TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Build 42 Unstable Out Now


Build 42 Unstable is now available to play! Important

  • Those who play Unstable must be aware that theyre playing a work in progress.
  • This Unstable exists so we can collect player feedback to find bugs and improve our game. Some key features, primarily multiplayer, are initially disabled they will be re-enabled later.
  • Build 41 saves and mods are NOT compatible with Build 42.
  • There will be bugs and annoyances, and game balance will likely be way from perfect, particularly with the zombie distribution and combat changes.
  • Your saves may break after Unstable updates.
Were aware people have built up a lot of anticipation for the first unstable release, and have done our best to make it an enjoyable experience out the gate. But as those who were present for the first b41 unstable release will attest, its in unstable for a reason and our unstable branches evolve a lot during the process, so please be understanding and constructive if you come across issues.

HOW TO PLAY?


The Unstable branch is now accessible to anyone who plays Project Zomboid. Right click Project Zomboid in your Steam library and hit Properties. Then, navigate to the betas tab and select the Unstable branch from the dropdown menu.
If you find a bug, read this first, then post it on our forums. If you put it anywhere else (including Discord) then your report will likely get lost.

WHATS IN? WHATS NEXT?



PLEASE NOTE:


  • Due to some unavoidable last minute compatibility issues, unstable 42 for Mac will arrive in a subsequent update, very possibly falling in the New Year.
  • SteamDeck / controller input is still WIP, and currently not recommended for play
  • MP will be enabled during the Unstable beta process.
  • Our GOG friends will get access to Unstable very soon too, weve just had a lot on our plate but will try and roll the unstable out to GOG asap.
The team is still hard at work improving aspects of the game that will be mixed in during the Unstable beta process. Initial patching, alongside any major issues that arise from the player community, will concentrate on:
  • Polishing of Craft and Building UIs
  • Ingredients tuning
  • XP gain adjustments
  • More icons, better tooltips
  • Various collision issues
None of these areas are finalized, and we welcome your thoughts on all of the above so we can prioritize our patching. A focus for us during Unstable will be hunting. Currently deer migrate over the map along paths preordained at the games start, and they leave poop and broken twigs that those with the tracking skill can follow which testers seem to have found cool and atmospheric. These rudiments are fun enough, but to get more of a Call of the Wild feeling were going to have to give the deer, their deaths, and the tracking much more focus during Unstable as the animal husbandry side of animals is what has received more than the lions share of attention during dev.

CURRENT KNOWN ISSUES


Ballistics system:
  • Shooting at crawlers / on stairs with the new aim system is problematic. This will be addressed in the new year.
  • Rare game crash during heavy usage of the M16 (fixing this is a top priority)
Crafting:
  • Search bar ignores selected categories
  • Recipes can use Items instead of values (e.g. hunger values)
  • Batteries can behave oddly
Build Menu:
  • Tile properties for new player build constructions need to be set up, some moveables cant be picked up etc
  • Players cant disassemble moveable objects and reclaim resources
GrappleTech:
  • Clipping and minor animation issues while picking up or dropping corpses, dragging on stairs and throwing corpses over window frames and fences
  • Improvements required for turning animation while grabbing, and arm overtwist while dragging and turning.
  • Shoving animation currently plays after dropping corpses.
General:
  • Some missing 3D models and icons for items
  • Not currently able to look around while seated
  • Some animal pathfinding bugs present (e.g. animals can walk through closed gates)
  • Liquids UI improvements needed
  • Some hitching while dragging/zooming the new spawn map.
  • Further balance is required for sneaking in different weather and darkness conditions


[ 2024-12-17 21:18:29 CET ] [ Original post ]

Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 206
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (245853 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET

[ 6132 ]

4.27$ (89%)
4.24$ (15%)
13.73$ (31%)
7.99$ (68%)
1.50$ (90%)
6.00$ (90%)
16.52$ (17%)
0.63$ (94%)
11.99$ (40%)
7.64$ (15%)
8.27$ (17%)
16.52$ (17%)
24.00$ (60%)
1.05$ (92%)
25.19$ (16%)
11.25$ (55%)
18.99$ (68%)
5.70$ (70%)
25.19$ (16%)
0.90$ (82%)
0.89$ (70%)
20.00$ (50%)
20.65$ (17%)
25.19$ (16%)
0.45$ (85%)
1.24$ (79%)
22.98$ (23%)
22.99$ (8%)
13.32$ (73%)
8.79$ (65%)
GAMERSGATE

[ 2625 ]

5.0$ (90%)
1.0$ (80%)
2.0$ (90%)
31.49$ (30%)
5.0$ (75%)
4.0$ (60%)
0.64$ (87%)
1.2$ (85%)
5.28$ (74%)
7.83$ (74%)
4.75$ (76%)
1.35$ (89%)
7.49$ (63%)
2.85$ (90%)
1.72$ (87%)
0.68$ (83%)
2.01$ (85%)
6.0$ (70%)
21.59$ (28%)
0.75$ (85%)
4.88$ (62%)
9.99$ (50%)
8.0$ (60%)
2.63$ (62%)
4.39$ (69%)
2.0$ (90%)
2.0$ (90%)
11.43$ (43%)
14.99$ (40%)
3.0$ (80%)

FANATICAL BUNDLES

Time left:

8 days, 20 hours, 2 minutes


Time left:

14 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

11 days, 20 hours, 2 minutes


Time left:

36 days, 20 hours, 2 minutes


Time left:

16 days, 20 hours, 2 minutes


Time left:

8 days, 20 hours, 2 minutes


Time left:

43 days, 20 hours, 2 minutes


Time left:

32 days, 20 hours, 2 minutes


Time left:

29 days, 20 hours, 2 minutes


Time left:

37 days, 20 hours, 2 minutes


Time left:

39 days, 20 hours, 2 minutes


HUMBLE BUNDLES

Time left:

3 days, 14 hours, 2 minutes


Time left:

17 days, 14 hours, 2 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE