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This update is mainly lots of bug fixing and code cleanup behind the scenes. I also did a smaller v0.5.2.14 update that I didn't make an update post for earlier, which improved CPU performance. The specifics: 2015-12 - 0.5.2.15 - Added heavy armour part - Better support for XBox 360 controller on Mac and Linux. Separate default key bindings keep actual inputs the same on all platforms - Engine sounds with multiple of the same engine work together better - Removed an annoying ridge in the RiverRift terrain - Added some subtle fades between scenes Bug Fixes: - Fixed occasionally coming back from testing vehicles to the build screen and your vehicle has flown off into space somewhere - Removed more false positives and not-really-bad words from the swear filter - "Open save folder" button now working on Linux - Fixed the loading screen getting stuck if your vehicle spawned in right as a round ended - Fixed visual glitch between light beams and edge wall glass - Fixed screen staying white if your vehicle was destroyed right at the moment of evac completion - Fixed game modifiers (low gravity) not being unapplied on connected clients if the server shut down - Fixed SkinnedMeshRenderer errors being generated in-game (in the background) if a vehicle had no moving parts - Lots of refactoring and fixing issues with chassis, propulsion systems and their hit points and other values - Tooltips for chassis select now include the extra HP gained from the wheels (so they show the actual full chassis HP now) 2015-12 - 0.5.2.14 - CPU performance improvements due to physics and rendering optimisation work - Tweaks to the RiverRift map layout - Swedish translation update Have a good Christmas everyone. I won't be able to join the Weekly Game tomorrow. Thanks everyone who reported bugs that are fixed here.
[ 2015-12-19 10:01:05 CET ] [ Original post ]
🕹️ Partial Controller Support
- Scraps Linux [960.68 M]
Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.
Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.
language Note:
The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.- OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
- Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
- OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
- Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
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