





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This update contains a gameplay change for disconnected players in competitive and wingman modes - fixes and optimizations to Ancient, Cache, Engage, and Guard - and other miscellaneous changes. [ GAMEPLAY ] - When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn. - Fixed bots not navigating properly in Warmup arenas. [VIEW MODELS] - Reduced size of SWAT sleeves matching all existing models. [ MISC ] - Fixed a crash in Windows dedicated server when "version" command is issued. - Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches. - Adjusted Retakes clip areas in Mirage and Train [ PERFECT WORLD ] - Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China. [ MAPS ] Ancient - Further optimizations - Fixed some clipping bugs Cache -Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!) -Fixed Cargo containers not having their proper colors. -Fixed bomb explosions being visible above the A site. (Thanks markman2575!) Engage - Removed several boost spots - Added stairs in the garage for better rotation flow - Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site - Removed "office" area on mid - Added ladder on A upper CT side - Both entrances of the hut are now wider for better player traffic flow between A-site and Mid - Lowered A upper and bridge to make entire bombsite more readable - Removed several awkward angles on A-site - Removed excessive areas on A-site - Removed clutter on A-site - Better FPS around the whole map Guard - Widened inner part of connector - Reduced size of restaurant corner - Adjusted tarp positions on truck to eliminate some angles - Lowered half-wall at stairs - Adjusted timings by pushing CT spawns back a bit - Shifted crates next to tower further towards pit - Enhanced visibility for various long range angles - Removed electric box next to bikes - Reduced amount of breakable glass at shop - Blocked angle from CT boost to pit - Increased size of ladder hole - Added location names - Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE) - Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998) - Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE) - Fixed various bomb stuck spots (Thanks Joaokaka1998) - Fixed player stuck spot on street (Kerluck) - Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck) - Minor visual adjustments and enhancements
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