Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Fairy Tale Mysteries: The Puppet Thief
The House of Fables
Artifex Mundi
2016-01-07
Casual Singleplayer
Game News Posts 70
🎹🖱️Keyboard + Mouse
Mixed
(186 reviews)
http://www.artifexmundi.com/page/fairytale1/
https://store.steampowered.com/app/429600 
The Game includes VR Support
Fairy Tale Mysteries: The Puppet Thief Linux Depot [569.85 M]
When evil Puppeteer kidnaps souls of innocent children, you're assigned your first mission as Brothers Grimm's investigator - find a way to defeat the malefactor and bring rescue to all in need. Follow the trace of magical events to discover sorcerer's blind spot. Use it to defeat him and bring home all who have been lost!
Once upon a time, there was a man who went from town to town with songs and poetry, capturing the souls of children. From generation to generation, the tale was told. But every fairy tale has its true bitter beginning. Now a new evil has visited the town of Arbourshire, and children have been going missing. A mysterious puppet theatre seems to be at the centre of their disappearance. The town is in an uproar! A mob roams the streets and the Brothers Grimm have assigned to you the task of discovering the truth behind the Fairy Tale Mystery! Discover the truth behind the myth and save the children!
Once upon a time, there was a man who went from town to town with songs and poetry, capturing the souls of children. From generation to generation, the tale was told. But every fairy tale has its true bitter beginning. Now a new evil has visited the town of Arbourshire, and children have been going missing. A mysterious puppet theatre seems to be at the centre of their disappearance. The town is in an uproar! A mob roams the streets and the Brothers Grimm have assigned to you the task of discovering the truth behind the Fairy Tale Mystery! Discover the truth behind the myth and save the children!
features
- Investigate your first case as Brothers Grimm detective!
- Rescue kidnapped children!
- Resolve mysteries hidden in 19 Mini-Games!
- Find clues in 22 Hidden Object Scenes!
- Defeat the soul-stealing Puppeteer!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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