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Mizter McGregor's Garden


Last time round we checked in with some of the main pillars of Build 42 those things being the crafting and crafting systems update, the tech upgrade, animals/migration and MP. As such, for todays blog well be dipping into some of the stuff that wider members of the team have been working on for more general improvement elsewhere in the game.

FARMING


First off, lets darken Blairs door and watch him lean over a fence with a piece of straw in his mouth while he outlines what hell imminently be merging into our internal branch for our testers to play around with.
Currently Im working on smoothing out the interface and interactions for the revamped farming. One important part of the interface, and player feedback, are the new plant sprites Mash has produced to represent plant states. Previously, our far more limited number of plants had sprites for their individual growth stages, as well as some generic sprites to represent trampled plants. Now, for every single growth stage and for every plant, we have 600 additional sprites to represent whats now grown to 15 crops and 8 herbs. These cover states of:
  • Unhealthy due to disease, lack of water, or general low health.
  • In the process of dying due to these aforementioned reasons.
  • Completely dead.
  • Dead-but-also-trampled/crushed. These are for plants that have been crushed by zombie hordes, vehicles etc, and also for dead plants that are degrading over time.
With the farming rework we are adding growing seasons (which can also be disabled in the sandbox settings). With these most plants will have a planting season, with optimal months that produce additional yields. Plants that are planted out of season will be destined to wither away and die. This means, that aside from some winter crops, winter farming will be no more. Growing seasons are learnable knowledge. A farmer character starts knowing all of them; a character with the gardener trait will know most of them; and they can also be learned from reading seed packets and special farming handbooks.

CHEEKY RABBITS


Last time we properly met the Knox Events deer population and their migration habits, and now its time to introduce some smaller varmints who are tied to the same system, but will move around according to a different ruleset. WIP vid. Kitten behaviour will probably get more realistic / change. (Kitten is the correct word for baby rabbit we dont know that either. [previewyoutube=hr5dTl9lPgI;full][/previewyoutube] Also we had a bug this week with the carrots. [previewyoutube=CCbNT9b42fQ;full][/previewyoutube] Also also, with animals comes poop: https://twitter.com/theindiestone/status/1659235346301714450

MAPPING


Now ably assisted by our newest friend Dirk the map team carry on a-pace with the huge map expansion that (most likely) will land alongside 42, or be a part of its beta updates. After a brief spot of begging we managed to bag a little taster of one of its more epic locations as ever big thanks to Amz for the vid. [previewyoutube=v9qwpo4VPwo;full][/previewyoutube]

AND FINALLY


Elsewhere Fenris has been chewing on a key accessibility issue that weve been wanting to get fixed up since forever namely the ability to remap mouse buttons (including extra buttons on fancy mouses) to different actions, by making mouse buttons and keys work exactly the same within the bind menu. Ooh, and also look! Area-specific vehicle spawns in action

This weeks misty hunt from Felkhan. A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Block of Italicised Text would like to direct yourattention to thePZ Wikishould you feel like editing or amending something, and thePZ Mailing Listthat can send you update notifications once builds get released. We also live on Twitterright here! Our Discord is open for chat and hijinks too. Experienced games industry gameplay coder and want to join Team Awesome? Jobs page here.


[ 2023-05-25 14:14:39 CET ] [ Original post ]

Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (245853 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET

[ 6132 ]

25.49$ (15%)
16.52$ (17%)
5.00$ (80%)
30.04$ (40%)
13.24$ (34%)
9.09$ (80%)
8.49$ (15%)
32.59$ (7%)
13.21$ (17%)
1.75$ (88%)
7.50$ (75%)
13.04$ (13%)
0.63$ (87%)
4.20$ (79%)
0.63$ (87%)
5.03$ (16%)
12.71$ (15%)
10.00$ (60%)
12.59$ (16%)
4.00$ (90%)
20.74$ (17%)
5.11$ (83%)
0.83$ (16%)
33.05$ (17%)
1.50$ (85%)
7.47$ (63%)
5.00$ (75%)
6.66$ (81%)
8.49$ (15%)
17.77$ (56%)
GAMERSGATE

[ 2625 ]

5.0$ (80%)
6.6$ (67%)
16.74$ (52%)
20.23$ (49%)
0.89$ (87%)
13.49$ (55%)
3.26$ (78%)
24.85$ (45%)
7.44$ (79%)
6.0$ (80%)
0.77$ (89%)
12.79$ (36%)
5.0$ (80%)
5.78$ (71%)
9.0$ (64%)
10.79$ (46%)
0.85$ (83%)
1.76$ (91%)
2.25$ (85%)
1.5$ (70%)
10.0$ (60%)
10.2$ (66%)
5.52$ (82%)
1.69$ (79%)
8.0$ (60%)
2.23$ (75%)
19.8$ (67%)
1.5$ (85%)
9.0$ (70%)
8.0$ (60%)

FANATICAL BUNDLES

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