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The Emerald Maiden: Symphony of Dreams
GOGII Games Developer
Artifex Mundi Publisher
2016-02-18 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
Very Positive (283 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Emerald Maiden: Symphony of Dreams Linux Depot [1.44 G]
Creating dialogues in Irony Curtain


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)
4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love


[ 2019-03-19 12:50:01 CET ] [ Original post ]

Undersea complex called Emerald Maiden hides a lot of dark mysteries. On the surface it appears to be a paradise, when in fact it’s not what it seems to be. Reveal the secret hidden in dreams and save your loved ones!

London 1957. You have been abandoned on an orphanage doorstep as a child. Now – 25 years later – you receive an envelope with an invitation on a mystery voyage and an old picture of you and your mother together. Why did your mom leave you and how is she connected to the secret organization? To discover the truth, you embark on a trip to the Emerald Maiden. Soon it becomes apparent that something very wrong is going on inside this supposed “playground for the rich and elite”. Relying on your wits alone, you will have to face the facilities darkest secrets, learn the truth about your family and flee before it’s too late!

Are you strong enough to challenge the ancient evil lurking deep under the sea in The Emerald Maiden?

Features

  • Thrilling story in a unique underwater setting!
  • 19 challenging minigames to test your wits!
  • 25 original hidden object scenes to explore!
  • A personal robot will help you on your quest!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAMStorage: 1 GB available space
  • Memory: 512 MB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAMStorage: 1 GB available space
  • Memory: 1 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space

GAMEBILLET

[ 6069 ]

7.44$ (17%)
3.93$ (21%)
8.39$ (16%)
8.54$ (79%)
16.79$ (16%)
3.81$ (87%)
8.74$ (13%)
4.95$ (17%)
16.79$ (16%)
20.72$ (17%)
8.74$ (13%)
12.44$ (17%)
8.27$ (17%)
16.59$ (17%)
8.27$ (17%)
8.27$ (17%)
8.78$ (12%)
16.59$ (17%)
34.59$ (42%)
17.54$ (12%)
16.79$ (16%)
5.87$ (16%)
50.37$ (16%)
10.91$ (16%)
16.57$ (17%)
3.81$ (87%)
15.97$ (20%)
16.79$ (16%)
16.59$ (17%)
7.95$ (20%)
GAMERSGATE

[ 668 ]

30.0$ (50%)
3.0$ (50%)
8.0$ (80%)
1.13$ (96%)
1.5$ (70%)
2.55$ (85%)
1.0$ (90%)
16.0$ (60%)
3.0$ (70%)
17.5$ (50%)
10.0$ (75%)
1.0$ (90%)
2.64$ (82%)
8.0$ (60%)
5.63$ (81%)
10.91$ (22%)
3.0$ (70%)
12.0$ (60%)
14.0$ (60%)
3.3$ (78%)
6.96$ (83%)
2.0$ (90%)
2.09$ (87%)
1.35$ (89%)
2.5$ (50%)
17.5$ (50%)
4.75$ (81%)
14.24$ (53%)
1.58$ (95%)
0.42$ (79%)
MacGamestore

[ 4036 ]

1.49$ (85%)
0.99$ (90%)
7.48$ (75%)
21.99$ (27%)
0.99$ (75%)
0.99$ (75%)
1.28$ (87%)
1.19$ (76%)
8.99$ (10%)
1.42$ (93%)
2.98$ (90%)
53.99$ (10%)
1.71$ (91%)
8.99$ (10%)
0.99$ (80%)
2.24$ (85%)
1.99$ (87%)
5.99$ (85%)
1.98$ (80%)
1.19$ (94%)
1.19$ (88%)
1.19$ (92%)
1.19$ (88%)
1.09$ (84%)
1.19$ (88%)
7.49$ (50%)
1.29$ (91%)
2.49$ (83%)
15.19$ (81%)
3.99$ (69%)

FANATICAL BUNDLES

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