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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Gauntlet mode in development: Level building

Weekly update time. This week I've continued working on level content and generation. I added some more content to the Earth level, and added the remaining features to the level gen that I needed:

  • Since Gauntlet levels can be played in forward or reverse direction, I added an option to include level content in one direction only (so I can do stuff like have walls that are always behind something no matter whether you're playing in "forward" or "reverse").
  • Added an automatic rotation option to mirror the direction of things in reverse mode. So I can do stuff like have turrets automatically flip to face the other way.
  • Added a specifier to have things not spawn until a certain level. Since each world (each map) will have 2-3 levels played within it, I can say something like "OK, don't have drones appear until level 2" and they won't spawn in World 1-1.
Game Description Image

Hopefully that's now every feature it needs. I'll really try to stick to that because I know in gamedev it's all too easy to get stuck working on the "engine" forever and never actually make the game. I also think the level gen is all working correctly now (it's a pretty serious probability-processing machine at this point), it just needs some adjustments.

I added some giant arrows in the sky for myself in the Unity editor so I actually remember which way is the world's forward direction...
Game Description Image

Oh and I modelled some of those "taller barriers" that I mentioned were needed last time.
Game Description Image

Gauntlet mode release TODO status:

Bold = currently working on.
  • Finish up the level generation system - All features now in. Some adjustments still to do.
  • Populate the three maps with lots more content for the level generator to choose from - Working on map 1.
  • Finish up the desert and snow terrains
  • Write the framework around the new mode – handling game start, game end, scoring etc
  • Make some more vehicles for the AI to use
  • Add leaderboards? Or initial release might just give you a local score, and add online leaderboards later

[ 2016-07-30 22:38:26 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6588 ]

12.59$ (16%)
1.65$ (92%)
0.66$ (92%)
4.18$ (16%)
1.24$ (79%)
8.38$ (16%)
8.18$ (73%)
12.42$ (17%)
3.31$ (59%)
4.74$ (84%)
0.78$ (92%)
34.59$ (42%)
2.17$ (89%)
6.26$ (79%)
1.24$ (79%)
1.06$ (89%)
16.57$ (17%)
16.97$ (15%)
2.92$ (85%)
1.80$ (82%)
24.87$ (17%)
7.54$ (16%)
16.39$ (18%)
24.87$ (17%)
12.56$ (75%)
4.14$ (17%)
9.19$ (54%)
20.99$ (16%)
20.42$ (18%)
16.79$ (16%)
GAMERSGATE

[ 4438 ]

2.5$ (75%)
7.5$ (75%)
2.5$ (75%)
0.42$ (79%)
5.09$ (49%)
3.4$ (91%)
3.0$ (80%)
3.75$ (85%)
1.8$ (91%)
0.85$ (91%)
1.45$ (91%)
10.0$ (75%)
4.46$ (70%)
3.06$ (74%)
6.75$ (55%)
7.75$ (75%)
1.8$ (82%)
5.1$ (74%)
7.65$ (74%)
4.0$ (80%)
3.0$ (50%)
0.34$ (91%)
3.57$ (70%)
5.28$ (82%)
1.08$ (91%)
7.8$ (70%)
1.11$ (91%)
4.25$ (57%)
3.0$ (70%)
5.95$ (70%)
MacGamestore

[ 6032 ]

1.19$ (88%)
1.49$ (85%)
1.24$ (75%)
2.78$ (86%)
3.99$ (73%)
4.99$ (75%)
7.19$ (45%)
4.49$ (85%)
3.99$ (80%)
5.99$ (60%)
1.99$ (90%)
13.99$ (22%)
1.24$ (75%)
3.99$ (91%)
1.69$ (83%)
0.79$ (89%)
9.49$ (5%)
0.99$ (93%)
7.49$ (50%)
10.29$ (59%)
1.83$ (82%)
0.79$ (89%)
2.49$ (75%)
1.19$ (76%)
1.19$ (88%)
2.79$ (60%)
1.99$ (82%)
25.99$ (13%)
1.19$ (88%)
0.79$ (89%)

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