




Don't miss out on incredible 2K titles and DLC during the 2K Spring Sale! Save 90% on Sid Meier's Civilization VI Save 70% on NBA 2K25 Standard Edition Save 67% on Risk of Rain 2 Also save big on the Mafia Trilogy and Borderlands Franchise titles! *Sale ends 10:00am PST on March 20, 2025. Terms apply 2K Spring Sale
[ 2025-03-13 18:00:38 CET ] [ Original post ]
2K turns 20 this year, and we're celebrating with huge savings on some of our biggest titles! 2K 20th Anniversary Event Don't miss our ""20 for 20"" bundle featuring 20 of 2K's renowned legacy titles.* Experience greatness from 2K's library with timeless classics like Civilization IV, the original Mafia, Borderlands: Game of the Year Edition, and more! The award-winning Civilization strategy game franchise is returning with a revolutionary new chapter very, very soon. Sid Meier's Civilization VII empowers you to build the greatest empire the world has ever known; build something you believe in and create a legacy that echoes through the Ages! Pre-purchase it now ahead of its launch on February 11, 2025, or grab the Deluxe Edition or time-limited Founders Edition** to start playing as early as February 6! https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/ Later this year, 2K's critically acclaimed Mafia and Borderlands franchises are also coming back in a big way. Wishlist Mafia: The Old Country and Borderlands 4 now so you don't miss the latest reveals for these highly anticipated new titles. https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/ https://store.steampowered.com/app/1285190/Borderlands_4/ *Digital only. Offer ends 10:00am PST on February 20, 2025. Terms apply. **Sid Meier's Civilization VII Founders Edition is a digital-only edition and only available until February 28, 2025.
[ 2025-02-06 18:00:41 CET ] [ Original post ]
We've pushed out an update that removes the 2K launcher. Please see this 2K Support article for more details, as well as troubleshooting instructions: https://support.2k.com/hc/articles/34845053169939
[ 2024-11-28 21:05:58 CET ] [ Original post ]
We've pushed out an update that removes the 2K launcher. Please see this 2K Support article for more details, as well as troubleshooting instructions: https://support.2k.com/hc/articles/34845053169939
[ 2024-11-25 21:12:13 CET ] [ Original post ]
We have released a new update for the 2K Launcher today. The update should download automatically; if you are having trouble, restart your Steam client and it should download automatically. Patch notes:
- Added fix for launcher preventing Civilization V SDK - World Builder from working properly
- Added fix for launcher not scaling properly on high resolution displays
[ 2018-12-05 17:57:12 CET ] [ Original post ]
Hello, Civilization fans! If you booted up Civilization V or Civilization VI today, you may have noticed that both now include new and improved launchers. These launchers are in a new update that should automatically download when you start your Steam client; please restart Steam to trigger the download if you are having issues. This new launcher keeps the same core functionality of the older launcher: You can easily choose your DirectX version and quickly jump into the game, but weve also added sections to keep you up to date on the latest Civilization news, content and special offers. We want you to have the best experience possible with our games and it is our hope that these new launchers better connect you to the Civilization community. Stay civilized!
[ 2018-11-20 19:04:51 CET ] [ Original post ]
The world around you is more alive than ever in Civilization VI: Gathering Storm, the second expansion to the award-winning grand strategy game, Sid Meiers Civilization VI.
https://youtu.be/trNUE32O-do
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Launching for Windows PC on February 14, 2019, Civilization VI: Gathering Storm adds new advanced technologies, engineering projects, the fan-favorite World Congress, and introduces a living world ecosystem that showcases natural events that could enrich or challenge your growing empire. Civilization VI: Gathering Storm also adds eight new civilizations and nine new leaders, seven new World Wonders, and a variety of new units, districts, buildings, improvements and more.
A Word from the Developer
Im Ed Beach, Franchise Lead Designer for Civilization VI, and Im going to take you through some of the exciting changes that you can expect with the upcoming expansion for Civilization VI. History is full of rich stories of great empires, exploration, survival, and the human spirit. While we have always managed to capture a lot of this in the Civilization series, our story of human history was missing something without the impact that a changing planet has had on our settlements, and the imprints that we have left behind on Earth. This was the primary theme that we wanted to explore with Civilization VI: Gathering Storm.

Volcanoes, Storms, and Floods oh my!
With this expansion were unleashing the forces of nature to bring the world to life in a way that youve never seen before. Weve always had Floodplains in the game, but I always found it disappointing that they were completely static. No longer! Weve enlarged the floodable areas to include flat Grasslands and Plains tiles next to Rivers so these valleys can offer the potential of incredibly high yields. So youll still want to settle there -- but now doing so comes with real risk. Periodically each of these rivers will flood, damaging structures throughout the floodable tiles. But dont worry, theres an upside! First, you can mitigate the effects with our new Dam district. And once youve rebuilt, the flood will have enhanced a number of those tiles with rich, fertile soil. I love the way this works out: throughout history civilizations have risen and flourished in dangerous places, like near volcanoes and in river valleys. Now youll experience those same high risk/high reward decisions as you plot out where to settle in your next Civilization campaign. Another exciting new environmental effect is the addition of volcanoes. They offer some of the same risk/reward decisions as floods, with eruptions occurring periodically. When you see the magma spilling down the side of one of these you know theres going to be damage to adjacent tiles. However, the long term benefits are there with the yields provided by the volcanic soil left behind. We have also been able to use volcanoes to add a level of realism to our map generation. Weve always had continents in Civilization VI, but the geology didnt necessarily correspond to continental boundaries as you might expect. Weve updated all that so youll find the Mountain ranges you expect along these continental divides, as well as Volcanoes and Geothermal Fissures. Weve also taken the Volcanoes we already had in our Natural Wonder system and made them really powerful. As we added more significance to these geographic features, we thought there should be a way to identify them. This inspired the addition of named features. So every time a new feature river, volcano, mountain range, or desert is discovered, it is named after the discovering civ. Now if Egypt starts on a River, that waterway will officially be designated as the Nile River. Of course, this gets tricky when a civ like the Netherlands discovers a Volcano in that case, it will be named for a civ that isnt in the current game. It ends up becoming an interesting geographic trivia game while you play. And the better you are with river and mountain names the more clues you get about which other civs may be present in this particular Civilization world. During Gathering Storm development, we had floods and volcanoes working but we decided the world wouldnt truly be alive without adding in some sort of weather system. So we added droughts and four different kinds of storms to spread the risk of succumbing to a natural disaster across the map. And we had fun adding in some of the historical impacts you might imagine storms would entail. So we now have hurricanes that can sink ships at sea, dust storms sweeping across the deserts and choking nearby cities, and blizzards in Russian terrain being particularly dangerous for invading armies. Though all storms can cause damage, Dust Storms and Hurricanes can be valuable in adding fertility to affected tiles.
Taking the World by Storm
But although the earth has thrown many challenges our way, mankind continues to adapt. The Dam district I mentioned above is one of the earliest historical examples of our work to harness the power and unpredictability of nature. Finishing a Dam in a city is great: it provides the city with a nice reservoir that boosts your Housing and Amenities. (Later in the game you can add a hydroelectric station to your Dam to generate clean electricity as part of the Power system added with Gathering Storm.) Which brings us to something we know many fans are excited about - the addition of the Canal district. This is something weve seen asked for again and again, and we are excited to bring it to fruition in this expansion. There are actually three parts to this. First, we have taken our players existing use of cities on one-tile wide isthmuses (what our fans call canal cities) and officially recognized these features with the art on the map (which shows a navigable channel through these cities). The second part is the introduction of the Canal district. Its another tile that provides navigation and since it can connect into cities you can actually use two of them around a city center to create a 3-tile wide path between bodies of water. But why stop there? Here on the Civilization VI team we have heard about a man, a plan, a canal, Panama so we felt it was pretty imperative to have a Panama Canal wonder. Theres an achievement in Gathering Storm for creating a full 7-tile navigable path using Canal districts, cities, and this wonder together. And our civil engineering upgrades didnt stop there. Youll find that with Gathering Storm you can also create both Mountain Tunnels and Railroads. Even more ways to bend the map to your will and make sure there are really efficient ways to get units and trade goods across your empires!
Avoiding the Great Mistake
Of course things are not always that easy and there are some conflicts between mankind and our planet. So introducing global warming and climate change made sense in an expansion focused on interactions with the planet. It is also mapped well to our goal to add depth to the second half of the game. We felt that a player shouldnt be able to exist in a vacuum alongside the game world; rather we wanted a relationship between the two where every turn and every decision can have lasting and global impacts. In Gathering Storm, you can use the Power system to improve the effectiveness of some of your late game buildings. There are strategic resources that can be burned for fuel Coal, Uranium, Oil but doing so will have an adverse effect on CO2 levels in the world and impact the Global Temperature of the planet. This increases the chances of flooding and storms, sea levels can rise, and may melt the polar ice caps. As you settle coastal cities, its important to keep an eye on their level of risk with rising sea levels, just in case you or your neighbors become reliant on Strategic resources for Power. But additional Research will provide alternative options Geothermal energy, Wind Farms, Solar Farms, and more.

Maybe We Can Work This All Out Together?
Many fans have asked for a Diplomatic Victory, and we couldnt add that without adding some form of a World Congress, so weve added both. In Gathering Storm, Favor is a new form of currency to track your diplomatic goodwill. It serves as voting power in the World Congress so you can get the world community to adopt your ideas. On the other side, weve replaced the Warmonger score with Grievances. This acts as a tug-of-war between a pair of players if youve ever been at the receiving end of a surprise attack and retaliated by taking a few cities, I think youll appreciate how this system has been updated. The other leaders are now likely to feel that such a countermove was entirely appropriate. In the World Congress, youll be able to vote using Favor on Resolutions congress-mandated rules that last until the next meeting of the World Congress. These are choices between positive and negative effects, and have specific targets. For example, you may vote to ban Furs or chopping Rainforests, or all players may choose to ban further building construction in a certain District. Favor is also useful to get the world community to sponsor global competitions such as World Fairs, World Games, Disaster Relief, and Emergencies and each of these competitions has a unique set of rewards. So, how does it tie into the new Diplomatic Victory? Besides periodic votes for this role as world leader, granting points towards the victory condition, you can also receive points towards this victory from winning Disaster Relief competitions or Nobel Peace Prizes. You really will have to become the darling of the other leaders to win the game through this victory.

Predicting the Future
The design team was able to do something a little bit different in Gathering Storm, and added a new era of techs and civics including some speculative technologies. As we cannot predict the future, we decided that there would be no single path through this era, but instead these new branches of the trees would have a bit of randomization to them. Im not ready to provide specifics just yet, but I can confirm that yes, we do have some new items unlocking in these late eras that spice up the present Science, Culture, and Domination Victories in fun new directions.
Who Can It Be Now?
Clearly I can go on and on talking about the new systems in Civilization VI: Gathering Storm, but Id be remiss if I didnt at least mention that we have a number of exciting new leaders and civilizations that well be revealing over the coming months. Were bringing back some fan favorites with brand new twists that you may not expect and of course we are introducing a few civs that are brand new to the series. As with every expansion, we wanted to make sure we had civs that tied into our new systems, so there will definitely be a couple that have interesting interactions with the new environmental mechanics, as well as with the World Congress. This is just some of whats to come in Civilization VI: Gathering Storm. We have a lot more to share before the expansion launches on February 14, 2019, so be sure to tune in to our livestreams and social channels to learn more.

In Summary
Thanks, Ed! As you can see, Civilization VI: Gathering Storm is the largest expansion Firaxis Games has ever created for a Civilization game. We cant wait to see what you all think when you get your hands on it. See below for the full features list:
- ENVIRONMENTAL EFFECTS: Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.
- POWER AND CONSUMABLE RESOURCES: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially youll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the worlds temperature and can cause melting ice caps and rising sea levels.
- ENGINEERING PROJECTS: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
- WORLD CONGRESS: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
- 21st CENTURY TECHNOLOGIES & CIVICS: A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.
- NEW LEADERS AND CIVS: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
- NEW SCENARIOS:
- The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
- War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
- MORE NEW CONTENT: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
- IMPROVED GAMEPLAY SYSTEMS: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.




[ 2018-11-20 18:00:38 CET ] [ Original post ]
Civilizations are not set in stone. You can’t just do all the hard work in the beginning then expect your culture to stand the test of time, unchallenged. It’s not like that in the real world – or in Civilization games. The expansion we’re announcing today, Civilization VI: Rise and Fall, adds new dynamic layers onto the game you’ve already been enjoying. On February 8th 2018, you will lead nations to golden ages. You will watch others buckle under their own weight. You will earn – or lose – the loyalty of your people. The question is, “How will you be remembered?”
http://store.steampowered.com/app/645402/Sid_Meiers_Civilization_VI_Rise_and_Fall/
I’m Anton Strenger, Lead Designer for Civilization VI: Rise and Fall, and today we’re revealing some of the big changes coming with this huge Civilization VI expansion. The biggest, over-arching goal: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties.
As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.
https://www.youtube.com/watch?v=IOT9T15mkX0
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GOLDEN – AND DARK – AGES ARE COMING
Golden and Dark Ages are among the new events that can shift the course of your game’s history. They are significant, but temporary, changes to a civilization that last for an Era. They will open up new opportunities for players to change their strategies, and change the state of the game between the player and their rivals. Having a Golden Age affords huge bonuses to Loyalty and other game systems, but makes earning future Golden Ages slightly more difficult. Having a Dark Age hurts Loyalty in your cities and makes you vulnerable, but gives you an opportunity to earn a future Golden Age more easily. It also allows the use of special Dark Age policies and opens the door for an even more powerful Heroic Age. Think of it this way: While a Golden Age provides one Dedication bonus (a powerful Golden Age effect), being in a Heroic Age lets the player earn three Dedication bonuses (making it sort of a “triple” Golden Age). In the Civilization VI base game, we have the idea of a “player era” – how far a player has advanced on their tech or civics tree. In this expansion, systems are very much tied to the idea of the “game era,” which is determined by individual player advancement and a few other behind-the-scenes adjustments. Think of these game eras like chapters in a book. Each has its own arc, and its own small ending, but leaves you wanting to discover the rest of the story by continuing to the next chapter. When you enter a new game era you may earn a Golden Age or a Dark Age. Which one you get is determined by your Era Score in the previous game era, a score that is increased by fulfilling certain objectives. So while your neighbor may have been in a Golden Age last era, they may enter a Dark Age this era, opening up an opportunity for you to change your strategy. The key effect of Golden and Dark Ages: they change the Loyalty of a player’s cities. As Ages change and weak spots are exposed in empires, cities can declare independence and even change hands to new owners.

EARNING LOYALTY
The stakes of the new Loyalty system are huge because, at the extremes, it can flip control of entire cities to different players without military force. Low Loyalty in a city puts it at risk of rebelling and becoming a Free City. That, in turn, makes it a juicy target for other players looking to expand their own empire. Keeping your cities loyal not only keeps it on your side, but also emanates its Loyalty as a kind of “peer pressure” to other cities nearby. You could even sway cities from other civilizations to join you. In previous Civilization games, there were ways to “Culture Flip” another player’s city without military intervention. We felt it was time to reexamine this non-militaristic way to change borders, and expand territory. Loyalty also changes the landscape and strategy around the map as the game continues. What could have been an unchanging border between two civilizations in the base game becomes a contentious battleground of loyalties in the expansion, especially when Golden Ages or Dark Ages are involved. Golden Ages and Dark Ages are a kind of loyalty bomb. In the best-case scenarios, triggering a Golden Age makes all of your citizens a little bit more loyal. Also, other cities nearby see the appeal of that civilization and may waver in their Loyalty to their current owner. The quickest and most direct way to boost Loyalty, though, is to send a Governor to the city.
GOVERNORS RULE
In previous versions of Civilization, “governor” often referred to the AI behavior you could set for a city to act on your behalf. In this expansion, though, they are the opposite. Sending a Governor to a city is a way for the player to make an active decision about the development of one of their cities, and grow in a specific direction. Much like how districts operate in the base game, Governors are a way to specialize your cities. The difference: Governors have their own set of unique powerful bonuses and can move between controlled cities. During a game, players can earn up to seven Governors. Each Governor has a different skill tree of promotions. We bent a lot of existing game rules to give them the power to make a difference in your cities. Here’s how it works: You earn points (Governor Titles) through gameplay. Then you must choose whether to spend those points on appointing a new Governor or promoting an existing one. How you choose to manage your Governors will impact your overall strategy. Go wide by covering more cities, or go tall by promoting only a few powerful governors. As for the Governors themselves, they have unique personalities – even before you start choosing which ones to upgrade. Some thrive in taking an already established city to the next level, building Wonders and powering up trade routes. Others are more suited to new cities that are constructing their first districts and claiming their first bits of land. One can be a savior during a city siege, and can make or break a city’s defense against a powerful attacking army. Though normally Governors can only work in your own cities, there is one that can be assigned to city-states, affecting the Envoys you have there. That said, none of the Governors are easily distilled into a single function.

ENHANCING YOUR ALLIANCES
Alliances within Civilization VI already offered a lot, but this expansion adds more nuance. Alliances in the base game often boiled down to a sort of guarantee that the other player would not interfere with your strategy by attacking you, but only rarely did it offer tangible benefits. So for Civilization: Rise and Fall we added more tangible incentives to Alliances. We’re encouraging players to band together for mutual benefit rather than merely non-interference. We’re also giving players more active and flavorful choices to make. Alliances now have a type – Research, Military, Economic, Cultural, or Religious – that determines their benefits. Moreover, as the Alliance continues, the Alliance itself levels up and unlocks more powerful bonuses. This encourages players to think in the long term and to invest in diplomacy. Let me give you an example of how an Alliance can evolve over time, specifically a Research Alliance. At Level 1, both allies receive Science bonuses to their Trade Routes. But as the Alliance develops, powerful and unique effects come into play. At Level 2, both allies still receive their Science bonuses, but also receive 1 Tech Boost at a regular interval. Level 3 is all of the above, plus bonus Science when researching the same Technology, or a Technology your ally had already researched. These alliances are powerful enough that players are restricted to just one Alliance of each type at a time. But you and your Alliance partner can agree to change the type of your Alliance later in the game.
EMERGENCY SITUATIONS
Emergencies are new with Civilization VI: Rise and Fall. Most Emergencies get triggered when one player gets a significant lead or advantage in an area. Converting a Holy City to a different religion, or using a nuclear weapon, for example. When triggered, the game determines which other players can join in an Emergency against the target and each player can choose to join or pass. Joining can give permanent benefits, but only if the players are able to complete an Emergency-specific objective against the target in time, otherwise the target gets a benefit instead. They are a sort of checks-and-balances system. You see, there is a delicate balance to strike – making the game more dynamic and also ensuring it stays fair for players who have developed a strong lead. We’re adding challenges to players who’d get so far ahead of others that the game stagnated towards victory for them. We also did not want to artificially rubberband them down. Emergencies become a great way to attack this game-pacing problem. It also reveals the dynamic world stage for players that have more isolationist play styles. As Emergencies come up, they can be involved with them one way or another.
RETELLING YOUR HISTORY
Fans of Civilization know that each game plays out in its own way, with its own unique story. With Civilization VI: Rise and Fall, we are bringing that story into the spotlight by adding more ways to track the progress of a player’s civilization than ever before. So as players progress in Civilization: Rise and Fall, they earn Historic Moments. These are mini-achievements for doing cool things in the world (and there are over 100 of them in the game right now). They include things like circumnavigating the world, training your unique unit, founding a religion, and building districts with high adjacency bonuses. Many grant an even bigger bonus if you’re the “world’s first” civilization to make the achievement. These Historic Moments, taken together, form a story for your game with unique details tailored to your empire. Historic Moments are represented two ways. First, they increase your Era Score, helping you achieve a Golden Age. Second, they are added to your Timeline, which is a place in the UI that displays all your accomplishments in a game. This Timeline has tons of custom illustrations for each different moment, and is a very cool representation of your empire’s history during your unique game. On a more practical note, it is also a useful way to remind yourself of what you have been up to if you return to a saved game after a few days away. Ultimately, the Timeline is a way to illustrate your story.

NEW CIVILIZATIONS, NEW LEADERS
People often ask how we select new leaders and civilizations to include in expansions – and we have nine new leaders and eight new civilizations which will be revealed over the coming weeks with Civilization: Rise and Fall. Well, it is a collaborative process that involves the whole team from art and design to production and even our legal department. We also ask ourselves some core questions as we select potential leaders: “Is this region of the world represented?” “Is this time in history represented?” “Is this represented/revered in previous Civilization games or totally new?” We strive to have a diverse and varied selection of leaders, and it is also very important to us to include female leaders. Women are often underrepresented in traditional historical accounts, and recent scholarship has revealed more and more the fascinating and powerful women that lived between the lines of history textbooks. We also look for leaders whose history makes them particularly well-suited for a bonus related to new expansion systems. As for balancing and trying to minimize power creep among those new leaders, we take a holistic look at the state of the game and how our leaders, new and old, stack up in it. Our QA department regularly gives us their evaluations of who is on top and who is on bottom, in their estimations of strength. We look at fan evaluations and rankings in this process, as well. We are not afraid to go back to leaders we have already finalized and rework their bonus entirely – so keep telling us what you think about leaders. We are always listening. This is just the start of what’s coming in Civilization VI: Rise and Fall. We have lots more to share before this expansion releases on February 8, 2018 that we can’t wait to tell you about – starting with all the new leaders and civilizations you’ll get to rule. Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI. Social Links: https://www.facebook.com/civ/ https://twitter.com/civgame https://www.instagram.com/civgame/ http://2kgam.es/CivilizationYT http://steamcommunity.com/app/289070
[ 2017-11-28 18:46:30 CET ] [ Original post ]
What are you waiting for? Sure, we’re biased, but the fine folks at Kotaku aren’t!
Kotaku’s Luke Plunkett is one of the many thousands of people to take advantage of the hundreds of user-created mods made available since Steam Workshop has been added to Civilization VI. “I can definitely recommend jumping back in and trying some of this new stuff out,” he writes. And, as we continue to update the game, it’s only going to get better!
So why not give it a try? A free demo for Civilization VI has released today on PC, making it the perfect time to try the latest entry in this iconic series. You can check out the tutorial or play a pre-set map to your heart’s content; there are no limits to how many times you can play the demo. Download it by heading on over to the Civilization VI page here.
http://store.steampowered.com/app/289070
We’re dedicated to making Civilization VI the best possible game and look forward to your feedback as we continue to support the title. We thank you for your constant support. Stay civilized!
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
[ 2017-03-16 17:05:36 CET ] [ Original post ]
Sid Meier’s Civilization VI will be in your hands soon when it launches on October 21. Soon, you’ll be able to lead one of history’s renowned civilizations to greatness, but which civ has the honor of being called the greatest? Civilization fans have been furiously making their arguments, but we feel there’s no better way to solve an argument than by letting each civ go at it in a no-holds-barred Battle Royale!
Join us LIVE on Wednesday, October 19 at 3:30pm ET / 12:30pm PT / 8:30pm BST on twitch.tv/2k as we pit eight of history’s greatest rulers against each other in an entirely AI-controlled game of Civilization VI. Find out who has what it takes to create a civilization to last the test of time!
The developers behind Civilization VI will be giving live commentary as we watch eight AI-controlled civs go at it. Anything can happen!
The “Civilization VI AI Battle Royale” will feature the following eight civs:
- Aztecs
- Brazil
- England
- Greece (Gorgo)
- Japan
- Rome
- Russia
- Spain
[ 2016-10-17 16:53:04 CET ] [ Original post ]
We've been posting Civilization VI videos like crazy on our YouTube page. Here is the playlist for our First Look series, in case any of you need to catch up on what's been revealed so far.
https://www.youtube.com/watch?v=ENMzcvQVvzA&index=1&list=PL-lTq9LJCHpSaQ0tkRQIwDC0-dawYWmkg
We've also shared a few Wonder Movies - vignettes that play in the game engine when you complete construction of a Wonder - and you'll definitely want to check those out. With the in-game day/night cycle, these really shine!
https://www.youtube.com/watch?v=dd4t4unVhLQ&list=PL-lTq9LJCHpSJFMB-fpCph0G2M--JPV4c&index=1
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Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI. http://twitter.com/civgame http://facebook.com/civ http://instagram.com/civgame http://youtube.com/civilization
[ 2016-07-19 16:38:35 CET ] [ Original post ]
We've posted a new video on our YouTube channel. This 12 minute long video is narrated by Sean Bean and provides a great overview of the Civilization VI experience, including a sneak peek at Cleopatra!
Watch and subscribe to our YouTube page for EXCLUSIVE First Look videos and more.
https://www.youtube.com/watch?v=yKUFvo3_FYQ
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Follow Civilization on social media:
http://facebook.com/civ
http://twitter.com/civgame
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http://youtube.com/civilization
[ 2016-06-23 17:55:59 CET ] [ Original post ]
The Americans have been a fixture in the Civilization series since its inception 25 years ago, and in Civilization VI they are being led by the nation’s 26th president, Theodore “Teddy” Roosevelt.
Learn more about the Americans, including their unique units and building, by clicking the link below.
Info ➜ http://2kgam.es/Teddy
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http://store.steampowered.com/app/289070/
[ 2016-05-25 17:48:43 CET ] [ Original post ]
[img=https://downloads.2kgames.com/vnbh3gjdfkeit4utey6pdmds12/civ/img/CivilizationVI_keyart_horizontal_thm.jpg][/img] We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist! http://store.steampowered.com/app/289070 Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year! Sid Meier’s Civilization VI includes:
- EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
- ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
- DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
- COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
- ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
- A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
[ 2016-05-11 15:03:57 CET ] [ Original post ]
A patch has been pushed live that should address recent issues with connectivity. This fix will only affect the multiplayer components of the game, and will not change any gameplay values or single player settings. We hope that this will improve the stability of multiplayer matches. For more info on the update, check out the Civilization.com blog here: http://2kgam.es/1yTmUHB
[ 2014-12-15 22:00:30 CET ] [ Original post ]
A patch has been issued for Sid Meier's Civilization V. Here are the patch notes: EXPLOITS
- Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
- Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.
- Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
- Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
- Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
- Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.
- The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
- Players now properly exit LAN games when they encounter a version mismatch.
- Players can now set their nick name in LAN games.
- Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
- Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
- Players now unready themselves if the host changes the game settings before the game started.
- The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
- Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
- A player's name in the staging room chat panel no longer swaps if they swapped player slots.
- Some multiplayer notifications can now expire at the end of the next turn.
- Some multiplayer notifications will not expire until the player has network connected to the game.
- Multiple hot-joining bugs fixed in Pitboss.
- The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
- Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.
[ 2014-10-27 17:41:32 CET ] [ Original post ]
- Civ5 BaseContent Linux [4.11 G]
- Civ5 Executable Linux [82.91 M]
- Civ5 BaseContent2 Linux [2.3 M]
- Civ and Scenario Pack - Mongols, Genghis Khan Linux [49.74 M]
- Double Civ and Scenario Pack - Spain, Isabella and Inca, Pachacuti Linux [131.98 M]
- Civ and Scenario Pack - Polynesia Linux [60.49 M]
- Civ and Scenario Pack - Denmark Linux [79.58 M]
- Civ and Scenario Pack - Korea Linux [63.65 M]
- Scenario Pack - Ancient Wonders Linux [31.36 M]
- Civ V Digital Deluxe Content Linux [347.22 M]
- Civ Pack - Babylon Nebuchadnezzar II Linux [54.51 M]
- Multiplayer Map Pack 1 Linux [604.69 K]
- Changing Worlds Map Pack: Continents Depot Linux [1.79 M]
- Changing Worlds Map Pack: Nations Depot Linux [1.87 M]
- Cradle of Civilization - Mediterranean Linux [111.21 K]
- Cradle of Civilization - Asia Linux [109.44 K]
- Cradle of Civilization - Americas Linux [60.37 K]
- Cradle of Civilization - Mesopotamia Linux [69.72 K]
- Expansion - Gods and Kings Content Linux [1.11 G]
- Expansion - Brave New World Content Linux [1.25 G]
- Conquest of the New World Deluxe Linux [215.41 M]
- Sid Meier's Civilization V French Linux [2.75 M]
- Sid Meier's Civilization V Italian Linux [2.64 M]
- Sid Meier's Civilization V German Linux [2.62 M]
- Sid Meier's Civilization V Spanish Linux [2.65 M]
- Civilization V - Cradle of Civilization Map Pack: Mediterranean
- Civilization V - Cradle of Civilization Map Pack: Asia
- Civilization V - Cradle of Civilization Map Pack: Americas
- Civilization V - Cradle of Civilization Map Pack: Mesopotamia
- Civilization V - Explorer’s Map Pack
- Civilization V - Civ and Scenario Double Pack: Spain and Inca
- Civilization V - Babylon (Nebuchadnezzar II)
- Sid Meier's Civilization V: Gods and Kings
- Civilization V - Civ and Scenario Pack: Polynesia
- Civilization V - Civ and Scenario Pack: Denmark (The Vikings)
- Civilization V - Civ and Scenario Pack: Korea
- Sid Meier's Civilization V: Brave New World
- Civilization V - Scrambled Continents Map Pack
- Civilization V - Scrambled Nations Map Pack
Become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.
- INVITING PRESENTATION: Jump right in and play at your own pace with an intuitive interface that eases new players into the game. Civ veterans will appreciate the depth, detail and control that are highlights of the series.
- BELIEVABLE WORLD: Ultra realistic graphics showcase lush landscapes for you to explore, battle over and claim as your own. Art deco influences abound in the menus and icons in the most well-designed Civ ever developed.
- COMMUNITY & MULTIPLAYER: Compete with Civ players all over the world or locally in LAN matches, mod* the game in unprecedented ways, and install mods directly from an in-game community hub without ever leaving the game. Civilization V brings community to the forefront.
- WIDE SYSTEM COMPATIBILITY: Civilization V operates on many different systems, from high end DX11 desktops to many laptops. Enjoy unlimited installations on multiple PCs with your Steam account and take your Civ V experience with you everywhere you go.
- ALL NEW FEATURES: A new hex-based gameplay grid opens up exciting new combat and build strategies. City States become a new resource in your diplomatic battleground. An improved diplomacy system allows you to negotiate with fully interactive leaders. Custom music scores and orchestral recordings give Civ V the level of polish and quality you expect from the series.
- SOCIALLY RESPONSIBLE: 2K Games is donating a total of $250,000 to four education based charities, and users' choices will determine how the money is dispersed: simply select your choice from the pre-selected charities during the install process.†
† Charity selection available until Dec. 31, 2010. Not valid in all territories.
Note: The Mac and Linux + SteamOS versions of Sid Meier's Civilization V are available in English, French, Italian, German and Spanish only.
- Processor: Intel Core i3. AMD A10CPU Speed: 2.4GHz Memory: 4 GB RAM Hard Disk Space: 10 GB Video Card (ATI): Radeon HD 6450Video Card (NVidia): Geforce 640MVideo Card (Intel): Iris ProVideo Memory (VRam): 1GBIMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases!NOTICE: Intel Integrated video chipsets (GMA 9XX. HD 3XXX) will not run Civilization V for SteamOS and Linux. and are unsupported.NOTICE:The Linux version is only available in English. French. Italian. German. and Spanish.[/list]
- Memory: 4 GB RAM Hard Disk Space: 10 GB Video Card (ATI): Radeon HD 6450Video Card (NVidia): Geforce 640MVideo Card (Intel): Iris ProVideo Memory (VRam): 1GBIMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V. it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases!NOTICE: Intel Integrated video chipsets (GMA 9XX. HD 3XXX) will not run Civilization V for SteamOS and Linux. and are unsupported.NOTICE:The Linux version is only available in English. French. Italian. German. and Spanish.[/list]
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