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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Gauntlet mode in development: Level building

Weekly update time. This week I've continued working on level content and generation. I added some more content to the Earth level, and added the remaining features to the level gen that I needed:

  • Since Gauntlet levels can be played in forward or reverse direction, I added an option to include level content in one direction only (so I can do stuff like have walls that are always behind something no matter whether you're playing in "forward" or "reverse").
  • Added an automatic rotation option to mirror the direction of things in reverse mode. So I can do stuff like have turrets automatically flip to face the other way.
  • Added a specifier to have things not spawn until a certain level. Since each world (each map) will have 2-3 levels played within it, I can say something like "OK, don't have drones appear until level 2" and they won't spawn in World 1-1.
Game Description Image

Hopefully that's now every feature it needs. I'll really try to stick to that because I know in gamedev it's all too easy to get stuck working on the "engine" forever and never actually make the game. I also think the level gen is all working correctly now (it's a pretty serious probability-processing machine at this point), it just needs some adjustments.

I added some giant arrows in the sky for myself in the Unity editor so I actually remember which way is the world's forward direction...
Game Description Image

Oh and I modelled some of those "taller barriers" that I mentioned were needed last time.
Game Description Image

Gauntlet mode release TODO status:

Bold = currently working on.
  • Finish up the level generation system - All features now in. Some adjustments still to do.
  • Populate the three maps with lots more content for the level generator to choose from - Working on map 1.
  • Finish up the desert and snow terrains
  • Write the framework around the new mode – handling game start, game end, scoring etc
  • Make some more vehicles for the AI to use
  • Add leaderboards? Or initial release might just give you a local score, and add online leaderboards later

[ 2016-07-30 22:38:26 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6463 ]

17.59$ (12%)
3.93$ (21%)
16.57$ (17%)
24.87$ (17%)
49.77$ (17%)
17.75$ (11%)
8.39$ (16%)
16.57$ (17%)
8.27$ (17%)
49.77$ (17%)
7.44$ (17%)
24.87$ (17%)
17.75$ (11%)
0.90$ (91%)
16.57$ (17%)
15.11$ (24%)
16.57$ (17%)
16.57$ (17%)
5.27$ (12%)
16.79$ (16%)
16.79$ (16%)
24.87$ (17%)
16.57$ (17%)
5.03$ (16%)
16.57$ (17%)
33.17$ (17%)
31.10$ (11%)
8.39$ (16%)
16.57$ (17%)
8.27$ (17%)
GAMERSGATE

[ 1696 ]

1.0$ (90%)
1.19$ (83%)
3.4$ (91%)
0.42$ (79%)
7.65$ (74%)
3.19$ (79%)
0.56$ (81%)
1.8$ (91%)
2.5$ (75%)
1.5$ (81%)
3.4$ (91%)
5.4$ (64%)
5.1$ (66%)
6.75$ (55%)
3.4$ (66%)
0.56$ (81%)
4.46$ (70%)
0.56$ (81%)
17.99$ (40%)
7.0$ (65%)
0.6$ (91%)
16.0$ (60%)
1.28$ (87%)
3.83$ (87%)
1.28$ (91%)
1.5$ (85%)
6.16$ (69%)
1.58$ (74%)
2.55$ (91%)
10.0$ (75%)
MacGamestore

[ 1975 ]

1.19$ (94%)
1.19$ (88%)
17.49$ (20%)
4.59$ (23%)
52.99$ (12%)
1.19$ (88%)
1.09$ (91%)
1.49$ (94%)
4.99$ (88%)
1.79$ (91%)
1.19$ (88%)
1.49$ (85%)
2.99$ (70%)
5.99$ (85%)
13.99$ (7%)
53.99$ (10%)
1.19$ (60%)
2.49$ (83%)
4.49$ (70%)
2.48$ (83%)
1.49$ (85%)
42.49$ (15%)
6.24$ (75%)
1.19$ (88%)
13.99$ (22%)
15.89$ (21%)
1.19$ (60%)
1.24$ (75%)
9.49$ (5%)
1.09$ (84%)

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