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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored.

I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998 ). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over.

I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Game Description Image

Look at that realistic tree-smashing action (pls don't destroy trees IRL).

So anyway I added some trees.
Game Description Image
(not to SandyBridge - I was just testing them there)

They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine.

The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
Game Description Image

The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
Game Description Image

I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.

[ 2016-09-25 20:35:25 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6446 ]

4.50$ (70%)
1.57$ (92%)
8.74$ (56%)
5.92$ (80%)
16.79$ (16%)
16.79$ (16%)
3.93$ (21%)
4.19$ (16%)
1.87$ (88%)
16.79$ (16%)
5.28$ (79%)
13.34$ (11%)
1.00$ (90%)
16.57$ (17%)
8.39$ (16%)
3.15$ (84%)
2.00$ (90%)
5.14$ (83%)
16.97$ (15%)
2.11$ (92%)
1.17$ (92%)
2.36$ (84%)
2.74$ (73%)
25.19$ (16%)
16.57$ (17%)
5.03$ (16%)
4.67$ (77%)
19.59$ (22%)
8.39$ (16%)
4.47$ (55%)
GAMERSGATE

[ 4292 ]

0.85$ (91%)
1.2$ (60%)
1.5$ (70%)
2.4$ (60%)
1.0$ (80%)
0.85$ (91%)
2.4$ (70%)
2.5$ (75%)
9.0$ (70%)
6.0$ (80%)
0.56$ (81%)
8.75$ (75%)
1.88$ (81%)
0.64$ (87%)
3.9$ (70%)
1.5$ (81%)
6.25$ (75%)
10.0$ (75%)
1.25$ (75%)
3.0$ (50%)
2.25$ (77%)
0.94$ (81%)
7.5$ (75%)
2.6$ (80%)
3.0$ (85%)
8.99$ (55%)
1.11$ (91%)
7.49$ (63%)
1.91$ (87%)
7.2$ (64%)
MacGamestore

[ 5362 ]

7.48$ (75%)
1.09$ (84%)
7.99$ (80%)
2.99$ (70%)
1.71$ (91%)
42.49$ (15%)
14.99$ (57%)
1.49$ (85%)
7.48$ (75%)
1.99$ (80%)
9.49$ (5%)
17.49$ (50%)
13.99$ (7%)
4.49$ (85%)
2.99$ (85%)
1.19$ (76%)
1.19$ (88%)
1.49$ (75%)
0.99$ (90%)
9.59$ (84%)
5.39$ (70%)
1.89$ (87%)
25.99$ (13%)
0.79$ (84%)
1.19$ (94%)
1.29$ (91%)
1.99$ (80%)
1.59$ (92%)
1.09$ (96%)
1.99$ (80%)

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