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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored.

I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998 ). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over.

I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Game Description Image

Look at that realistic tree-smashing action (pls don't destroy trees IRL).

So anyway I added some trees.
Game Description Image
(not to SandyBridge - I was just testing them there)

They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine.

The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
Game Description Image

The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
Game Description Image

I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.

[ 2016-09-25 20:35:25 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6439 ]

8.39$ (16%)
16.57$ (17%)
8.39$ (16%)
1.88$ (87%)
8.24$ (86%)
33.17$ (17%)
4.48$ (78%)
3.75$ (85%)
4.14$ (17%)
2.78$ (85%)
16.79$ (16%)
16.96$ (15%)
4.73$ (81%)
4.37$ (78%)
3.36$ (78%)
25.19$ (16%)
5.34$ (85%)
24.87$ (17%)
16.79$ (16%)
8.78$ (78%)
2.97$ (80%)
7.91$ (87%)
16.97$ (15%)
16.79$ (16%)
2.23$ (78%)
9.60$ (84%)
2.98$ (85%)
4.37$ (78%)
9.87$ (51%)
9.68$ (61%)
FANATICAL

[ 7253 ]

19.24$ (73%)
8.74$ (64%)
22.99$ (54%)
1.72$ (89%)
6.39$ (68%)
12.12$ (52%)
20.99$ (65%)
35.99$ (28%)
34.49$ (54%)
13.99$ (65%)
54.99$ (50%)
4.89$ (86%)
35.99$ (40%)
54.89$ (39%)
3.99$ (80%)
76.06$ (15%)
9.59$ (68%)
17.49$ (65%)
52.79$ (12%)
23.99$ (60%)
76.06$ (15%)
17.88$ (11%)
34.79$ (13%)
30.39$ (62%)
10.99$ (45%)
17.99$ (70%)
8.39$ (79%)
4.49$ (78%)
82.49$ (25%)
32.79$ (18%)
GAMERSGATE

[ 3708 ]

4.05$ (86%)
19.12$ (36%)
0.9$ (77%)
6.0$ (70%)
3.75$ (85%)
0.75$ (81%)
0.38$ (92%)
0.56$ (81%)
0.56$ (81%)
2.25$ (85%)
2.55$ (83%)
3.68$ (82%)
9.0$ (70%)
4.83$ (86%)
2.25$ (89%)
30.0$ (50%)
1.5$ (81%)
4.5$ (70%)
2.0$ (90%)
1.5$ (70%)
3.0$ (85%)
1.88$ (81%)
0.56$ (81%)
0.56$ (81%)
1.0$ (80%)
1.25$ (75%)
5.0$ (80%)
1.62$ (91%)
5.0$ (80%)
0.56$ (81%)
MacGameStore

[ 5362 ]

9.59$ (84%)
0.99$ (80%)
7.29$ (44%)
2.49$ (83%)
4.99$ (75%)
2.98$ (80%)
1.19$ (88%)
1.99$ (80%)
1.19$ (76%)
2.79$ (60%)
0.99$ (90%)
1.99$ (90%)
0.79$ (89%)
1.99$ (80%)
8.99$ (10%)
1.19$ (88%)
4.99$ (50%)
2.29$ (85%)
1.29$ (90%)
1.19$ (88%)
1.19$ (88%)
2.49$ (75%)
0.99$ (80%)
4.98$ (75%)
51.49$ (26%)
1.19$ (88%)
1.49$ (94%)
3.99$ (73%)
0.69$ (65%)
1.19$ (76%)

FANATICAL BUNDLES

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356112 days, 19 hours, 11 minutes


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356112 days, 19 hours, 11 minutes


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17 days, 3 hours, 11 minutes


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45 days, 3 hours, 11 minutes


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48 days, 3 hours, 11 minutes


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49 days, 3 hours, 11 minutes


HUMBLE BUNDLES

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0 days, 21 hours, 11 minutes


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1 days, 21 hours, 11 minutes


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9 days, 21 hours, 11 minutes


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10 days, 21 hours, 11 minutes


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17 days, 21 hours, 11 minutes

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