Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
42.13.1 BETA HOTFIX Released
This patch is currently available on the \"42.13.1\" Steam Beta and will likely land on the Unstable beta branch before the holiday break. \n\nInstructions: Right-Click game in Steam library -> Properties -> Click Betas tab -> Select 42.13.1 from the Beta Participation Dropdown Menu.\n\nMP save games from 42.13.0 will not be compatible. \n\n\n\n
FIXES
\n- Fixed loot not respawning in MP\n- Fixed severe stutters in MP sessions\n- Fixed server crashes caused by colliding with an animal while inside a safehouse\n- Fixed IsoChunk.soundList not clearing when chunks are reused, leading to zombies following players to other towns.\n- Fixed Nimble skill not progressing in MP\n- Fixed wrong multipliers being applied to skills\n- Fixed foraging zones not being created \n- Fixed Foraging XP gain being abnormally high \n- Fixed corpses not being transferred into containers properly in MP\n- Fixed extended placement of items for MP\n- Fixed Organized/Disorganized traits not having effect in MP\n- Fixed Endurance recovery speed not changing while seated\n- Fixed missing Wakeful, Sleepyhead, Restless Sleeper\n- Fixed Host Settings UI scaling issue on some resolutions\n- Fixed VHS/TVs not giving XP to players in MP\n- Fixed a desync issue when a remote player reconnects to the server, the weapon in their hands will not be displayed.\n- Fixed not being able to fast-forward sleep in vehicles in MP\n- Fixed not being able to remove servers from Favorites\n- Fixed not being able to sleep on the ground\n- Fixed disappearing animal corpses when destroying Butchering Hook \n- Fixed server side exception when performing Attach Animal to Rope\n- Fixed exception with weapon upgrades\n- Fixed an exception with drying racks (drying racks are still WIP)\n- Fixed exception when trying to start an engine while there is no battery installed\n- Fixed errors when double-clicking on empty containers in inventory\n- Fixed Ratchet Wrench causing error when taking Engine Parts.\n- Fixed animal duping in inventory after relogging \n- Fixed animal dupe in Livestock Trailers \n- Fixed dropping a heavy backpack you don\'t have room to carry in main inventory leaving a copy in inventory \n- Fixed the bug when being overencumbered, selecting the \"extra option\" of Worn Clothing drops a duplicate item on the ground \n- Fixed not being able to run over animals \n- Fixed animals spawn on trap check \n- Fixed not being able to kill a small animal while holding it in hands\n- Fixed animals pathfinding after being dropped to the ground \n- Fixed troughs not having food upon the first visit to a default livestock zone\n- Fixed Specific timed actions giving errors (using Dice, Card Deck, Dented Can, Unlabeled Can)\n- Fixed Water capacity bar locking on 1L when filling, leading to not being able to create Stews etc \n- Fixed character gaining the Strength XP while seated in a vehicle\n- Fixed Generator SFX remaining after turning it off\n- Fixed being unable to pick up a Generator that was dropped while entering the vehicle\n- Fixed not being able to place Generator and other furniture on seats in vehicles in MP\n- Fixed not being able to pick up some stuff from disassembled furniture \n- Fixed not saving the lock status on the handcraft UI \n- Fixed partially consumed food items still being displayed as full in the UI\n- Fixed padding information not updating on unequipped clothing items\n- Fixed disappearing favorite, unusable and unwanted tags \n- Fixed vehicles getting stuck in the air after collisions\n- Fixed zeds no longer ragdolling\n- Fixed zombies wanting to pathfind around fences instead of vaulting them.\n- Fixed \"Destroy\" not working for multi-tile objects\n- Fixed chickens disappearing in hutches after relogging\n- Fixed map annotations being removed after relogging\n- Fixed players failing to connect to Host with names that contained symbols\n- Fixed being able to open locked garage doors\n- Fixed the order of clothing layers for mod creators\n- Fixed a case of the Chickenpocalypse \n[ 2025-12-18 11:06:21 CET ] [Original Post]
Minimum Setup
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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