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Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Broadened HorizonZ


Okay, so heres a run down on our current basic plans for finalizing Build 41, and then beyond.

NEXT


Weve left Linux server operators hanging out to dry a bit over the last two weeks and feel awful about it especially ones with larger/busier servers. 41.73 came with crashes on Linux servers, and the version with the updated Steam API we put into the Unstable beta in 41.74 turned out to bring in as many issues as it solved. As such Yuri and Andrei are currently working on another approach that will be going into Unstable beta (and then Stable) as soon as we can muster which will have the crashes fixed, and should also have increased networking performance and improved connection stabilities for everyone. Were hoping to conduct an internal test on it tomorrow. In essence the game will now also use direct communication with dedicated servers, instead of going entirely through Steams own networking. This should improve things for all players on dedicated servers including the Linux servers that were sadly the canary in the coalmine that flagged up the fact that something needed to be done here. Again, our apologies to those impacted we are thinking of ways to repair some of the damage done during the outage and appreciate your frustration.

THEN


We have a staging branch backstage that all our coders are feeding aspects of their work that they wouldnt want people to have to wait until Build 42 for so no big features, but instead a lot of fixes and balance. We will also be trying to limit mod disruption and big/controversial changes, as this will be the version that we leave folks with for quite a while when all of us are 100% working on new features alongside the existing 42 team. (Apart from anything urgent we might need to attend to on 41, clearly). The sorts of things were currently testing for this patch include: many and various visual issues with the cutaway system, colour blind accessibility options, better crate highlights, many recipe improvements, better ways for the game to handle car alarms and (hopefully) fixes for sounds cutting out in busy MP situations. Theres also some new 3D models where weve had icon mismatches, new tooltips to better explain what different items can do, weight/encumbrance rebalancing on some items, the lighter/Molotov fix we mentioned last time and many and varied other fixes. Weve also done some work improving the in-game server browser that we would certainly like to include as well. Theres a lot of other stuff too, but you probably get the gist. Nothing thats going to rock the boat, but also enough stuff to keep the boat sailing until we reach the glittering shores of 42.

MAP NEXT


While we cant and wont go into forensic detail on which towns and what design themes were going for, its perhaps time to talk about the next map expansion which will most likely hit with 42. Xeonyx and Ayrton are essentially pushing the map out on all sides, apart from beyond the games traditional Ohio River boundary.
The map team are returning to fictionalised versions of real places on the Kentucky map Riverside and March Ridge being entirely fictional. We dont want to name exactly which ones, but it might be worth mentioning one of them will be Ekron. The location currently commonly known as Ekron within the community is not supposed to be our version of that place, and (for reasons that will become explicit when viewed on the PZ map) is internally known as Fallas Lake. We will erect a sign in Build 42 to make this information more prominent. Heres a few WIP screens of some of our future locations to keep you all going.


ALSO


Other things currently being worked on for B42 inclusion that we havent mentioned before are:
  • The Sound Team are working on sprinter zed growls and screams our first inspirations here will be the Dawn of the Dead remake but we will iterate until we get it right. Formosa have also created a variety of bullet impact noises (on cars, dirt, glass, plastic, trees, walls and wood) that we will be integrating come 42, alongside the further improvement of the dynamic music system. They will also clearly have their hands full with the cows, chickens, sheep, improved fishing and many and various new post-apocalypse items and actions that B42 will bring along with it.
  • RJ is currently experimenting with rats, which could also become part of the Knox Event alongside domestic animals. Martin, meanwhile, has been working on animal transportation namely new trailers and potential new vehicles.
  • Pat_Bren has been expanding the breadth of different TV and radio channels available to tune into at the start of the outbreak, and is now moving onto some other frequencies that players might be lucky enough to come across later on within the PZ timeline too. Right now hes added Public Access TV, a Music channel, a Sports channel, a movie channel, a new entertainment channel and a radio station called Upper South Radio.
We cant remember if we showed it before, apologies if so, but seeing as RJ is back working with his rats heres what a PZ rat looks like when it bugs out with human hair.
Thanks all, and thanks for your patience. Well see you next time. This weeks foggy overview from the Universe of Gamer. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games dev and want to work with us, especially if youre an Animations Engineer as Christ alive that would be handy? Details here.


[ 2022-09-01 20:06:29 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

16.79$ (16%)
30.74$ (12%)
26.34$ (12%)
43.94$ (12%)
25.47$ (15%)
4.95$ (17%)
8.46$ (15%)
5.03$ (16%)
12.44$ (17%)
8.74$ (13%)
5.27$ (12%)
1.34$ (91%)
17.54$ (12%)
12.59$ (16%)
33.96$ (15%)
8.25$ (17%)
16.57$ (17%)
24.87$ (17%)
28.69$ (18%)
33.19$ (17%)
3.93$ (21%)
24.87$ (17%)
15.11$ (24%)
16.18$ (19%)
9.78$ (61%)
4.69$ (88%)
16.79$ (16%)
41.31$ (17%)
6.98$ (13%)
4.95$ (17%)
GAMERSGATE

[ 2031 ]

3.75$ (92%)
0.85$ (91%)
1.58$ (77%)
1.91$ (87%)
2.55$ (87%)
3.19$ (87%)
1.11$ (91%)
1.91$ (79%)
0.9$ (91%)
1.58$ (77%)
1.58$ (77%)
0.58$ (92%)
3.14$ (37%)
1.58$ (77%)
0.85$ (91%)
0.42$ (79%)
2.69$ (91%)
1.58$ (77%)
1.58$ (77%)
0.34$ (91%)
1.5$ (70%)
1.7$ (79%)
7.5$ (75%)
1.58$ (77%)
1.02$ (74%)
7.04$ (65%)
0.9$ (91%)
5.31$ (79%)
10.43$ (30%)
1.7$ (91%)
MacGamestore

[ 4226 ]

0.98$ (95%)
1.19$ (92%)
1.24$ (75%)
1.99$ (80%)
15.99$ (20%)
2.98$ (85%)
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1.99$ (80%)
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1.99$ (90%)
1.49$ (75%)
1.99$ (80%)
1.19$ (88%)
1.69$ (92%)
0.99$ (90%)
1.19$ (80%)
2.99$ (93%)
1.49$ (90%)
1.19$ (92%)
1.59$ (80%)

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