TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 218
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (277498 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
CritterZ


Happy March survivors, lets check in with some of the departments we didnt visit in the blogapalooza of two weeks ago.

FISHING


Over to Aiteron for the latest on his fishing additions. This week Ive mainly been working on a unique random seed that procedurally determines where groups of fish will be located in PZs waterways, the radius of the different zones, and the base number of fish that could be found within them. Youll see this through splashes of water, which will depend on the groups of fish. So, the more fish in the fish group area, the more splashes on the waters surface of the water. As such finding the best place for you to fish will be a big part of the systems revamp. Each groups will react to the noise by the noise that goes on in the world too. So, if theres a loud noise then the fishing circles will stop being active for a certain amount of time. If you craft some chum, meanwhile, youll also be able to attract a group of fish for a limited amount of time. In the following video youll be able to see groups of fish (red circles) and a chum area (green circle) [previewyoutube=XKpTi_y484U;full][/previewyoutube] The team at Formosa have also been working with me to create new SFX for the fishing revamp, and I am very pleased with the results so far! We are also working on different sounds for different reeling in speeds. [previewyoutube=ZTzeBluLk4E;full][/previewyoutube]

MAP EXPANSION


We are at a key point in the map expansion in that the work of our various mappers has been merged together, and our test team are roaming its wilds to provide playability and design feedback. They are patrolling its highways and by-ways, and feeding back on anything that seems amiss on a broader scale. Were not at the point at which we can do full-on testing (theres still a lot to do, to be polished, and have signs erected and whatnot) but we are at the point where we can go on a fun road trip. [previewyoutube=UGaTsGi67m0;full][/previewyoutube]

SOUND STUFF


Formosa are up to quite a lot at the moment. A big part of their work is in improvements to the music escalation system, which well go into detail about next time, but suffice to say that action music wont carry on for as long as it does post-zed-escape in B42. We are also in the final stages of organising a recording session in which well be having some real life actors (in Hollywood! In America!) to puff, pant and make I am hurt noises thatll make our survivors feel that little bit more real. New SFX have also, meanwhile, been delivered for pigs, piglets, chickens, breaking furniture, the emergency broadcast, cork pops and much else besides. A lot of chickens have also been attacked with hammers. [previewyoutube=NWvfY4xcpdQ;full][/previewyoutube] (We will improve visuals on this sort of attack too, so youre not whacking air)

SURVIVAL FUN


The Blair Algol furnace has also been burning bright recently, alongside his farming revamp work that weve discussed in former blogs. So heres a general show of the new camping items thatll be found in places like the games different camp supply shops come B42. [previewyoutube=Fe7NMwOfIyU;full][/previewyoutube]
  • Seen here are matchboxes, insect repellent, tackle boxes, New duffel bags, compasses, magnesium strikers and a fire-starting block.
  • New Literature Titles and Names, so its not all generic non-titled books. (These will still act as consumables rather than items for now, however)
  • New Food, drink, snack names and a new eating animation.
  • New police duffle bag
  • An example of how to use the compass
  • Campsite scene showing an array of new survival gear items for the casual camper and general survivalist
  • New tent function, which no longer requires RMB and now places and gets picked up like a normal decor/furniture object
  • New tent storage feature associated with the above change

LOVELY LITTLE ANIMALS




LOVELY LITTLE DEAD ANIMAL



:(

FINALLY


Just to underline, were still not at a point at which a 42 unstable release is (at all) imminent. Theres still loads to do with our primary advancements to engine, online multiplayer, crafting and whatnot. We see people thinking its about to land in comments sometimes, so if you see that too then please direct them here. Thanks everyone. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games industry gameplay coder and want to join Team Awesome? Jobs page here. Todays fish is trout a la creme. Enjoy your meal.


[ 2023-03-02 22:11:24 CET ] [ Original post ]

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card

GAMEBILLET

[ 6078 ]

8.39$ (16%)
28.69$ (18%)
2.59$ (96%)
33.14$ (17%)
8.39$ (16%)
16.59$ (17%)
17.54$ (12%)
16.99$ (15%)
41.49$ (17%)
33.17$ (17%)
41.96$ (16%)
5.78$ (17%)
9.33$ (38%)
24.89$ (17%)
52.19$ (13%)
13.14$ (12%)
6.48$ (78%)
17.59$ (12%)
16.96$ (15%)
8.46$ (15%)
5.55$ (72%)
25.46$ (15%)
1.08$ (93%)
16.89$ (16%)
4.75$ (76%)
8.38$ (16%)
17.54$ (12%)
17.54$ (12%)
16.79$ (16%)
6.35$ (68%)
GAMERSGATE

[ 2031 ]

0.34$ (91%)
0.6$ (91%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
3.75$ (92%)
1.69$ (89%)
6.38$ (57%)
1.58$ (77%)
0.34$ (91%)
0.42$ (79%)
1.58$ (77%)
1.58$ (77%)
0.53$ (89%)
1.58$ (77%)
0.85$ (83%)
3.06$ (83%)
10.19$ (49%)
1.58$ (77%)
2.55$ (87%)
1.58$ (77%)
0.17$ (83%)
0.53$ (89%)
1.58$ (77%)
0.53$ (89%)
3.4$ (83%)
4.5$ (77%)
1.58$ (77%)
7.49$ (63%)
MacGamestore

[ 4226 ]

10.39$ (77%)
49.99$ (17%)
0.99$ (75%)
8.79$ (78%)
1.99$ (80%)
1.99$ (85%)
3.99$ (90%)
2.98$ (85%)
1.19$ (94%)
2.98$ (85%)
1.49$ (85%)
21.99$ (12%)
2.99$ (75%)
4.98$ (75%)
1.19$ (76%)
3.99$ (73%)
1.49$ (85%)
1.19$ (88%)
1.99$ (80%)
15.99$ (47%)
9.99$ (80%)
2.98$ (80%)
32.99$ (18%)
1.19$ (88%)
2.99$ (70%)
1.19$ (88%)
21.99$ (27%)
15.89$ (21%)
38.89$ (22%)
2.29$ (88%)

FANATICAL BUNDLES

Time left:

356365 days, 12 hours, 24 minutes


Time left:

21 days, 19 hours, 24 minutes


Time left:

31 days, 19 hours, 24 minutes


Time left:

36 days, 19 hours, 24 minutes


Time left:

20 days, 19 hours, 24 minutes


Time left:

42 days, 19 hours, 24 minutes


Time left:

16 days, 19 hours, 24 minutes


Time left:

16 days, 19 hours, 24 minutes


Time left:

50 days, 19 hours, 24 minutes


HUMBLE BUNDLES

Time left:

2 days, 13 hours, 24 minutes


Time left:

2 days, 13 hours, 24 minutes


Time left:

9 days, 13 hours, 24 minutes


Time left:

11 days, 13 hours, 24 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE