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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored.

I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998 ). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over.

I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Game Description Image

Look at that realistic tree-smashing action (pls don't destroy trees IRL).

So anyway I added some trees.
Game Description Image
(not to SandyBridge - I was just testing them there)

They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine.

The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
Game Description Image

The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
Game Description Image

I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.

[ 2016-09-25 20:35:25 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6392 ]

16.79$ (16%)
4.00$ (80%)
20.72$ (17%)
49.77$ (17%)
6.61$ (17%)
33.17$ (17%)
33.17$ (17%)
41.47$ (17%)
5.03$ (16%)
4.00$ (80%)
16.57$ (17%)
24.89$ (17%)
5.03$ (16%)
12.42$ (17%)
24.87$ (17%)
12.42$ (17%)
5.03$ (16%)
26.65$ (11%)
8.85$ (11%)
16.57$ (17%)
12.42$ (17%)
8.27$ (17%)
16.96$ (15%)
12.42$ (17%)
7.50$ (75%)
6.61$ (17%)
24.59$ (18%)
12.42$ (17%)
20.72$ (17%)
16.57$ (17%)
GAMERSGATE

[ 2504 ]

0.63$ (87%)
0.68$ (91%)
0.64$ (91%)
1.84$ (74%)
1.84$ (74%)
3.06$ (74%)
2.55$ (87%)
2.76$ (86%)
1.84$ (74%)
0.68$ (91%)
1.05$ (85%)
0.43$ (91%)
0.6$ (91%)
8.5$ (66%)
0.43$ (91%)
30.0$ (50%)
3.4$ (91%)
1.84$ (74%)
0.43$ (91%)
1.84$ (74%)
8.49$ (58%)
0.89$ (87%)
10.91$ (22%)
0.43$ (91%)
3.06$ (83%)
0.75$ (92%)
5.22$ (74%)
0.89$ (87%)
4.08$ (66%)
1.7$ (91%)
MacGamestore

[ 4798 ]

38.99$ (13%)
21.99$ (27%)
1.19$ (88%)
1.10$ (93%)
1.99$ (90%)
1.79$ (91%)
0.99$ (90%)
1.99$ (85%)
0.79$ (89%)
5.99$ (85%)
1.49$ (94%)
2.49$ (88%)
4.99$ (50%)
17.49$ (20%)
1.29$ (90%)
53.99$ (10%)
2.29$ (77%)
37.89$ (5%)
9.49$ (5%)
1.99$ (89%)
9.49$ (5%)
4.98$ (88%)
1.19$ (94%)
1.49$ (85%)
0.79$ (87%)
1.19$ (88%)
5.24$ (65%)
0.79$ (89%)
1.19$ (88%)
2.99$ (70%)

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