Gauntlet tasks to do before initial release
– [strike]Get local games fully working[/strike]
– [strike]Object for holding game state in Gauntlet mode[/strike]
– [strike]Auto-repair system + vehicle swap ability[/strike]
– [strike]Gauntlet game flow from menu to end[/strike]
– [strike]Score system[/strike]
– [strike]Level generation tweaks[/strike]
– [strike]Update scrap drop system[/strike]
– [strike]Item unlock system[/strike]
– [strike]Update How To Play screens[/strike]
– Test and balance gameplay
– Music?
Updated How To Play screens
The Scraps How To Play screens have always been a bit minimal. I wanted to update them to work with the upcoming Gauntlet mode, but also add a bit of a side menu so it wasn't just a slideshow and the reader could skip around.
Once I did that, the change in screen aspect ratio meant the old image-based screens wouldn't work well anymore. They were always a hassle as well because the text was baked in, so for language translations each image had to be swapped out with one in a different language. Then if the text changed, they all had to be updated.
So I ended up basically re-doing the whole thing, with a bit of painstaking copying across existing language translation text where possible because people have done hard work (
for free!) on those.
I tried a few different styles and colours. Here are a couple of colour schemes:

I think the darker one above looks best. The items on the left can be clicked to skip to different sections, and arrow keys work as well.
The screens also scale automatically to some extent to different screen resolutions and aspect ratios, right down to 800x600.

* * * *
The next task on the list is a big one, because it's basically get everything in the first two Gauntlet worlds fully working and working well. A large part of that is just going to be testing and adjusting the gameplay. I really should add some analytics as well that'll let me know how far people playing are
actually getting once it's out. It'd be anonymous data that you could opt out of, of course.
Will be working on it whenever I can.
[ 2018-05-24 11:26:16 CET ] [ Original post ]