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Hotfix 42.0.1 - Unstable Release

- Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug). - Fixed game closing while shooting. - Fixed texture compression being disabled. - Removed placeholder UI sounds - Fixed not being able to open doors when another timed action was being carried out. - Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline. - Fixed Chickenpocalypse. - Fixed a butchering exploit. - Fixed a missing floor in cell 16,24 causing the player to fall forever. - Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3. - This should allow the game to run on MacOS again, in theory. - Replaced GL43.glDepthRangef() calls with GL11.glDepthRange(). - Fixed bink videos not playing when the working directory does not contain the "media" directory. - Fixed glitchy model rendering affecting mods due to not-normalized bone weights. - Fixed garbage creation in several spots. AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models. - Reduced memory usage a little. - Radio data XML was kept in memory after parsing. - LosUtil.cachedresults isn't used in singleplayer. - Avoid allocating a few large buffers used only in multiplayer. - Garbage-creation avoided in several places. - Fixed rendering issues starting the game with zoom disabled. - Fixed BallisticsTargets not being cleared. - Fixed array indexing in PZBallistics::getCameraTargets - ModelInstance::getAttachmentWorldPosition normalizes the direction vector - Fixed Zeds playing wrong animation when shoved down. - When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown. - When playerAttackPosition is not FRONT/BACK, Zed goes to falldown. - attack-network no longer goes to idle when bDead. - staggerback-knockeddown AnimNodes no longer continously check bKnockedDown. - Already in the knockeddown state, no need to keep checking. - Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version) - Fixed recipecode for pack of batteries that spawned in the world. - Fixed multiple recipes in knapping. - Removed the butchering & recipe code fixes since it wasn't wanted for hotfix. - Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1. - Wooden Cudgel renamed to Large Branch. - Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP - Traits renamed. - Nervous to Cowardly - Fear of Outdoors to Agoraphobic - Fear of Indoors to Claustrophobic - Outdoorsman to Outdoorsy - Can't Read to Illiterate - Repairer/Repairman to DIY Expert - Fisher to Angler - Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions - "Very Long Stick" renamed to "Long Stick". It's still way above average ok. - "Breaded" foods renamed to "Fried" - The libbink64.dylib was rebuilt. - Rebuilt Linux pzbullet libraries. - Updated PZBullet Win32/64 natives


[ 2024-12-20 21:58:54 CET ] [ Original post ]

Project Zomboid
The Indie Stone Developer
The Indie Stone Publisher
2013-11-08 Release
Game News Posts: 207
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (258153 reviews)
The Game includes VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

MINIMAL SETUP
  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
GAMEBILLET

[ 6137 ]

1.72$ (78%)
49.64$ (17%)
16.00$ (60%)
6.39$ (68%)
12.50$ (69%)
0.74$ (93%)
16.19$ (35%)
4.00$ (80%)
5.03$ (16%)
12.29$ (18%)
12.74$ (15%)
5.92$ (15%)
4.42$ (56%)
25.19$ (16%)
15.63$ (8%)
8.79$ (12%)
13.99$ (30%)
2.07$ (79%)
14.98$ (40%)
6.54$ (67%)
23.99$ (-20%)
13.79$ (8%)
1.45$ (93%)
3.13$ (84%)
2.99$ (57%)
9.59$ (52%)
50.96$ (15%)
16.59$ (17%)
4.19$ (16%)
8.49$ (-113%)
GAMERSGATE

[ 3463 ]

9.35$ (22%)
6.86$ (77%)
39.99$ (20%)
13.99$ (30%)
9.6$ (68%)
4.35$ (83%)
4.28$ (86%)
1.28$ (91%)
3.0$ (62%)
1.0$ (90%)
3.13$ (69%)
3.3$ (78%)
1.88$ (62%)
0.9$ (85%)
1.1$ (89%)
9.74$ (25%)
3.0$ (85%)
6.48$ (64%)
6.38$ (57%)
10.0$ (75%)
0.6$ (85%)
1.2$ (85%)
9.99$ (50%)
17.49$ (30%)
15.0$ (75%)
19.99$ (20%)
4.25$ (79%)
6.75$ (55%)
13.99$ (30%)
1.58$ (77%)

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HUMBLE BUNDLES

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