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Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part. There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored. I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over. I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Look at that realistic tree-smashing action (pls don't destroy trees IRL). So anyway I added some trees.
(not to SandyBridge - I was just testing them there) They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine. The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.


[ 2016-09-25 20:35:25 CET ] [ Original post ]



Scraps: Modular Vehicle Combat
Moment Studio
  • Developer

  • Moment Studio
  • Publisher

  • 2020-12-18
  • Release

  • Action Indie Singleplayer Multiplayer
  • Tags

  • Game News Posts 61  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (156 reviews)


  • Review Score

  • http://www.scrapsgame.com
  • Website

  • https://store.steampowered.com/app/350150 
  • Steam Store

  • The Game includes VR Support



    Scraps Linux [960.68 M]

  • Public Linux depots

  • Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

    Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

    Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

    language Note:

    The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
    MINIMAL SETUP
    • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    RECOMMENDED SETUP
    • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    GAMEBILLET

    [ 5951 ]

    4.59$ (8%)
    29.39$ (16%)
    4.12$ (17%)
    1.60$ (90%)
    8.47$ (15%)
    16.97$ (15%)
    2.00$ (80%)
    1.15$ (81%)
    25.19$ (16%)
    16.97$ (15%)
    3.60$ (80%)
    12.44$ (79%)
    16.57$ (17%)
    13.02$ (13%)
    2.50$ (75%)
    2.45$ (18%)
    27.59$ (8%)
    33.59$ (16%)
    8.25$ (17%)
    24.49$ (30%)
    1.50$ (85%)
    13.19$ (18%)
    17.59$ (16%)
    11.95$ (70%)
    1.79$ (82%)
    10.00$ (50%)
    12.42$ (17%)
    5.33$ (82%)
    11.43$ (12%)
    21.24$ (-64%)
    GAMERSGATE

    [ 1903 ]

    0.53$ (92%)
    7.88$ (74%)
    0.51$ (83%)
    0.75$ (81%)
    0.53$ (92%)
    2.25$ (77%)
    2.25$ (92%)
    14.99$ (50%)
    7.5$ (70%)
    9.37$ (63%)
    5.25$ (74%)
    15.0$ (70%)
    0.53$ (92%)
    3.4$ (83%)
    3.75$ (62%)
    0.9$ (92%)
    8.24$ (59%)
    1.7$ (91%)
    15.0$ (70%)
    1.65$ (85%)
    5.84$ (55%)
    4.5$ (77%)
    1.05$ (92%)
    0.53$ (92%)
    0.6$ (92%)
    0.56$ (81%)
    3.4$ (83%)
    0.53$ (92%)
    2.25$ (77%)
    5.0$ (50%)

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