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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored.

I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998 ). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over.

I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Game Description Image

Look at that realistic tree-smashing action (pls don't destroy trees IRL).

So anyway I added some trees.
Game Description Image
(not to SandyBridge - I was just testing them there)

They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine.

The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
Game Description Image

The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
Game Description Image

I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.

[ 2016-09-25 20:35:25 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
GAMEBILLET

[ 6437 ]

2.11$ (92%)
2.28$ (85%)
16.39$ (18%)
6.73$ (78%)
8.39$ (16%)
12.59$ (16%)
24.59$ (18%)
2.36$ (84%)
3.95$ (87%)
4.79$ (76%)
8.67$ (71%)
8.39$ (16%)
5.38$ (82%)
16.79$ (16%)
8.98$ (78%)
4.98$ (90%)
3.57$ (55%)
33.17$ (17%)
16.57$ (17%)
4.19$ (16%)
5.03$ (16%)
4.87$ (19%)
2.36$ (84%)
16.96$ (15%)
2.51$ (87%)
3.15$ (84%)
12.59$ (16%)
3.04$ (85%)
17.79$ (11%)
0.74$ (93%)
FANATICAL

[ 7156 ]

32.89$ (53%)
10.49$ (70%)
21.49$ (57%)
11.09$ (82%)
21.59$ (64%)
4.49$ (78%)
24.39$ (39%)
8.19$ (59%)
33.99$ (15%)
9.19$ (89%)
1.19$ (80%)
11.74$ (77%)
40.99$ (18%)
41.99$ (40%)
14.99$ (25%)
13.29$ (62%)
57.39$ (18%)
3.99$ (80%)
2.99$ (88%)
8.39$ (72%)
8.99$ (78%)
26.99$ (55%)
12.04$ (64%)
10.99$ (45%)
11.99$ (60%)
7.99$ (60%)
7.29$ (64%)
67.79$ (44%)
8.99$ (10%)
31.79$ (47%)
GAMERSGATE

[ 3708 ]

8.0$ (80%)
1.5$ (81%)
0.9$ (77%)
7.2$ (64%)
1.88$ (81%)
1.05$ (85%)
5.0$ (75%)
3.0$ (85%)
0.56$ (81%)
10.0$ (75%)
2.25$ (85%)
5.0$ (50%)
1.25$ (75%)
0.59$ (40%)
1.5$ (90%)
0.56$ (81%)
1.84$ (91%)
15.07$ (50%)
1.38$ (77%)
1.19$ (40%)
1.8$ (91%)
0.56$ (81%)
0.9$ (91%)
0.64$ (87%)
9.66$ (68%)
0.9$ (91%)
6.0$ (70%)
0.38$ (92%)
4.46$ (70%)
5.28$ (82%)
MacGameStore

[ 5362 ]

4.98$ (75%)
1.49$ (85%)
17.49$ (13%)
9.49$ (5%)
2.24$ (85%)
9.59$ (84%)
0.79$ (89%)
3.99$ (80%)
1.19$ (76%)
0.99$ (90%)
1.19$ (94%)
0.99$ (80%)
0.79$ (89%)
4.49$ (70%)
7.49$ (50%)
2.79$ (60%)
2.48$ (75%)
2.49$ (50%)
28.89$ (52%)
24.99$ (50%)
4.99$ (83%)
1.19$ (76%)
0.99$ (75%)
3.99$ (80%)
1.24$ (75%)
3.39$ (92%)
9.49$ (5%)
1.09$ (95%)
3.39$ (66%)
1.49$ (85%)

FANATICAL BUNDLES

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356111 days, 16 hours, 2 minutes


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356111 days, 16 hours, 2 minutes


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0 days, 0 hours, 2 minutes


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7 days, 0 hours, 2 minutes


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16 days, 0 hours, 2 minutes


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44 days, 0 hours, 2 minutes


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47 days, 0 hours, 2 minutes


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48 days, 0 hours, 2 minutes


HUMBLE BUNDLES

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0 days, 18 hours, 2 minutes


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8 days, 18 hours, 2 minutes


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9 days, 18 hours, 2 minutes


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16 days, 18 hours, 2 minutes

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