
Happy March survivors, lets check in with some of the departments we didnt visit in the blogapalooza of two weeks ago.
FISHING
Over to Aiteron for the latest on his fishing additions.
This week Ive mainly been working on a unique random seed that procedurally determines where groups of fish will be located in PZs waterways, the radius of the different zones, and the base number of fish that could be found within them.
Youll see this through splashes of water, which will depend on the groups of fish. So, the more fish in the fish group area, the more splashes on the waters surface of the water. As such finding the best place for you to fish will be a big part of the systems revamp. Each groups will react to the noise by the noise that goes on in the world too. So, if theres a loud noise then the fishing circles will stop being active for a certain amount of time.
If you craft some chum, meanwhile, youll also be able to attract a group of fish for a limited amount of time. In the following video youll be able to see groups of fish (red circles) and a chum area (green circle)
[previewyoutube=XKpTi_y484U;full][/previewyoutube]
The team at Formosa have also been working with me to create new SFX for the fishing revamp, and I am very pleased with the results so far! We are also working on different sounds for different reeling in speeds.
[previewyoutube=ZTzeBluLk4E;full][/previewyoutube]
MAP EXPANSION
We are at a key point in the map expansion in that the work of our various mappers has been merged together, and our test team are roaming its wilds to provide playability and design feedback. They are patrolling its highways and by-ways, and feeding back on anything that seems amiss on a broader scale.
Were not at the point at which we can do full-on testing (theres still a lot to do, to be polished, and have signs erected and whatnot) but we are at the point where we can go on a fun road trip.
[previewyoutube=UGaTsGi67m0;full][/previewyoutube]
SOUND STUFF
Formosa are up to quite a lot at the moment. A big part of their work is in improvements to the music escalation system, which well go into detail about next time, but suffice to say that action music wont carry on for as long as it does post-zed-escape in B42.
We are also in the final stages of organising a recording session in which well be having some real life actors (in Hollywood! In America!) to puff, pant and make I am hurt noises thatll make our survivors feel that little bit more real.
New SFX have also, meanwhile, been delivered for pigs, piglets, chickens, breaking furniture, the emergency broadcast, cork pops and much else besides.
A lot of chickens have also been attacked with hammers.
[previewyoutube=NWvfY4xcpdQ;full][/previewyoutube]
(We will improve visuals on this sort of attack too, so youre not whacking air)
SURVIVAL FUN
The Blair Algol furnace has also been burning bright recently, alongside his farming revamp work that weve discussed in former blogs. So heres a general show of the new camping items thatll be found in places like the games different camp supply shops come B42.
[previewyoutube=Fe7NMwOfIyU;full][/previewyoutube]
- Seen here are matchboxes, insect repellent, tackle boxes, New duffel bags, compasses, magnesium strikers and a fire-starting block.
- New Literature Titles and Names, so its not all generic non-titled books. (These will still act as consumables rather than items for now, however)
- New Food, drink, snack names and a new eating animation.
- New police duffle bag
- An example of how to use the compass
- Campsite scene showing an array of new survival gear items for the casual camper and general survivalist
- New tent function, which no longer requires RMB and now places and gets picked up like a normal decor/furniture object
- New tent storage feature associated with the above change
LOVELY LITTLE ANIMALS

LOVELY LITTLE DEAD ANIMAL

:(
FINALLY
Just to underline, were still not at a point at which a 42 unstable release is (at all) imminent. Theres still loads to do with our primary advancements to engine, online multiplayer, crafting and whatnot.
We see people thinking its about to land in comments sometimes, so if you see that too then please direct them here. Thanks everyone.
A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games industry gameplay coder and want to join Team Awesome? Jobs page here. Todays fish is trout a la creme. Enjoy your meal.
[ 2023-03-02 22:11:24 CET ] [ Original post ]