Gauntlet Mode: Updating the ‘How To Play’ screens
– [strike]Get local games fully working[/strike] – [strike]Object for holding game state in Gauntlet mode[/strike] – [strike]Auto-repair system + vehicle swap ability[/strike] – [strike]Gauntlet game flow from menu to end[/strike] – [strike]Score system[/strike] – [strike]Level generation tweaks[/strike] – [strike]Update scrap drop system[/strike] – [strike]Item unlock system[/strike] – [strike]Update How To Play screens[/strike] – Test and balance gameplay – Music?
The Scraps How To Play screens have always been a bit minimal. I wanted to update them to work with the upcoming Gauntlet mode, but also add a bit of a side menu so it wasn't just a slideshow and the reader could skip around. Once I did that, the change in screen aspect ratio meant the old image-based screens wouldn't work well anymore. They were always a hassle as well because the text was baked in, so for language translations each image had to be swapped out with one in a different language. Then if the text changed, they all had to be updated. So I ended up basically re-doing the whole thing, with a bit of painstaking copying across existing language translation text where possible because people have done hard work (for free!) on those. I tried a few different styles and colours. Here are a couple of colour schemes:
I think the darker one above looks best. The items on the left can be clicked to skip to different sections, and arrow keys work as well. The screens also scale automatically to some extent to different screen resolutions and aspect ratios, right down to 800x600.
* * * * The next task on the list is a big one, because it's basically get everything in the first two Gauntlet worlds fully working and working well. A large part of that is just going to be testing and adjusting the gameplay. I really should add some analytics as well that'll let me know how far people playing are actually getting once it's out. It'd be anonymous data that you could opt out of, of course. Will be working on it whenever I can.
[ 2018-05-24 11:26:16 CET ] [ Original post ]
Gauntlet tasks to do before initial release
– [strike]Get local games fully working[/strike] – [strike]Object for holding game state in Gauntlet mode[/strike] – [strike]Auto-repair system + vehicle swap ability[/strike] – [strike]Gauntlet game flow from menu to end[/strike] – [strike]Score system[/strike] – [strike]Level generation tweaks[/strike] – [strike]Update scrap drop system[/strike] – [strike]Item unlock system[/strike] – [strike]Update How To Play screens[/strike] – Test and balance gameplay – Music?
Updated How To Play screens
The Scraps How To Play screens have always been a bit minimal. I wanted to update them to work with the upcoming Gauntlet mode, but also add a bit of a side menu so it wasn't just a slideshow and the reader could skip around. Once I did that, the change in screen aspect ratio meant the old image-based screens wouldn't work well anymore. They were always a hassle as well because the text was baked in, so for language translations each image had to be swapped out with one in a different language. Then if the text changed, they all had to be updated. So I ended up basically re-doing the whole thing, with a bit of painstaking copying across existing language translation text where possible because people have done hard work (for free!) on those. I tried a few different styles and colours. Here are a couple of colour schemes:
I think the darker one above looks best. The items on the left can be clicked to skip to different sections, and arrow keys work as well. The screens also scale automatically to some extent to different screen resolutions and aspect ratios, right down to 800x600.
* * * * The next task on the list is a big one, because it's basically get everything in the first two Gauntlet worlds fully working and working well. A large part of that is just going to be testing and adjusting the gameplay. I really should add some analytics as well that'll let me know how far people playing are actually getting once it's out. It'd be anonymous data that you could opt out of, of course. Will be working on it whenever I can.
Scraps: Modular Vehicle Combat
Moment Studio
Moment Studio
2020-12-18
Action Indie Singleplayer Multiplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(156 reviews)
http://www.scrapsgame.com
https://store.steampowered.com/app/350150 
The Game includes VR Support
Scraps Linux [960.68 M]
Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.
Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.
Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.
The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.
Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.
Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.
language Note:
The only complete language at this time is English, but partial in-game translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, and Swedish.MINIMAL SETUP
- OS: Tested on UbuntuGraphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
- Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
- OS: Tested on UbuntuGraphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
- Graphics: Radeon HD 5750 / Radeon HD 6750MNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Broadband is only required for Internet play.
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