In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following:Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
NEW\n- New improved whitelist\n- Drying racks are functional in MP now\n- Updated \"Announce Animal Death\" message\n- Added a limit on the number of animals sent in a single AnimalUpdatePacket\n- Added Plastering in MP\nFIXED\n- Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases \n- Fixed not being able to remove and replace battery in different devices \n- Fixed being able to put more items in the container than capacity allows\n- Fixed Favoriting recipes (Craft and Build menu) being reset after relogging \n- Fixed weight pointers\n- Fixed some performance issues with animal zones\n- Fixed animal pathfinding in MP\n- Fixed server crash caused by pipe bombs \n- Fixed number of visible zombies counter\n- Fixed SFX glitch when getting attacked by a zombie while shooting\n- Fixed seasoning ingredients not being displayed in tooltip\n- Fixed plant tile updating only after revisiting chunk or relog\n- Fixed not being able to remove seeded furrows\n- Fixed memory leak with NetworkState packets\n- Fixed wrong animation when unequipping an attached item on the player\'s back\n- Fixed backpack sprayer duplication \n- Fixed MP Soaked and Wet states\n- Fixed body insulation/temperature always being at 0\n- Fixed disassembled furniture not disappearing from the world\n- Fixed weapons unequipping when character is climbing through windows\n- Fixed microwave/Stove timers resetting to 0\n- Fixed double door sfx\n- Fixed not being able to get an animal corpse from the car trunk\n- Fixed non-lootable containers placed in doorways\n- Fixed NPE caused by calling getVehicleContainer() on null square\n- Fixed wrong items being selected and captured from stack of items\n- Fixed updates breaking setting the ZombieState FMOD parameter\n- Fixed being unable to build stairs above ground sometimes due to non-existent squares.\n- Fixed stair pillars not appearing on clients until reloading the area.\n- Fixed odd cutaway behavior of player-built stairs and support pillars.\n- Fixed not being able to craft Fire-Hardened Spears\n- Fixed character with the claustrophobic trait not panicking inside buildings\n- Fixed car battery looping sfx glitch\n- Fixed clothes drying only when picked up\n- Fixed door shaking animation\n- Fixed basement entrance disappearing after building & removing floor overtop of entrance\n- Fixed \"Walk To\" stream of errors if cursor is placed outside the bounds of a basement\n- Fixed rope attached to the animals not breaking\n- Fixed several cases with commands: AddXP and LoseXP\n- Fixed remote player health sync issues\n- Fixed bombs staying in player\'s inventory after relog\n- Fixed not being able to butcher the animal corpse in the inventory \n- Fixed Hitting SFX isn\'t always playing
Minimum Setup
- Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
- Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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