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Gauntlet mode: Score system

Gauntlet tasks to do before initial release


– [strike]Get local games fully working[/strike] – [strike]Object for holding game state in Gauntlet mode[/strike] – [strike]Auto-repair system + vehicle swap ability[/strike] – [strike]Gauntlet game flow from menu to end[/strike] – [strike]Score system[/strike] – Level generation tweaks – Update scrap drop system – Item unlock system – Update How To Play screens – Test and balance gameplay – Music?

Score


The trick to not making a terrible score system in a game is to make sure it rewards a type of gameplay that's actually fun. If it rewards playing the game in the way you actually intended, well that's a nice bonus. In Gauntlet I've set the score to be based on total enemy scrap destroyed - get points for destroying stuff that shoots back, get more points for harder stuff. Then an added bonus for time to complete the level. I think I'm going to add a base score for just clearing a level as well. Check this GUI out, it even has actual transition FX:
(ignore the time there - levels won't take 16 minutes...)
  • If there was no time bonus, score for each level would end up much the same as long as you cleared every enemy, no matter how good you were.
  • If there was no enemy scrap bonus, players could try to get a high score just be avoiding all enemies and going directly to the exit.
Although, I do like allowing different strategies which is why I might add a base level clear bonus as well. If the player avoids enemies they won't be able to collect scrap from them, which will leave them with a weaker vehicle, so there's still a balance in challenge there.

Turret revamp



The first Gauntlet level is mostly turrets because they're the easy enemy to fight, and it kind of sucked because you can't do much but sit and shoot at a stationary turret. I've tweaked their stats so they won't take so long to kill but that's still a bit boring, so I've also revamped them to have separate top components. All the gun parts will be separate components that can be shot off, meaning if your aim is good you can take out a turret more efficiently. Once the top is destroyed, the base automatically loses most of its health as well so it's not a chore to dispatch the remaining disabled foundation. Heatsinks/generators on the back are separate components as well and the guns overheat or fire less often when they're destroyed.


[ 2017-09-26 09:59:22 CET ] [ Original post ]



Scraps: Modular Vehicle Combat
Moment Studio
  • Developer

  • Moment Studio
  • Publisher

  • 2020-12-18
  • Release

  • Action Indie Singleplayer Multiplayer
  • Tags

  • Game News Posts 61  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (156 reviews)


  • Review Score

  • http://www.scrapsgame.com
  • Website

  • https://store.steampowered.com/app/350150 
  • Steam Store

  • The Game includes VR Support



    Scraps Linux [960.68 M]

  • Public Linux depots

  • Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

    Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

    Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

    language Note:

    The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
    MINIMAL SETUP
    • OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    RECOMMENDED SETUP
    • OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    • Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
    GAMEBILLET

    [ 5951 ]

    8.27$ (17%)
    8.49$ (15%)
    4.97$ (17%)
    8.44$ (16%)
    6.67$ (56%)
    5.78$ (66%)
    12.74$ (15%)
    33.17$ (17%)
    9.17$ (69%)
    11.04$ (15%)
    15.47$ (14%)
    16.59$ (17%)
    9.19$ (8%)
    7.50$ (75%)
    13.79$ (8%)
    0.75$ (85%)
    2.85$ (81%)
    16.97$ (15%)
    2.85$ (81%)
    21.24$ (15%)
    29.56$ (16%)
    13.19$ (12%)
    5.00$ (80%)
    11.04$ (15%)
    2.00$ (80%)
    4.14$ (17%)
    6.66$ (78%)
    3.51$ (12%)
    3.00$ (70%)
    12.89$ (14%)
    GAMERSGATE

    [ 1903 ]

    2.0$ (75%)
    3.4$ (83%)
    1.05$ (85%)
    0.53$ (92%)
    4.5$ (70%)
    5.63$ (62%)
    3.75$ (81%)
    1.5$ (85%)
    1.31$ (81%)
    0.53$ (92%)
    3.0$ (70%)
    9.0$ (77%)
    7.5$ (70%)
    0.6$ (85%)
    0.56$ (81%)
    1.5$ (92%)
    1.69$ (89%)
    0.68$ (92%)
    2.63$ (74%)
    3.99$ (20%)
    1.5$ (85%)
    1.5$ (92%)
    8.44$ (66%)
    1.84$ (74%)
    2.0$ (80%)
    0.38$ (92%)
    2.25$ (92%)
    0.38$ (92%)
    0.75$ (81%)
    0.45$ (85%)

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