    • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
    • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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