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Scraps: Modular Vehicle Combat
Moment Studio Developer
Moment Studio Publisher
2020-12-18 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
The Game includes VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part. There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored. I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over. I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Look at that realistic tree-smashing action (pls don't destroy trees IRL). So anyway I added some trees.
(not to SandyBridge - I was just testing them there) They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine. The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.


[ 2016-09-25 20:35:25 CET ] [ Original post ]

Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.

MINIMAL SETUP
  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
RECOMMENDED SETUP
  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

GAMEBILLET

[ 6084 ]

4.18$ (16%)
24.87$ (17%)
16.57$ (17%)
8.46$ (72%)
15.11$ (24%)
3.93$ (21%)
16.18$ (19%)
26.34$ (12%)
13.30$ (11%)
16.57$ (17%)
16.99$ (15%)
8.27$ (17%)
8.74$ (13%)
17.54$ (12%)
16.97$ (15%)
4.24$ (79%)
8.46$ (15%)
13.39$ (67%)
24.87$ (17%)
24.87$ (17%)
1.66$ (83%)
4.87$ (19%)
13.14$ (12%)
25.47$ (15%)
9.19$ (8%)
8.74$ (13%)
6.71$ (16%)
16.57$ (17%)
16.57$ (17%)
17.54$ (12%)
GAMERSGATE

[ 1345 ]

2.55$ (87%)
1.7$ (91%)
0.43$ (91%)
1.58$ (77%)
1.5$ (70%)
1.58$ (77%)
1.19$ (83%)
1.88$ (92%)
4.25$ (79%)
30.0$ (50%)
0.85$ (91%)
1.58$ (77%)
3.06$ (83%)
1.91$ (87%)
0.58$ (92%)
0.6$ (91%)
1.58$ (77%)
3.19$ (81%)
1.28$ (87%)
0.58$ (92%)
7.04$ (65%)
1.49$ (79%)
0.43$ (91%)
2.64$ (82%)
1.05$ (85%)
8.8$ (65%)
1.7$ (79%)
0.85$ (91%)
0.58$ (92%)
3.19$ (81%)
MacGamestore

[ 4067 ]

1.49$ (85%)
5.99$ (85%)
1.09$ (82%)
17.99$ (10%)
1.19$ (76%)
1.99$ (87%)
1.99$ (80%)
3.49$ (88%)
2.99$ (70%)
1.99$ (80%)
1.39$ (91%)
21.99$ (12%)
4.49$ (70%)
1.49$ (75%)
7.49$ (85%)
1.19$ (88%)
1.99$ (90%)
1.99$ (87%)
8.99$ (10%)
1.98$ (80%)
2.49$ (75%)
5.99$ (80%)
7.49$ (85%)
1.49$ (85%)
1.98$ (80%)
1.19$ (76%)
2.98$ (85%)
3.99$ (90%)
1.19$ (76%)
0.69$ (30%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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4 days, 14 hours, 44 minutes


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14 days, 14 hours, 44 minutes

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