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Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
41.78.12 Hotfix Released

  • Propane Torch usage rebalanced for Fixing and Repair scripts to accommodate the change in capacity; all reduced to 2.
  • Added "AllowRottenItem:true" parameter to the recipes to Empty Frying Pans; Griddle Pans; and Roasting Pans. This will allow players to reclaim said pans when they let Stir Fries and Omelettes get rotten.
  • Recipes such as the Mildew Spray Cure, and Emptying Sacks of produce now have the field "AllowRottenItem:true" which allows rotten items to be used in that recipe.
  • Fixed the Make Mildew Cure recipe not allowing both regular and Canned Milk; as players were unable to make this cure after all of the normal Milk has gone rotten.
  • Fixed being unable to use Rotten Milk to make the Mildew Spray Cure.
  • Commented out the "Make Pot of Soup" recipes; they're obsolete given the evolved recipe system which handles this matter better.
  • Fixed being unable to use Canned Soup to make evolved recipe soup.
  • Changed the display name of "Canned Soup" to "Canned Vegetable Soup".
    • Note: To make Pots of Soup with Opened Cans of Soup you must now add them to a Pot of Water, as an evolved recipe soup. This fixes the Super Soup exploit and will allow players to also add additional ingredients to the Soup. The other way of making Pots of Soup was an obsolete and in many ways incompatible method from before the evolved recipe system.
  • Updated the Clean Tray recipe so it works with trays of Biscuit Dough, and also so that it works with rotten and cooked ingredients, so players can always recover a tray from rotten trays of food.
  • Several tweaks to clothing masks.
  • Added missing SetMelee Delay on Pistol Whip animation.
  • Fixed Hoodie and Vest masks to work properly with base mesh.
  • Fixed JokeKnife, JokeArrow, BunnyEars, FurryEars, Antlers and GodStar Headbopper to work with all hairstyles.
  • Fixed moodle and heart wiggle-speed, now reduced by half.
  • Fixed an issue with forageSystem.lua not accounting for the new loot rarity settings.
  • Fixed the veteran having some duplicate clothing selection options.
  • Fixed in-game map road that was made curved in cell 35,31.
  • Fixed print() statement from JoyPadSetup.lua that resulted in unnecessary messages in the console log.
  • Fixed source files not being loaded in the Lua debugger on Linux.
  • Fixed mod Lua files not being loaded in the Lua debugger.
  • Fixed being able to purify Watering Cans in an Oven.
  • Fixed being able to turn Cooked Eggs back into Uncooked Eggs.
  • Fixed Pizzas having the hasMetal tag.
  • Fixed error in SliceCooked test.
  • Fixed PopEmpty2 and PopEmpty3 having DisplayCategory = WaterContainer instead of DisplayCategory = Junk.
  • Fixed PopEmpty having DisplayCategory = Material instead of DisplayCategory = Junk.
  • Fixed BeerCanEmpty having DisplayCategory = WaterContainer instead of Junk.
  • Fixed Buckets not having been updated to use metal filling sounds instead of plastic filling sounds.
  • Fixed distant players not appearing on the in-game map when the server option allows it.
  • Fixed Male_Undies not having the "OBSOLETE = TRUE" parameter. Also removed them from the foraging pool.
  • Fixed not using a language's desired encoding when reading credits.txt.
  • Fixed non-admins seeing invisible remote players on the in-game map.


[ 2022-11-23 06:20:29 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

8.29$ (17%)
24.87$ (17%)
13.02$ (13%)
24.79$ (17%)
49.79$ (17%)
26.34$ (12%)
49.79$ (17%)
24.89$ (17%)
12.44$ (17%)
16.57$ (17%)
3.52$ (77%)
26.34$ (12%)
3.05$ (85%)
3.33$ (78%)
16.96$ (15%)
41.49$ (17%)
39.95$ (11%)
5.03$ (16%)
9.78$ (61%)
16.59$ (17%)
16.96$ (15%)
16.96$ (15%)
16.79$ (16%)
16.79$ (16%)
6.61$ (17%)
17.54$ (12%)
17.59$ (12%)
4.75$ (76%)
20.74$ (17%)
3.05$ (85%)
GAMERSGATE

[ 2031 ]

1.7$ (91%)
0.85$ (91%)
1.5$ (70%)
0.53$ (89%)
3.19$ (81%)
0.53$ (89%)
5.31$ (79%)
13.59$ (32%)
0.85$ (83%)
7.73$ (45%)
4.42$ (66%)
1.91$ (79%)
0.58$ (92%)
1.69$ (89%)
2.13$ (79%)
0.58$ (92%)
1.53$ (87%)
1.91$ (79%)
0.43$ (91%)
1.58$ (77%)
3.52$ (82%)
4.59$ (74%)
9.0$ (64%)
1.58$ (77%)
2.55$ (87%)
6.6$ (74%)
3.14$ (37%)
0.51$ (91%)
4.8$ (68%)
2.38$ (66%)
MacGamestore

[ 4226 ]

7.48$ (75%)
1.49$ (85%)
0.98$ (95%)
0.99$ (75%)
9.99$ (80%)
0.99$ (90%)
1.89$ (81%)
1.09$ (84%)
3.99$ (90%)
1.99$ (80%)
3.99$ (80%)
8.79$ (78%)
0.99$ (80%)
5.99$ (80%)
2.29$ (88%)
8.79$ (60%)
37.99$ (22%)
1.19$ (76%)
51.49$ (26%)
1.39$ (80%)
8.99$ (10%)
1.29$ (91%)
32.99$ (18%)
2.99$ (75%)
15.89$ (21%)
3.99$ (80%)
8.99$ (82%)
1.99$ (80%)
2.99$ (80%)
5.49$ (84%)

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