Lets get something out of the way first then. Ugh. We feel so unclean doing what were about to do. SORRY. SORRY EVERYONE. All the other games were posting Steam Awards links like that, so we did too. Dont vote for us if youd rather not, but if you do well click on the above massive intrusive image and that would be swell. So, back to business, we released some final-ish fixes for the current stable build yesterday the changelist for which can be found here. There may well be another smaller patch, early next week, with some other minor changes namely a few small anti-cheat measures, a fix for some modded textures and a bit of metal walls weirdness that still needs addressing.
B42 FARMING
This week were going over to Blair, and his current mission on overhauling our Farming system. Now, priority number one is to get things more tactile and animation-led with farming: when you use a watering can we want it through a direct mouse-click and not a maze of sub-menus.
Away from this, however, we are also making the overall system more complex, varied and interesting. Elements of this already coded into the 42 mainframe include:
- Plants have growing seasons, and for most crops there are one or two optimal planting months. Youll be able to read the best month to plant your crops on the back of seed packets, and if you plant at the wrong time of year youll get a reduced yield, and perhaps the risk of producing sickly plants.
- Appropriate plants, such as Potatoes, can be planted using the vegetable itself.
- Youll be able to dry seed Corn and Peas to preserve them for planting next year.
- Plants can accumulate slugs and snails for the player to deal with either using looted pest control, or perhaps using a folksy remedy. Nearby slug repellent plants such as Rosemary will help too.
- Rosemary is one of several herbs added as well. They tend to grow more quickly, and when harvested are knocked back a few growth stages and then can be harvested again later. The herbs you pick can also be used to propagate new herb patches while theyre still fresh, and can be dried as well.
- We are expanding the need to water your crops to houseplants. Potted indoor vegetation that players find in the world will now be living similar, but not identical, to crops. They need to be watered, can fall victim to diseases, and will become visibly unwell before they die and become a dried husk. This also means that they will be another cool signifier of the days that have elapsed since the beginning of the Knox Event since in time all the plants in homes, shops, the mall etc will wither and die.
Elsewhere, weve been seeing what animals look like without their clothes/skin on. Were thinking that these look realistic but a little too fatty and should have a little more muscle on show but its interesting nonetheless.
These past two weeks weve also made a lot of progress with getting the previously shelved fire system back on track, including the ability for the game to have liquid-looking Molotov fire FX on the ground. The actual visuals are going to be fine-tuned and improved soon, so wed rather not share images of it, but rest assured its going to be pretty cool. Finally, another quick bump for the Spiffo plush that Makeship are creating for us which is something that the community has been asking for since forever: https://shop.makeship.com/3FHlgG8 If you want one youve got two weeks to put your order in.
In case you want to give it for Christmas then Mash has also created a certificate of gifting intent that will hopefully come in useful.
This weeks road-side (well, centre) picnic from Athena. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too.
[ 2022-11-24 21:21:19 CET ] [ Original post ]
🕹️ Partial Controller Support
- Project Zomboid Linux Depot [1.41 G]
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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