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Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 


In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]


    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support


For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
Project Zomboid
The Indie StoneDeveloper
The Indie StonePublisher
2013-11-08Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (140392 reviews)
VR Support
Public Linux Depots:
  • Project Zomboid Linux Depot [1.41 G]
42.13.2 UNSTABLE HOTFIX Released

NEW\n- New improved whitelist\n- Drying racks are functional in MP now\n- Updated \"Announce Animal Death\" message\n- Added a limit on the number of animals sent in a single AnimalUpdatePacket\n- Added Plastering in MP\nFIXED\n- Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases \n- Fixed not being able to remove and replace battery in different devices \n- Fixed being able to put more items in the container than capacity allows\n- Fixed Favoriting recipes (Craft and Build menu) being reset after relogging \n- Fixed weight pointers\n- Fixed some performance issues with animal zones\n- Fixed animal pathfinding in MP\n- Fixed server crash caused by pipe bombs \n- Fixed number of visible zombies counter\n- Fixed SFX glitch when getting attacked by a zombie while shooting\n- Fixed seasoning ingredients not being displayed in tooltip\n- Fixed plant tile updating only after revisiting chunk or relog\n- Fixed not being able to remove seeded furrows\n- Fixed memory leak with NetworkState packets\n- Fixed wrong animation when unequipping an attached item on the player\'s back\n- Fixed backpack sprayer duplication \n- Fixed MP Soaked and Wet states\n- Fixed body insulation/temperature always being at 0\n- Fixed disassembled furniture not disappearing from the world\n- Fixed weapons unequipping when character is climbing through windows\n- Fixed microwave/Stove timers resetting to 0\n- Fixed double door sfx\n- Fixed not being able to get an animal corpse from the car trunk\n- Fixed non-lootable containers placed in doorways\n- Fixed NPE caused by calling getVehicleContainer() on null square\n- Fixed wrong items being selected and captured from stack of items\n- Fixed updates breaking setting the ZombieState FMOD parameter\n- Fixed being unable to build stairs above ground sometimes due to non-existent squares.\n- Fixed stair pillars not appearing on clients until reloading the area.\n- Fixed odd cutaway behavior of player-built stairs and support pillars.\n- Fixed not being able to craft Fire-Hardened Spears\n- Fixed character with the claustrophobic trait not panicking inside buildings\n- Fixed car battery looping sfx glitch\n- Fixed clothes drying only when picked up\n- Fixed door shaking animation\n- Fixed basement entrance disappearing after building & removing floor overtop of entrance\n- Fixed \"Walk To\" stream of errors if cursor is placed outside the bounds of a basement\n- Fixed rope attached to the animals not breaking\n- Fixed several cases with commands: AddXP and LoseXP\n- Fixed remote player health sync issues\n- Fixed bombs staying in player\'s inventory after relog\n- Fixed not being able to butcher the animal corpse in the inventory \n- Fixed Hitting SFX isn\'t always playing

[ 2026-01-19 12:51:29 CET ] [Original Post]

Minimum Setup

  • Processor: Intel 2.77GHz Quad-core Ubuntu LTS 16.04/Steam Machine. Requires Libgcc 6 or higherMemory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
  • Memory: 8Gb RamHard Disk Space: 5gigVideo Card: Dedicated graphics card with 2 GB of RAM minimum. OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer) Sound: FMOD compatible sound card
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ELDEN RING Shadow of the Erdtree Edition PC (EMEA)
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