Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
Unstable 42 MP Released
\n\nWhen it is clear that the version is stable enough, and likely after it has been hotfixed, the latest version of 42.13 will be uploaded to GOG.\n\n\n
Unstable Build 42.13, which contains multiplayer support, has been released.\nMerry Christmas. Ho ho ho.\n\nhttps://www.youtube.com/watch?v=lYKS02PYF7E\n\n
IMPORTANT NOTES
\nMultiplayer is WIP and has been released for stress testing.\n\n- \n
- For the best experience you are STRONGLY advised to play on whitelisted servers or in Steam co-op.\n
- It is currently inadvisable to have more than 20 players on a server. This will be further improved.\n
- Please do not use debug during MP games. This will impact negatively on server performance.\n
- Please disable all mods. Even client ones.\n
- Ragdoll functionality has been disabled in MP. This will be added in later patches.\n
- Please be aware that future updates to the Unstable branch WILL disrupt ongoing MP games.\n
- Saves created before Unstable 42.13 are no longer compatible. The conversion process will very likely break elements of your game. Please back up your save before continuing, after which debug could potentially be used to restore any lost items, animals, carrying capacity and player attributes.\n
- Much has changed under the hood. Please be patient with the modding community while they update to make their mods compatible.\n
- Information for modders on 42.13 can be found here . We are also working to provide modders with more guidance, and game code improvements, alongside future Unstable updates.\n
- Additional balance, QOL, and game mode / feature improvements will come in future patches.\n
HOW TO FIND BUILD 42
\nBuild 42 is currently on the Unstable beta for all Project Zomboid players on Steam.\n\nTo find it:\n\nRight-Click game in Steam library -> Properties -> Click Betas tab -> Select Unstable from the Beta Participation Dropdown Menu\n\n
\n\nWhen it is clear that the version is stable enough, and likely after it has been hotfixed, the latest version of 42.13 will be uploaded to GOG.\n\n\nPATCH NOTES
\nThe full changelist for 42.13 outside of MP is quite long. You can find it here . Some highlights of its contents run as follows:\n\n- \n
- Improved target selection when aiming firearms.\n
- Improved interior lighting. Barricades (except metal sheets) and Curtains allow some light to pass through them, even when vision is blocked.\n
- Multiple Inventory-related QOL improvements including double-clicking actions, additional equipping while walking, and auto-deactivating unequipped items.\n
- First pass of re-organization and new icons to streamline RMC interactions\n
- Continued Crafting/Building interaction improvements\n
[ 2025-12-11 09:30:07 CET ] [Original Post]
Minimum Setup
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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