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Undersea complex called Emerald Maiden hides a lot of dark mysteries. On the surface it appears to be a paradise, when in fact it’s not what it seems to be. Reveal the secret hidden in dreams and save your loved ones!


London 1957. You have been abandoned on an orphanage doorstep as a child. Now – 25 years later – you receive an envelope with an invitation on a mystery voyage and an old picture of you and your mother together. Why did your mom leave you and how is she connected to the secret organization? To discover the truth, you embark on a trip to the Emerald Maiden. Soon it becomes apparent that something very wrong is going on inside this supposed “playground for the rich and elite”. Relying on your wits alone, you will have to face the facilities darkest secrets, learn the truth about your family and flee before it’s too late!


Are you strong enough to challenge the ancient evil lurking deep under the sea in The Emerald Maiden?

Features

  • Thrilling story in a unique underwater setting!
  • 19 challenging minigames to test your wits!
  • 25 original hidden object scenes to explore!
  • A personal robot will help you on your quest!
The Emerald Maiden: Symphony of Dreams
GOGII GamesDeveloper
Artifex MundiPublisher
2016-02-18Release
🎹🖱️ Keyboard + Mouse
Very Positive (286 reviews)
VR Support
Public Linux Depots:
  • The Emerald Maiden: Symphony of Dreams Linux Depot [1.44 G]
Why we've changed the art style of Irony Curtain?

Game Description Image
Comrades!

Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now .

Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.

There are three main reasons why weve decided to simplify the art style:

1. The previous style looked great but it didnt play well


The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it.

One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
Game Description Image

2. Weve changed the way we animate characters


The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent.

BEFORE:
Game Description Image

[b]
AFTER:[/b]
Game Description Image

3. We want the art style to be a part of how we tell the story


When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game.

BEFORE:
Game Description Image
[b]
AFTER:[/b]
Game Description Image

In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!

[ 2018-12-28 15:09:28 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAMStorage: 1 GB available space
  • Memory: 512 MB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
  • Memory: 1 GB RAMStorage: 1 GB available space
  • Recommended Setup

    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHzMemory: 1 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

    [ 6407 ]

    25.19$ (16%)
    16.39$ (18%)
    39.95$ (11%)
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    8.39$ (16%)
    15.11$ (24%)
    16.57$ (17%)
    41.47$ (17%)
    22.39$ (55%)
    GAMERSGATE

    [ 1886 ]

    1.05$ (85%)
    3.06$ (74%)
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    1.91$ (87%)
    6.8$ (66%)
    0.64$ (87%)
    0.43$ (91%)
    1.28$ (79%)
    1.13$ (96%)
    6.0$ (80%)
    3.06$ (83%)
    1.84$ (74%)
    4.25$ (91%)
    1.58$ (77%)
    3.4$ (91%)
    0.51$ (91%)
    0.43$ (91%)
    0.75$ (92%)
    1.84$ (74%)
    0.56$ (81%)
    8.91$ (70%)
    5.09$ (49%)
    1.31$ (81%)
    0.6$ (91%)
    1.84$ (74%)
    1.58$ (77%)
    6.38$ (57%)
    1.84$ (74%)
    1.31$ (81%)
    0.85$ (83%)
    MacGamestore

    [ 4275 ]

    53.99$ (10%)
    1.99$ (90%)
    3.99$ (90%)
    4.89$ (84%)
    2.98$ (85%)
    38.99$ (13%)
    6.99$ (86%)
    52.99$ (12%)
    6.24$ (75%)
    5.49$ (84%)
    2.09$ (70%)
    16.99$ (15%)
    9.49$ (5%)
    1.99$ (80%)
    37.89$ (5%)
    8.99$ (10%)
    2.49$ (75%)
    1.49$ (94%)
    4.99$ (83%)
    1.99$ (85%)
    1.19$ (85%)
    2.99$ (75%)
    1.09$ (95%)
    2.98$ (80%)
    21.99$ (12%)
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    18.99$ (24%)
    3.89$ (74%)
    27.49$ (8%)
    1.49$ (90%)

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