▶
The Good Life
The situation with Linux server instability remains ongoing, with the MP team working on another update to the Unstable beta and an internal test of their work tonight. The good news from the Unstable release of 41.76 was that overall network and connection speeds were improved, and will be beneficial to all online players once fully released, but the far more pressing issue was that residual errors in our zombienet library carried over server instability. Getting this, finally, sorted is currently the teams number one priority. This issue doesnt impact all our players, but we recognise how frustrating it must be for those who play regularly on Linux servers and above all those who operate them. We can only apologise for the continued outage and ongoing work, and recognise that patience has been running understandably thin. In our travels fixing the issues, the networking has been changed so as to more directly communicate between server and client. The server now has 2 ports to connect to. The game port (16261 by default) is used to handle Steam queries. The additional port (16262 by default) is used to handle the direct connection, and thus circumnavigate the data travelling through the steam network which was impacting latency and throughput significantly. These ports can be configured through the server options. Were aware this may cause a bit of disruption when we first release this to stable. However, the positive impact this will have on server performance, reducing lag and improving syncing of the game is too great to ignore, and should be just an additional port for server operators to be aware of and shouldnt affect the vast majority of players connecting. The non-Steam version, meanwhile, will just work as usual.
Most of the non-MP team are now fully on B42 development, but we do have a few brave soldiers working on the final 41 patch thats currently backlogged behind the aforementioned MP fixes. The intention of this patch is to be as non-disruptive as possible, and to leave 41 in the best possible condition during the next period of extensive Build 42 development. As such its primarily fix-based and polish, but there are also some expanded sandbox options. You can see the topline of new changes in the screenshot below.
You can thankfully also view the full current changelist by following this hotlink. This build will go into the unstable beta once MP servers are fully patched up and stable.
Weve got a couple of videos from RJ this week to show his current work on domestic animals. They are fairly self-explanatory when you watch them, but PLEASE NOTE everything you see is heavily WIP. RJ is working in something of a development debug sandbox here, and as such everything will have rough edges and likewise some player actions will have more appropriate animations, animal sizes will be improved, sound effects, further polished UI etc. etc. [previewyoutube=HPLWnNsQ3QY;full][/previewyoutube] [previewyoutube=C3mI85QPcGo;full][/previewyoutube] Finally, just to give you the shivers, heres a sample of the Sound Teams latest work on sprinter screams. Dont have nightmares. [previewyoutube=DW2VtgaKpTQ;full][/previewyoutube] This weeks book club from Kawri. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games dev and want to work with us, especially if youre an Animations Engineer as Christ alive that would be handy? Details here.
[ 2022-09-15 15:33:33 CET ] [ Original post ]
Hello everyone.
NEXT
The situation with Linux server instability remains ongoing, with the MP team working on another update to the Unstable beta and an internal test of their work tonight. The good news from the Unstable release of 41.76 was that overall network and connection speeds were improved, and will be beneficial to all online players once fully released, but the far more pressing issue was that residual errors in our zombienet library carried over server instability. Getting this, finally, sorted is currently the teams number one priority. This issue doesnt impact all our players, but we recognise how frustrating it must be for those who play regularly on Linux servers and above all those who operate them. We can only apologise for the continued outage and ongoing work, and recognise that patience has been running understandably thin. In our travels fixing the issues, the networking has been changed so as to more directly communicate between server and client. The server now has 2 ports to connect to. The game port (16261 by default) is used to handle Steam queries. The additional port (16262 by default) is used to handle the direct connection, and thus circumnavigate the data travelling through the steam network which was impacting latency and throughput significantly. These ports can be configured through the server options. Were aware this may cause a bit of disruption when we first release this to stable. However, the positive impact this will have on server performance, reducing lag and improving syncing of the game is too great to ignore, and should be just an additional port for server operators to be aware of and shouldnt affect the vast majority of players connecting. The non-Steam version, meanwhile, will just work as usual.
THEN
Most of the non-MP team are now fully on B42 development, but we do have a few brave soldiers working on the final 41 patch thats currently backlogged behind the aforementioned MP fixes. The intention of this patch is to be as non-disruptive as possible, and to leave 41 in the best possible condition during the next period of extensive Build 42 development. As such its primarily fix-based and polish, but there are also some expanded sandbox options. You can see the topline of new changes in the screenshot below.
You can thankfully also view the full current changelist by following this hotlink. This build will go into the unstable beta once MP servers are fully patched up and stable.
42
Weve got a couple of videos from RJ this week to show his current work on domestic animals. They are fairly self-explanatory when you watch them, but PLEASE NOTE everything you see is heavily WIP. RJ is working in something of a development debug sandbox here, and as such everything will have rough edges and likewise some player actions will have more appropriate animations, animal sizes will be improved, sound effects, further polished UI etc. etc. [previewyoutube=HPLWnNsQ3QY;full][/previewyoutube] [previewyoutube=C3mI85QPcGo;full][/previewyoutube] Finally, just to give you the shivers, heres a sample of the Sound Teams latest work on sprinter screams. Dont have nightmares. [previewyoutube=DW2VtgaKpTQ;full][/previewyoutube] This weeks book club from Kawri. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games dev and want to work with us, especially if youre an Animations Engineer as Christ alive that would be handy? Details here.
[ 2022-09-15 15:33:33 CET ] [ Original post ]
Project Zomboid
The Indie Stone
Developer
The Indie Stone
Publisher
2013-11-08
Release
Game News Posts:
206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(245853 reviews)
The Game includes VR Support
Public Linux Depots:
- Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
MINIMAL SETUP
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB