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Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.


Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.


Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps: Modular Vehicle Combat
Moment StudioDeveloper
Moment StudioPublisher
2020-12-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (156 reviews)
VR Support
Public Linux Depots:
  • Scraps Linux [960.68 M]
Adding some trees

The Unity engine has a built-in terrain system that's been around for ages. It's honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

There's a special system for trees, separate from the one for placing glass and other detail stuff. Your trees must use two specific built-in shaders. Your trees must reside in a folder with the text "Ambient-Occlusion" in the name. They may have colliders, but other components on them will be ignored.

I tried the tree system out, I haven't used it before. It's got some nice features - for instance it'll automatically turn your trees into billboards at long distances to save rendering work (much like Jurassic Park: Tresspasser did way back in 1998 ). Although even that has its quirk - the billboards have a slightly different perspective to the meshes so they do some weird bending as they switch over.

I had it all working actually quite well, but the killer was the lack of support for custom components. The trees would have to be permanent; immovable. Scraps with indestructible trees? It wouldn't do.
Game Description Image

Look at that realistic tree-smashing action (pls don't destroy trees IRL).

So anyway I added some trees.
Game Description Image
(not to SandyBridge - I was just testing them there)

They're not using the special tree system. They're just meshes with a couple of LODs. LODs being levels of detail - showing the lower LOD at far distances. Works fine.

The trees I have actually came with two LODs already, but I wasn't exactly impressed. Does this look like a seamless transition to you?
Game Description Image

The branches are fine. The leaves not so much. So I made my own low LOD versions that aren't particularly great either but everything looks OK.
Game Description Image

I'm still adding level content. Each "world" in Gauntlet mode is big - but at least it does get reused for three levels. My new job is taking up a lot of time as I knew it would, but I'm still managing to get a little Scraps work done. See you next time.

[ 2016-09-25 20:35:25 CET ] [Original Post]

Minimum Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.

Recommended Setup

  • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
  • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
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Fanatical
GAMEBILLET

[ 6372 ]

3.93$ (21%)
8.28$ (17%)
26.65$ (11%)
16.39$ (18%)
12.59$ (16%)
33.17$ (17%)
9.33$ (38%)
24.87$ (17%)
5.03$ (16%)
17.75$ (11%)
3.12$ (84%)
1.17$ (92%)
16.57$ (17%)
16.57$ (17%)
8.39$ (16%)
25.19$ (16%)
10.91$ (16%)
16.57$ (17%)
7.95$ (20%)
16.34$ (18%)
26.65$ (11%)
16.57$ (17%)
33.17$ (17%)
8.39$ (16%)
7.54$ (16%)
16.96$ (15%)
0.77$ (92%)
12.42$ (17%)
24.87$ (17%)
31.10$ (11%)
FANATICAL

[ 5870 ]

44.99$ (25%)
23.89$ (20%)
33.19$ (17%)
8.99$ (10%)
33.59$ (16%)
14.99$ (25%)
19.67$ (11%)
57.39$ (18%)
33.99$ (15%)
84.89$ (15%)
15.99$ (20%)
84.99$ (15%)
58.09$ (17%)
96.79$ (12%)
15.89$ (21%)
14.99$ (25%)
43.99$ (12%)
67.99$ (15%)
23.89$ (20%)
76.49$ (15%)
23.89$ (20%)
61.59$ (12%)
33.99$ (15%)
22.39$ (10%)
60.89$ (13%)
52.79$ (12%)
52.79$ (12%)
50.88$ (15%)
33.59$ (16%)
59.49$ (15%)
GAMERSGATE

[ 1265 ]

4.05$ (86%)
0.51$ (83%)
3.0$ (85%)
0.56$ (81%)
1.5$ (81%)
0.56$ (81%)
3.0$ (85%)
0.09$ (91%)
5.95$ (70%)
0.56$ (81%)
0.56$ (81%)
10.91$ (22%)
1.58$ (95%)
0.85$ (91%)
1.7$ (91%)
3.3$ (78%)
6.16$ (69%)
6.53$ (78%)
2.18$ (78%)
1.32$ (78%)
0.56$ (81%)
0.87$ (91%)
3.48$ (83%)
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3.48$ (83%)
1.91$ (87%)
1.45$ (91%)
1.32$ (91%)
3.83$ (87%)
6.96$ (83%)
MacGameStore

[ 1943 ]

5.99$ (85%)
21.99$ (27%)
1.19$ (88%)
38.99$ (13%)
1.09$ (84%)
9.49$ (5%)
1.19$ (76%)
65.99$ (6%)
3.39$ (92%)
1.19$ (94%)
1.71$ (91%)
9.49$ (5%)
1.39$ (90%)
1.19$ (88%)
4.99$ (88%)
1.99$ (80%)
9.49$ (5%)
2.54$ (87%)
3.99$ (69%)
13.99$ (7%)
1.19$ (76%)
18.99$ (24%)
1.99$ (80%)
16.99$ (15%)
1.09$ (82%)
1.98$ (80%)
1.59$ (68%)
0.99$ (75%)
1.19$ (88%)
1.89$ (87%)
INDIEGALA

[ 986 ]

1.99$ (80.0%)
3.99$ (80.0%)
4.49$ (82.03%)
0.49$ (90.0%)
1.74$ (75.0%)
0.39$ (90.0%)
0.49$ (50.0%)
2.99$ (80.0%)
0.99$ (90.0%)
1.49$ (90.0%)
2.99$ (50.0%)
4.99$ (91.68%)
7.49$ (50.0%)
0.99$ (90.0%)
2.49$ (90.0%)
0.4$ (59.0%)
2.49$ (75.0%)
4.99$ (75.0%)
0.99$ (80.0%)
2.49$ (90.0%)
84.99$ (15.0%)
89.99$ (10.0%)
1.24$ (75.0%)
0.69$ (90.0%)
0.59$ (90.0%)
1.99$ (90.0%)
1.49$ (90.0%)
2.49$ (75.0%)
7.89$ (60.53%)
3.73$ (90.0%)

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