In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
- Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug).
- Fixed game closing while shooting.
- Fixed texture compression being disabled.
- Removed placeholder UI sounds
- Fixed not being able to open doors when another timed action was being carried out.
- Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline.
- Fixed Chickenpocalypse.
- Fixed a butchering exploit.
- Fixed a missing floor in cell 16,24 causing the player to fall forever.
- Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3.
- This should allow the game to run on MacOS again, in theory.
- Replaced GL43.glDepthRangef() calls with GL11.glDepthRange().
- Fixed bink videos not playing when the working directory does not contain the "media" directory.
- Fixed glitchy model rendering affecting mods due to not-normalized bone weights.
- Fixed garbage creation in several spots.
AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models.
- Reduced memory usage a little.
- Radio data XML was kept in memory after parsing.
- LosUtil.cachedresults isn't used in singleplayer.
- Avoid allocating a few large buffers used only in multiplayer.
- Garbage-creation avoided in several places.
- Fixed rendering issues starting the game with zoom disabled.
- Fixed BallisticsTargets not being cleared.
- Fixed array indexing in PZBallistics::getCameraTargets
- ModelInstance::getAttachmentWorldPosition normalizes the direction vector
- Fixed Zeds playing wrong animation when shoved down.
- When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.
- When playerAttackPosition is not FRONT/BACK, Zed goes to falldown.
- attack-network no longer goes to idle when bDead.
- staggerback-knockeddown AnimNodes no longer continously check bKnockedDown.
- Already in the knockeddown state, no need to keep checking.
- Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)
- Fixed recipecode for pack of batteries that spawned in the world.
- Fixed multiple recipes in knapping.
- Removed the butchering & recipe code fixes since it wasn't wanted for hotfix.
- Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1.
- Wooden Cudgel renamed to Large Branch.
- Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP
- Traits renamed.
- Nervous to Cowardly
- Fear of Outdoors to Agoraphobic
- Fear of Indoors to Claustrophobic
- Outdoorsman to Outdoorsy
- Can't Read to Illiterate
- Repairer/Repairman to DIY Expert
- Fisher to Angler
- Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions
- "Very Long Stick" renamed to "Long Stick". It's still way above average ok.
- "Breaded" foods renamed to "Fried"
- The libbink64.dylib was rebuilt.
- Rebuilt Linux pzbullet libraries.
- Updated PZBullet Win32/64 natives
Minimum Setup
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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