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Gauntlet mode in development: Level building

Weekly update time. This week I've continued working on level content and generation. I added some more content to the Earth level, and added the remaining features to the level gen that I needed:

  • Since Gauntlet levels can be played in forward or reverse direction, I added an option to include level content in one direction only (so I can do stuff like have walls that are always behind something no matter whether you're playing in "forward" or "reverse").
  • Added an automatic rotation option to mirror the direction of things in reverse mode. So I can do stuff like have turrets automatically flip to face the other way.
  • Added a specifier to have things not spawn until a certain level. Since each world (each map) will have 2-3 levels played within it, I can say something like "OK, don't have drones appear until level 2" and they won't spawn in World 1-1.

Hopefully that's now every feature it needs. I'll really try to stick to that because I know in gamedev it's all too easy to get stuck working on the "engine" forever and never actually make the game. I also think the level gen is all working correctly now (it's a pretty serious probability-processing machine at this point), it just needs some adjustments. I added some giant arrows in the sky for myself in the Unity editor so I actually remember which way is the world's forward direction...
Oh and I modelled some of those "taller barriers" that I mentioned were needed last time.

Gauntlet mode release TODO status:


Bold = currently working on.
  • Finish up the level generation system - All features now in. Some adjustments still to do.
  • Populate the three maps with lots more content for the level generator to choose from - Working on map 1.
  • Finish up the desert and snow terrains
  • Write the framework around the new mode – handling game start, game end, scoring etc
  • Make some more vehicles for the AI to use
  • Add leaderboards? Or initial release might just give you a local score, and add online leaderboards later


[ 2016-07-30 22:38:26 CET ] [ Original post ]



Scraps: Modular Vehicle Combat
Moment Studio
  • Developer

  • Moment Studio
  • Publisher

  • 2020-12-18
  • Release

  • Action Indie Singleplayer Multiplayer
  • Tags

  • Game News Posts 61  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (156 reviews)


  • Review Score

  • http://www.scrapsgame.com
  • Website

  • https://store.steampowered.com/app/350150 
  • Steam Store

  • The Game includes VR Support



    Scraps Linux [960.68 M]

  • Public Linux depots

  • Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

    Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

    Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

    language Note:

    The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
    MINIMAL SETUP
    • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    RECOMMENDED SETUP
    • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    GAMEBILLET

    [ 5951 ]

    12.89$ (14%)
    17.19$ (14%)
    3.33$ (78%)
    3.75$ (85%)
    62.95$ (10%)
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    2.22$ (78%)
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    5.70$ (70%)
    47.99$ (20%)
    13.33$ (73%)
    2.67$ (96%)
    8.49$ (15%)
    16.99$ (15%)
    16.39$ (18%)
    16.99$ (15%)
    12.44$ (17%)
    13.19$ (34%)
    4.12$ (17%)
    12.59$ (16%)
    GAMERSGATE

    [ 1903 ]

    3.0$ (70%)
    12.0$ (70%)
    0.85$ (83%)
    5.63$ (62%)
    2.63$ (62%)
    1.0$ (80%)
    2.4$ (85%)
    1.13$ (92%)
    5.31$ (79%)
    0.6$ (92%)
    3.14$ (55%)
    1.84$ (74%)
    1.13$ (89%)
    8.5$ (83%)
    6.0$ (85%)
    5.63$ (62%)
    9.44$ (48%)
    0.68$ (83%)
    2.0$ (80%)
    8.24$ (59%)
    0.53$ (92%)
    3.75$ (62%)
    0.08$ (92%)
    3.75$ (62%)
    5.84$ (55%)
    3.94$ (74%)
    1.31$ (81%)
    0.45$ (92%)
    5.1$ (83%)
    2.55$ (74%)

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