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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored.

I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998 ). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over.

I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Game Description Image

Look at that realistic tree-smashing action (pls don't destroy trees IRL).

So anyway I added some trees.
Game Description Image
(not to SandyBridge - I was just testing them there)

They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine.

The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
Game Description Image

The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
Game Description Image

I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.

[ 2016-09-25 20:35:25 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6536 ]

8.39$ (16%)
6.71$ (16%)
8.48$ (15%)
13.01$ (78%)
41.47$ (17%)
16.79$ (16%)
12.59$ (16%)
24.59$ (18%)
15.08$ (75%)
5.03$ (16%)
16.79$ (16%)
16.79$ (16%)
29.02$ (17%)
33.17$ (17%)
16.57$ (17%)
8.27$ (17%)
8.39$ (16%)
46.52$ (22%)
16.79$ (16%)
16.57$ (17%)
8.39$ (16%)
15.11$ (24%)
24.87$ (17%)
33.59$ (16%)
16.34$ (18%)
2.48$ (96%)
8.39$ (16%)
17.79$ (11%)
2.08$ (79%)
4.07$ (18%)
GAMERSGATE

[ 2180 ]

1.13$ (96%)
4.5$ (70%)
2.0$ (90%)
16.0$ (60%)
14.0$ (65%)
4.0$ (90%)
12.0$ (60%)
4.5$ (91%)
8.0$ (60%)
3.38$ (86%)
3.3$ (78%)
17.5$ (50%)
6.0$ (70%)
1.2$ (90%)
23.99$ (40%)
4.13$ (87%)
0.9$ (82%)
3.75$ (81%)
6.3$ (82%)
2.25$ (85%)
1.5$ (90%)
2.0$ (90%)
5.31$ (79%)
0.75$ (92%)
0.68$ (91%)
7.5$ (70%)
4.0$ (90%)
1.5$ (85%)
20.0$ (50%)
6.6$ (78%)
MacGamestore

[ 5078 ]

53.99$ (10%)
1.99$ (90%)
17.49$ (50%)
1.99$ (90%)
1.99$ (80%)
4.99$ (88%)
2.54$ (87%)
1.19$ (76%)
1.19$ (88%)
1.09$ (82%)
2.49$ (83%)
1.19$ (88%)
17.49$ (13%)
13.99$ (7%)
1.19$ (76%)
2.98$ (80%)
1.19$ (88%)
9.49$ (5%)
5.99$ (60%)
11.24$ (55%)
1.29$ (91%)
1.99$ (90%)
1.69$ (83%)
52.99$ (12%)
13.99$ (7%)
1.83$ (82%)
2.79$ (60%)
1.19$ (88%)
1.98$ (87%)
1.19$ (88%)

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