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Flame On
We released 41.77 into the stable beta last week, which fixed up linux servers and also improved client to server connections by preferring a direct connection to the server. It was mission successful in most regards, but a minority of users still had issues connecting which we have been addressing over the past few days via hotfixes in the Unstable beta. If you were one of the frustrated souls impacted by this, then let us know if you are still suffering on Unstable (hopefully not) on this thread on the Steam Board. Our current plan is to get these final people back on board the connection train, then move onto releasing the final 41 patch into the freshly vacated Unstable beta next week. Weve now locked coder submissions to this patch (necessary fixes aside) and the final changelist looks like this.
Weve blogged a bunch of stuff that were working towards getting into 42 now, but this week we thought it also worth mentioning that work has re-begun on the fire revamp. The fire revamp is something that got a lot of coverage in doids around two years ago, so it probably predates the knowledge of a fair few readers who have come on board in more recent times during B41s MP launch and consequent hi-jinks. Work on revamped fire had to be put to one side in favour of bolstering the Multiplayer code team, and ever since then it has been sitting on a dusty shelf and getting a little stale. The tldr of it when last we left it runs as follows:
The team would like to officially welcome Kirrus to the TIS locker-room! Kirrus has been a long-term contributor, helper and cool head in troubled times throughout the history of Project Zomboid but has never been officially on the team. Hes now a full time member of the gang, and our new Sys Admin. Big Spiffo hug incoming! This weeks office space from Sr.Cannoli. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games dev and want to work with us, especially if youre an Animations Engineer as Christ alive that would be handy? Details here.
[ 2022-10-13 19:40:55 CET ] [ Original post ]
Evening all.
NOW
We released 41.77 into the stable beta last week, which fixed up linux servers and also improved client to server connections by preferring a direct connection to the server. It was mission successful in most regards, but a minority of users still had issues connecting which we have been addressing over the past few days via hotfixes in the Unstable beta. If you were one of the frustrated souls impacted by this, then let us know if you are still suffering on Unstable (hopefully not) on this thread on the Steam Board. Our current plan is to get these final people back on board the connection train, then move onto releasing the final 41 patch into the freshly vacated Unstable beta next week. Weve now locked coder submissions to this patch (necessary fixes aside) and the final changelist looks like this.
LATER
Weve blogged a bunch of stuff that were working towards getting into 42 now, but this week we thought it also worth mentioning that work has re-begun on the fire revamp. The fire revamp is something that got a lot of coverage in doids around two years ago, so it probably predates the knowledge of a fair few readers who have come on board in more recent times during B41s MP launch and consequent hi-jinks. Work on revamped fire had to be put to one side in favour of bolstering the Multiplayer code team, and ever since then it has been sitting on a dusty shelf and getting a little stale. The tldr of it when last we left it runs as follows:
- A realistic spread of fire, with combustible materials that make sense.
- A system that takes into account temperature, material types, weight, volume, surface area, heating energy, cooling energy etc
- A set-up on both a solo map and an MP network that means that the game can remember what is going on in terms of a spreading fire when players leave the area.
- Fire spread that uses the direction and speed of the wind, with in-game rain helping with fires being put out.
- Improved effects and visuals.
WELCOME KIRRUS!
The team would like to officially welcome Kirrus to the TIS locker-room! Kirrus has been a long-term contributor, helper and cool head in troubled times throughout the history of Project Zomboid but has never been officially on the team. Hes now a full time member of the gang, and our new Sys Admin. Big Spiffo hug incoming! This weeks office space from Sr.Cannoli. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games dev and want to work with us, especially if youre an Animations Engineer as Christ alive that would be handy? Details here.
[ 2022-10-13 19:40:55 CET ] [ Original post ]
Project Zomboid
The Indie Stone
Developer
The Indie Stone
Publisher
2013-11-08
Release
Game News Posts:
206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(245853 reviews)
The Game includes VR Support
Public Linux Depots:
- Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
MINIMAL SETUP
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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